A data profile of the people who buy, follow and care about Computer network in Poland — modelled from more than twelve digital signal sources. Computer network has an estimated audience of 2,176,629 people in Poland.
Computer network has an estimated audience of 2,176,629 people in Poland. 37.6% are female, 62.4% are male, average age 38.9. Top brand affinities: Lech Poznań, Laptop, WhatsApp, Online games, First-person shooter games.
Top brand affinities include Lech Poznań, Laptop, WhatsApp, with strongest over-indexing on Lech Poznań (1.69× the country average).
Demographically, the Computer network audience skews more male with an average age of 38.9, and over-indexes on personality traits such as Need for Security, Tradition.
The typical Computer network fan in Poland is more male, around 38.9 years old, with strong Need for Security tendencies and a notable affinity for Lech Poznań.
The key figures that characterise the Computer network profile in Poland.
37.6% are female, 62.4% are male, average age 38.9.
| Metric | Value |
|---|---|
| Female | 37.6% |
| Male | 62.4% |
| Average age | 38.9 |
| Estimated audience size | 2,176,629 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 20% | |
| 20-29 | 19% | |
| 30-39 | 21% | |
| 40-49 | 20% | |
| 50+ | 20% |
of the worldwide Computer network audience comes from Poland.
| Country | Share |
|---|---|
| United States | 18.6% |
| India | 5.1% |
| Brazil | 5.0% |
The strongest cross-interests of the Computer network audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Internet privacy | Technology & Electronics | 4.72× | ||
| 02 | Proxy server | Internet & Social Media | 4.41× | ||
| 03 | Laptop | Technology & Electronics | 2.75× | ||
| 04 | Computer servers | Technology & Electronics | 2.48× | ||
| 05 | Internet forum | Technology & Electronics | 2.03× | ||
| 06 | Viral video | Internet & Social Media | 1.87× | ||
| 07 | BNP Paribas | Business & Career | 1.82× | ||
| 08 | First-person shooter games | Games | 1.76× | ||
| 09 | Cloud computing | Technology & Electronics | 1.75× | ||
| 10 | Musical film | Movies & TV | 1.75× | ||
| 11 | Contemporary R&B | Music & Radio | 1.70× | ||
| 12 | Lech Poznań | Sports | 1.69× | ||
| 13 | Internet & Social Media | 1.68× | |||
| 14 | Online games | Games | 1.68× | ||
| 15 | Financial services | Business & Career | 1.58× | ||
| 16 | Wikipedia | Internet & Social Media | 1.57× | ||
| 17 | Science fiction movies | Movies & TV | 1.55× | ||
| 18 | CAC 40 | Business & Career | 1.53× | ||
| 19 | University | Business & Career | 1.53× | ||
| 20 | Meat | Food & Beverages | 1.52× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 2.02× | |
| Tradition | CONSERVATISM | 1.25× | |
| Spirituality | BALANCE | 1.24× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.77× | |
| Luxury Orientation | PREMIUM | 0.79× | |
| Quality Awareness | PREMIUM | 0.80× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Poland who actively search for Computer network. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Poland. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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