A data profile of the people who buy, follow and care about Mobile Suit Gundam in United States — modelled from more than twelve digital signal sources. Mobile Suit Gundam has an estimated audience of 904,769 people in United States.
The average Mobile Suit Gundam fan in United States is 27.7 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include One-Punch Man, Crunchyroll, Pokémon, with strongest over-indexing on One-Punch Man (53.79× the country average).
Demographically, the Mobile Suit Gundam audience skews more male with an average age of 27.7, and over-indexes on personality traits such as Early Adopter Mentality, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Mobile Suit Gundam fan in United States is more male, around 27.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for One-Punch Man.
The key figures that characterise the Mobile Suit Gundam profile in United States.
25.5% are female, 74.5% are male, average age 27.7.
| Metric | Value |
|---|---|
| Female | 25.5% |
| Male | 74.5% |
| Average age | 27.7 |
| Estimated audience size | 904,769 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 27% | |
| 30-39 | 12% | |
| 40-49 | 6% | |
| 50+ | 5% |
Where the Mobile Suit Gundam audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~20K | 1.34× | |
| 02 | Hawaii | ~5K | 1.30× | |
| 03 | Oregon | ~10K | 1.28× | |
| 04 | Oklahoma | ~10K | 1.25× | |
| 05 | California | ~100K | 1.20× | |
| 06 | Texas | ~90K | 1.18× | |
| 07 | Alaska | ~2K | 1.17× | |
| 08 | Nevada | ~10K | 1.15× | |
| 09 | Arkansas | ~8K | 1.10× | |
| 10 | Kentucky | ~10K | 1.09× | |
| 11 | New Mexico | ~5K | 1.09× | |
| 12 | Arizona | ~20K | 1.07× | |
| 13 | Kansas | ~8K | 1.07× | |
| 14 | Virginia | ~20K | 1.06× | |
| 15 | Georgia | ~30K | 1.05× | |
| 16 | Louisiana | ~10K | 1.05× | |
| 17 | Indiana | ~20K | 1.04× | |
| 18 | Utah | ~8K | 1.04× | |
| 19 | Idaho | ~5K | 1.04× | |
| 20 | Tennessee | ~20K | 1.03× | |
| 21 | Missouri | ~20K | 1.03× | |
| 22 | West Virginia | ~4K | 1.01× | |
| 23 | Maryland | ~20K | 1.00× | |
| 24 | Florida | ~60K | 0.99× | |
| 25 | Alabama | ~10K | 0.99× | |
| 26 | North Dakota | ~2K | 0.98× | |
| 27 | Colorado | ~10K | 0.97× | |
| 28 | North Carolina | ~30K | 0.96× | |
| 29 | Mississippi | ~7K | 0.96× | |
| 30 | Nebraska | ~4K | 0.96× | |
| 31 | Michigan | ~20K | 0.95× | |
| 32 | South Carolina | ~10K | 0.95× | |
| 33 | Montana | ~2K | 0.95× | |
| 34 | Ohio | ~30K | 0.94× | |
| 35 | Illinois | ~30K | 0.93× | |
| 36 | Iowa | ~7K | 0.92× | |
| 37 | South Dakota | ~2K | 0.92× | |
| 38 | Maine | ~3K | 0.91× | |
| 39 | Minnesota | ~10K | 0.90× | |
| 40 | New Hampshire | ~3K | 0.90× | |
| 41 | Rhode Island | ~3K | 0.90× | |
| 42 | Delaware | ~2K | 0.90× | |
| 43 | Vermont | ~1K | 0.90× | |
| 44 | New York | ~40K | 0.89× | |
| 45 | Pennsylvania | ~30K | 0.89× | |
| 46 | Wisconsin | ~10K | 0.88× | |
| 47 | Connecticut | ~8K | 0.87× | |
| 48 | New Jersey | ~20K | 0.86× | |
| 49 | Massachusetts | ~20K | 0.85× | |
| 50 | Washington, District of Columbia | ~2K | 0.82× |
The strongest cross-interests of the Mobile Suit Gundam audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | One-Punch Man | Literature | 53.79× | ||
| 02 | Humanoid robot | Technology & Electronics | 24.19× | ||
| 03 | Model building | Kids & Family | 23.56× | ||
| 04 | Funimation | Movies & TV | 16.95× | ||
| 05 | Crunchyroll | Games | 15.62× | ||
| 06 | avatar last airbender | Movies & TV | 14.56× | ||
| 07 | Scale model | Kids & Family | 14.07× | ||
| 08 | Final Fantasy | Games | 14.02× | ||
| 09 | Super Mario Bros. | Games | 12.66× | ||
| 10 | Collectible card game | Games | 10.28× | ||
| 11 | Pokémon | Games | 9.99× | ||
| 12 | Anime and manga fandom | Literature | 9.94× | ||
| 13 | Tokyo | Travel & Leisure | 9.29× | ||
| 14 | The Legend of Zelda | Games | 8.83× | ||
| 15 | Otaku | Literature | 6.87× | ||
| 16 | Gaming computer | Technology & Electronics | 6.39× | ||
| 17 | Virtual reality | Technology & Electronics | 6.05× | ||
| 18 | GameStop | Games | 5.47× | ||
| 19 | Pizza Hut | Food & Beverages | 3.89× | ||
| 20 | Subway | Food & Beverages | 3.59× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.86× | |
| Individualism | JOY | 1.73× | |
| Price Sensitivity | PREMIUM | 1.68× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.49× | |
| Indulgence | JOY | 0.62× | |
| Design Affinity | PREMIUM | 0.70× |
Mobile Suit Gundam has an estimated audience of 904,769 people in United States, concentrated in California and Texas.
25.5% of Mobile Suit Gundam fans are female, 74.5% are male, with an average age of 27.7 years.
Mobile Suit Gundam fans show strongest brand affinity for One-Punch Man (53.79×), Crunchyroll (15.62×), and Pokémon (9.99×) over the country average.
Mobile Suit Gundam fans in United States are most concentrated in California (reach ~100K), Texas (reach ~90K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Mobile Suit Gundam itself, the audience over-indexes on Crunchyroll (15.62×), Pokémon (9.99×), Anime and manga fandom (9.94×), and Funimation (16.95×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Mobile Suit Gundam. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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