A data profile of the people who buy, follow and care about Skate (video game) in United States — modelled from more than twelve digital signal sources. Skate (video game) has an estimated audience of 784,697 people in United States.
The average Skate (video game) fan in United States is 32.6 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Vermouth, Sidney Crosby, Alice: Madness Returns, with strongest over-indexing on Vermouth (109.79× the country average).
Demographically, the Skate (video game) audience skews more male with an average age of 32.6, and over-indexes on personality traits such as Risk Appetite, Tradition.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Skate (video game) fan in United States is more male, around 32.6 years old, with strong Risk Appetite tendencies and a notable affinity for Vermouth.
The key figures that characterise the Skate (video game) profile in United States.
43.4% are female, 56.6% are male, average age 32.6.
| Metric | Value |
|---|---|
| Female | 43.4% |
| Male | 56.6% |
| Average age | 32.6 |
| Estimated audience size | 784,697 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 25% | |
| 30-39 | 17% | |
| 40-49 | 13% | |
| 50+ | 9% |
Where the Skate (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Georgia | ~30K | 1.37× | |
| 02 | Oklahoma | ~10K | 1.36× | |
| 03 | Indiana | ~20K | 1.23× | |
| 04 | Ohio | ~30K | 1.22× | |
| 05 | North Carolina | ~30K | 1.22× | |
| 06 | South Carolina | ~10K | 1.21× | |
| 07 | Texas | ~80K | 1.18× | |
| 08 | Michigan | ~20K | 1.15× | |
| 09 | Louisiana | ~10K | 1.15× | |
| 10 | Virginia | ~20K | 1.13× | |
| 11 | Arkansas | ~7K | 1.13× | |
| 12 | Delaware | ~2K | 1.13× | |
| 13 | Pennsylvania | ~30K | 1.12× | |
| 14 | Alabama | ~10K | 1.12× | |
| 15 | Utah | ~8K | 1.12× | |
| 16 | Missouri | ~10K | 1.11× | |
| 17 | Kentucky | ~10K | 1.10× | |
| 18 | Mississippi | ~7K | 1.10× | |
| 19 | Florida | ~60K | 1.09× | |
| 20 | Maryland | ~10K | 1.09× | |
| 21 | Kansas | ~7K | 1.08× | |
| 22 | California | ~90K | 1.07× | |
| 23 | Arizona | ~20K | 1.07× | |
| 24 | Tennessee | ~20K | 1.05× | |
| 25 | Nevada | ~7K | 0.99× | |
| 26 | New Jersey | ~20K | 0.97× | |
| 27 | New Mexico | ~4K | 0.96× | |
| 28 | Alaska | ~2K | 0.96× | |
| 29 | Illinois | ~20K | 0.95× | |
| 30 | Washington | ~10K | 0.95× | |
| 31 | Massachusetts | ~10K | 0.95× | |
| 32 | Wisconsin | ~10K | 0.95× | |
| 33 | Colorado | ~10K | 0.94× | |
| 34 | Minnesota | ~10K | 0.94× | |
| 35 | New York | ~40K | 0.92× | |
| 36 | Rhode Island | ~2K | 0.91× | |
| 37 | Iowa | ~6K | 0.88× | |
| 38 | Maine | ~2K | 0.88× | |
| 39 | Idaho | ~3K | 0.87× | |
| 40 | West Virginia | ~3K | 0.87× | |
| 41 | North Dakota | ~1K | 0.87× | |
| 42 | Connecticut | ~7K | 0.86× | |
| 43 | Oregon | ~8K | 0.85× | |
| 44 | Nebraska | ~3K | 0.84× | |
| 45 | New Hampshire | ~3K | 0.84× | |
| 46 | Vermont | ~1K | 0.83× | |
| 47 | South Dakota | ~1K | 0.82× | |
| 48 | Montana | ~2K | 0.76× | |
| 49 | Hawaii | ~3K | 0.75× | |
| 50 | Washington, District of Columbia | ~2K | 0.72× |
The strongest cross-interests of the Skate (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alice: Madness Returns | Games | 186.29× | ||
| 02 | Fantasy baseball | Sports | 119.58× | ||
| 03 | Vermouth | Food & Beverages | 109.79× | ||
| 04 | Connor McDavid | Sports | 59.43× | ||
| 05 | Wayne Gretzky | Sports | 53.29× | ||
| 06 | Ron Jon Surf Shop | Sports | 52.38× | ||
| 07 | TP-Link | Technology & Electronics | 51.18× | ||
| 08 | Sidney Crosby | Sports | 50.01× | ||
| 09 | Texas Longhorns baseball | Sports | 46.98× | ||
| 10 | Kurt Geiger | Fashion & Accessoires | 30.35× | ||
| 11 | Buffalo Sabres | Sports | 20.00× | ||
| 12 | Montreal Canadiens | Sports | 20.00× | ||
| 13 | San Jose Sharks | Sports | 20.00× | ||
| 14 | Colorado Avalanche | Sports | 19.67× | ||
| 15 | Nike Skateboarding | Sports | 19.12× | ||
| 16 | Dallas Stars | Sports | 18.11× | ||
| 17 | Minnesota Wild | Sports | 16.21× | ||
| 18 | Seattle Mariners | Sports | 15.72× | ||
| 19 | Micro Center | Shopping | 11.65× | ||
| 20 | Extreme sport | Sports | 7.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 2.52× | |
| Tradition | CONSERVATISM | 1.45× | |
| Urban Lifestyle | OPEN | 1.35× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.67× | |
| Community Orientation | OPEN | 0.69× | |
| DIY Mentality | THRILL | 0.69× |
Skate (video game) has an estimated audience of 784,697 people in United States, concentrated in California and Texas.
43.4% of Skate (video game) fans are female, 56.6% are male, with an average age of 32.6 years.
Skate (video game) fans show strongest brand affinity for Vermouth (109.79×), Sidney Crosby (50.01×), and Alice: Madness Returns (186.29×) over the country average.
Skate (video game) fans in United States are most concentrated in California (reach ~90K), Texas (reach ~80K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.
Beyond Skate (video game) itself, the audience over-indexes on Sidney Crosby (50.01×), Alice: Madness Returns (186.29×), Wayne Gretzky (53.29×), and Connor McDavid (59.43×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Skate (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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