The Crew (video game) Audience in United States
The Crew (video game) has an estimated audience of 274,125 people in United States. 30.1% are female, 69.9% are male, average age 31.6. Top regions: California, Texas, Florida. Top brand affinities: Bentley Continental GT, Alice: Madness Returns, TrackMania, Watch Dogs, Red Dead Redemption.
The average The Crew (video game) fan in United States is 31.6 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Bentley Continental GT, Alice: Madness Returns, TrackMania, with strongest over-indexing on Bentley Continental GT (232.82× the country average). Demographically, the The Crew (video game) audience skews more male with an average age of 31.6, and over-indexes on personality traits such as Family Orientation, Convenience Orientation. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of The Crew (video game) fans
| Metric | Value |
|---|---|
| Female | 30.1% |
| Male | 69.9% |
| Average age | 31.6 |
| Estimated audience size | 274,125 |
Audience persona
The typical The Crew (video game) fan in United States is more male, around 31.6 years old, with strong Family Orientation tendencies and a notable affinity for Bentley Continental GT.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 44,944 | 1.49× |
| Texas | 25,126 | 1.07× |
| Florida | 19,036 | 1.03× |
| New York | 15,111 | 0.99× |
| Michigan | 11,018 | 1.54× |
| Ohio | 10,958 | 1.3× |
| Illinois | 9,101 | 1× |
| North Carolina | 9,069 | 1.1× |
| Georgia | 9,045 | 1.07× |
| Pennsylvania | 9,021 | 0.98× |
| Virginia | 7,143 | 1.07× |
| New Jersey | 6,864 | 0.98× |
| Washington | 6,227 | 1.13× |
| Massachusetts | 5,506 | 1.02× |
| Tennessee | 5,448 | 0.99× |
| Indiana | 5,432 | 1.08× |
| Arizona | 5,349 | 0.96× |
| Missouri | 4,665 | 1.06× |
| Maryland | 4,345 | 0.92× |
| Minnesota | 4,221 | 1.07× |
| Alabama | 4,198 | 1.1× |
| Kentucky | 4,011 | 1.17× |
| Colorado | 3,964 | 0.92× |
| South Carolina | 3,805 | 0.92× |
| Wisconsin | 3,755 | 0.91× |
| Louisiana | 3,706 | 1.05× |
| Oklahoma | 3,388 | 1.11× |
| Oregon | 3,123 | 0.99× |
| Connecticut | 2,763 | 1× |
| Nevada | 2,753 | 1.04× |
| Utah | 2,482 | 1.01× |
| Mississippi | 2,289 | 1.01× |
| Kansas | 2,198 | 1.02× |
| Arkansas | 2,159 | 0.96× |
| Iowa | 2,117 | 0.94× |
| Maine | 1,530 | 1.56× |
| Idaho | 1,293 | 0.94× |
| New Mexico | 1,283 | 0.93× |
| Nebraska | 1,242 | 0.9× |
| West Virginia | 1,190 | 0.93× |
| New Hampshire | 1,000 | 0.93× |
| Hawaii | 813 | 0.69× |
| Rhode Island | 733 | 0.84× |
| Washington, District of Columbia | 636 | 0.77× |
| Delaware | 607 | 0.8× |
| South Dakota | 561 | 0.89× |
| Montana | 558 | 0.73× |
| Alaska | 535 | 0.91× |
| North Dakota | 400 | 0.71× |
| Vermont | 374 | 0.78× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Bentley Continental GT | 232.82× | Cars & Mobility |
| Alice: Madness Returns | 177.42× | Games |
| TrackMania | 144.45× | Games |
| Watch Dogs | 44.26× | Games |
| Red Dead Redemption | 29.3× | Games |
| Historical fiction | 19.44× | Literature |
| Micro Center | 12.59× | Shopping |
| Action role-playing game | 11.87× | Games |
| Forza Horizon | 30.15× | Games |
| Grand Chase | 54.25× | Sports |
| Dying Light | 32.09× | Games |
| Space Invaders | 38.94× | Games |
| Ubisoft | 18.12× | Games |
| GameSpot | 15.53× | Games |
| Assetto Corsa | 41.58× | Games |
| BlizzCon | 50.28× | Games |
| Night at the Museum | 20× | Movies & TV |
| Uplay | 63.8× | Internet & Social Media |
| Project CARS | 34.85× | Games |
| Grand Theft Auto V | 10.44× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Family Orientation | CONSERVATISM | 1.99 |
| Convenience Orientation | PREMIUM | 1.25 |
| Career Orientation | POWER | 1.23 |
| Early Adopter Mentality | POWER | 1.22 |
| Need for Security | CONSERVATISM | 1.22 |
| Price Sensitivity | PREMIUM | 1.02 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 18.9% |
| France | 10.4% |
| Italy | 8.8% |
See The Crew (video game) audiences in other countries
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Frequently asked questions
How many fans does The Crew (video game) have in United States?
The Crew (video game) has an estimated audience of 274,125 people in United States, concentrated in California and Texas.
What is the gender split and age of The Crew (video game) fans?
30.1% of The Crew (video game) fans are female, 69.9% are male, with an average age of 31.6 years.
Which brands do The Crew (video game) fans like most?
The Crew (video game) fans show strongest brand affinity for Bentley Continental GT (232.82×), Alice: Madness Returns (177.42×), and TrackMania (144.45×) over the country average.
Where do The Crew (video game) fans live in United States?
The Crew (video game) fans in United States are most concentrated in California (reach 44,944), Texas (reach 25,126), and Florida (reach 19,036). These three regions account for the largest share of the active audience.
What other brands do The Crew (video game) fans also like?
Beyond The Crew (video game) itself, the audience over-indexes on Alice: Madness Returns (177.42×), TrackMania (144.45×), Watch Dogs (44.26×), and Red Dead Redemption (29.3×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for The Crew (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.