A data profile of the people who buy, follow and care about Wired (magazine) in Germany — modelled from more than twelve digital signal sources. Wired (magazine) has an estimated audience of 1,042,292 people in Germany.
The average Wired (magazine) fan in Germany is 37.0 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include One Piece, Dream, The Legend of Zelda, with strongest over-indexing on One Piece (4.29× the country average).
Demographically, the Wired (magazine) audience skews more male with an average age of 37.0, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Wired (magazine) fan in Germany is more male, around 37.0 years old, with strong Early Adopter Mentality tendencies and a notable affinity for One Piece.
The key figures that characterise the Wired (magazine) profile in Germany.
28.5% are female, 71.5% are male, average age 37.0.
| Metric | Value |
|---|---|
| Female | 28.5% |
| Male | 71.5% |
| Average age | 37.0 |
| Estimated audience size | 1,042,292 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 27% | |
| 20-29 | 18% | |
| 30-39 | 20% | |
| 40-49 | 19% | |
| 50+ | 17% |
of the worldwide Wired (magazine) audience comes from Germany.
| Country | Share |
|---|---|
| United States | 35.9% |
| Italy | 16.3% |
| United Kingdom | 8.1% |
Where the Wired (magazine) audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Berlin | ~90K | 1.86× | |
| 02 | Hessen | ~100K | 1.33× | |
| 03 | Hamburg | ~30K | 1.29× | |
| 04 | Bayern | ~200K | 1.08× | |
| 05 | Bremen | ~9K | 1.03× | |
| 06 | Baden-Württemberg | ~100K | 1.01× | |
| 07 | Nordrhein-Westfalen | ~200K | 0.97× | |
| 08 | Rheinland-Pfalz | ~50K | 0.97× | |
| 09 | Schleswig-Holstein | ~30K | 0.94× | |
| 10 | Niedersachsen | ~90K | 0.92× | |
| 11 | Thüringen | ~20K | 0.91× | |
| 12 | Sachsen | ~50K | 0.88× | |
| 13 | Saarland | ~10K | 0.88× | |
| 14 | Brandenburg | ~30K | 0.86× | |
| 15 | Sachsen-Anhalt | ~20K | 0.77× | |
| 16 | Mecklenburg-Vorpommern | ~20K | 0.76× |
The strongest cross-interests of the Wired (magazine) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Verge | Technology & Electronics | 5.18× | ||
| 02 | Dream | Health | 5.12× | ||
| 03 | Dragon Ball | Movies & TV | 4.36× | ||
| 04 | One Piece | Movies & TV | 4.29× | ||
| 05 | The Legend of Zelda | Games | 4.19× | ||
| 06 | Nvidia | Technology & Electronics | 2.75× | ||
| 07 | Assassin's Creed | Games | 2.75× | ||
| 08 | Crossfit Training | Sports | 2.72× | ||
| 09 | World of Warcraft | Games | 2.54× | ||
| 10 | PlayStation | Games | 2.46× | ||
| 11 | Custom motorcycle | Cars & Mobility | 2.45× | ||
| 12 | Action games | Games | 2.07× | ||
| 13 | Persian cat | Pets & Animals | 1.90× | ||
| 14 | NFL | Sports | 1.89× | ||
| 15 | Auto mechanic | Cars & Mobility | 1.87× | ||
| 16 | Taylor Swift | Music & Radio | 1.84× | ||
| 17 | Litter box | Pets & Animals | 1.83× | ||
| 18 | Chat GPT | Technology & Electronics | 1.59× | ||
| 19 | Dog collar | Pets & Animals | 1.59× | ||
| 20 | Cars (film) | Movies & TV | 1.56× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 2.37× | |
| Social Media Usage | JOY | 1.03× | |
| Risk Appetite | THRILL | 1.00× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.52× | |
| Community Orientation | OPEN | 0.54× | |
| Indulgence | JOY | 0.55× |
Wired (magazine) has an estimated audience of 1,042,292 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
28.5% of Wired (magazine) fans are female, 71.5% are male, with an average age of 37.0 years.
Wired (magazine) fans show strongest brand affinity for One Piece (4.29×), Dream (5.12×), and The Legend of Zelda (4.19×) over the country average.
Wired (magazine) fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~200K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Wired (magazine) itself, the audience over-indexes on Dream (5.12×), The Legend of Zelda (4.19×), World of Warcraft (2.54×), and Action games (2.07×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Wired (magazine). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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