Rascasse Audience Intelligence

Computer network Audience in Indonesia

A data profile of the people who buy, follow and care about Computer network in Indonesia — modelled from more than twelve digital signal sources. Computer network has an estimated audience of 2,347,766 people in Indonesia.

#660among Topic in Indonesia
#68in Technology & Electronics

Computer network has an estimated audience of 2,347,766 people in Indonesia. 32.1% are female, 67.9% are male, average age 35.9. Top brand affinities: Telegram, Online games, Online chat, High-definition television, Roblox.

Top brand affinities include Telegram, Online games, Online chat, with strongest over-indexing on Telegram (2.51× the country average).

Demographically, the Computer network audience skews more male with an average age of 35.9, and over-indexes on personality traits such as Early Adopter Mentality, Risk Appetite.

The typical Computer network fan in Indonesia is more male, around 35.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Telegram.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-18.

Section 01

At a glance

The key figures that characterise the Computer network profile in Indonesia.

Audience size
2.3M
in Indonesia
Gender
32.1%
67.9% male
Age
35.9
average years
Country rank
#892
Topic in Indonesia
Fig. 01

Search interest · 12-month trend

-43%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Computer network fans

32.1% are female, 67.9% are male, average age 35.9.

Fig. 02

Gender split

32.1%
Female
67.9%
Male
Demographic split for Computer network audience in Indonesia
MetricValue
Female32.1%
Male67.9%
Average age35.9
Estimated audience size2,347,766
Fig. 03

Age distribution

Ø 35.9
average years
Age distribution of the Computer network audience in Indonesia
Age bracketShare%
16-1922%
20-2927%
30-3923%
40-4917%
50+11%
Fig. 04

Worldwide distribution

1.2%

of the worldwide Computer network audience comes from Indonesia.

Worldwide audience distribution share by country for Computer network
CountryShare
United States18.6%
India5.1%
Brazil5.0%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Computer network audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Computer network audience
#·InterestCategoryAffinity×
01Wireless LANTechnology & Electronics4.08×
02TelegramInternet & Social Media2.51×
03Online chatTechnology & Electronics2.31×
04Virtual realityTechnology & Electronics2.02×
05Casual gameGames2.00×
06LinuxTechnology & Electronics1.91×
07NASDAQBusiness & Career1.81×
08InnovationBusiness & Career1.80×
09Self-employmentBusiness & Career1.80×
10Rugby unionSports1.80×
11Day tradingBusiness & Career1.77×
12LotteryGames1.71×
13Stock exchangeBusiness & Career1.71×
14RadioTechnology & Electronics1.65×
15RobloxGames1.62×
16High-definition televisionTechnology & Electronics1.61×
17Virtual private networkTechnology & Electronics1.60×
18RedditInternet & Social Media1.58×
19Online gamesGames1.57×
20Investment managementBusiness & Career1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Computer network audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Computer network audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.29×
Risk AppetiteTHRILL1.24×
Convenience OrientationPREMIUM1.20×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Computer network audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.59×
Design AffinityPREMIUM0.70×
CreativityOPEN0.71×
1.00× baseline
Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Indonesia who actively search for Computer network. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 170+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →