A data profile of the people who buy, follow and care about Wearable computer in United States — modelled from more than twelve digital signal sources. Wearable computer has an estimated audience of 2,181,193 people in United States.
The average Wearable computer fan in United States is 40.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Anaerobic exercise, Wearable technology, Lifesum, with strongest over-indexing on Anaerobic exercise (62× the country average).
Demographically, the Wearable computer audience skews more male with an average age of 40.2, and over-indexes on personality traits such as Sports Activity, Price Sensitivity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Wearable computer fan in United States is more male, around 40.2 years old, with strong Sports Activity tendencies and a notable affinity for Anaerobic exercise.
The key figures that characterise the Wearable computer profile in United States.
41.3% are female, 58.7% are male, average age 40.2.
| Metric | Value |
|---|---|
| Female | 41.3% |
| Male | 58.7% |
| Average age | 40.2 |
| Estimated audience size | 2,181,193 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 18% | |
| 20-29 | 18% | |
| 30-39 | 20% | |
| 40-49 | 23% | |
| 50+ | 22% |
Where the Wearable computer audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~6K | 1.32× | |
| 02 | North Dakota | ~6K | 1.32× | |
| 03 | Vermont | ~5K | 1.32× | |
| 04 | Delaware | ~7K | 1.21× | |
| 05 | South Dakota | ~6K | 1.21× | |
| 06 | New Hampshire | ~10K | 1.14× | |
| 07 | West Virginia | ~10K | 1.13× | |
| 08 | Montana | ~7K | 1.12× | |
| 09 | Maine | ~9K | 1.11× | |
| 10 | Rhode Island | ~8K | 1.09× | |
| 11 | Nebraska | ~10K | 1.08× | |
| 12 | Idaho | ~10K | 1.07× | |
| 13 | Arkansas | ~20K | 1.05× | |
| 14 | Mississippi | ~20K | 1.04× | |
| 15 | Hawaii | ~10K | 1.03× | |
| 16 | Washington, District of Columbia | ~7K | 1.03× | |
| 17 | New Mexico | ~10K | 1.00× | |
| 18 | Kentucky | ~30K | 0.98× | |
| 19 | Utah | ~20K | 0.97× | |
| 20 | Oklahoma | ~20K | 0.96× | |
| 21 | Iowa | ~20K | 0.96× | |
| 22 | Kansas | ~20K | 0.96× | |
| 23 | Alabama | ~30K | 0.95× | |
| 24 | Louisiana | ~30K | 0.94× | |
| 25 | Nevada | ~20K | 0.94× | |
| 26 | South Carolina | ~30K | 0.93× | |
| 27 | Oregon | ~20K | 0.93× | |
| 28 | Connecticut | ~20K | 0.93× | |
| 29 | Missouri | ~30K | 0.90× | |
| 30 | Wisconsin | ~30K | 0.90× | |
| 31 | Tennessee | ~40K | 0.89× | |
| 32 | Indiana | ~40K | 0.89× | |
| 33 | Minnesota | ~30K | 0.89× | |
| 34 | Maryland | ~30K | 0.88× | |
| 35 | Colorado | ~30K | 0.88× | |
| 36 | Washington | ~40K | 0.87× | |
| 37 | Arizona | ~40K | 0.86× | |
| 38 | Massachusetts | ~40K | 0.86× | |
| 39 | Virginia | ~50K | 0.85× | |
| 40 | Michigan | ~50K | 0.84× | |
| 41 | Illinois | ~60K | 0.83× | |
| 42 | Georgia | ~60K | 0.83× | |
| 43 | New Jersey | ~50K | 0.83× | |
| 44 | Ohio | ~50K | 0.82× | |
| 45 | North Carolina | ~50K | 0.82× | |
| 46 | Pennsylvania | ~60K | 0.80× | |
| 47 | Florida | ~100K | 0.71× | |
| 48 | New York | ~90K | 0.71× | |
| 49 | Texas | ~100K | 0.67× | |
| 50 | California | ~200K | 0.66× |
The strongest cross-interests of the Wearable computer audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Lifesum | Health | 78.56× | ||
| 02 | Anaerobic exercise | Sports | 62.00× | ||
| 03 | TrainingPeaks | Sports | 44.74× | ||
| 04 | Endurance training | Sports | 21.06× | ||
| 05 | Wearable technology | Technology & Electronics | 19.50× | ||
| 06 | High intensity training | Sports | 19.24× | ||
| 07 | Monitoring (medicine) | Health | 18.33× | ||
| 08 | Whoop | Technology & Electronics | 16.51× | ||
| 09 | Activity tracker | Technology & Electronics | 13.53× | ||
| 10 | Interval training | Sports | 13.00× | ||
| 11 | Biohacking | Technology & Electronics | 12.20× | ||
| 12 | Boyz n the Hood | Movies & TV | 9.19× | ||
| 13 | Smartwatch | Technology & Electronics | 7.45× | ||
| 14 | Energy bar | Food & Beverages | 6.74× | ||
| 15 | Obstacle racing | Cars & Mobility | 6.18× | ||
| 16 | Endurance | Sports | 6.17× | ||
| 17 | LA Fitness | Sports | 3.32× | ||
| 18 | Gmail | Internet & Social Media | 2.35× | ||
| 19 | Mobile device | Technology & Electronics | 2.33× | ||
| 20 | Google Maps | Internet & Social Media | 1.96× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sports Activity | POWER | 1.94× | |
| Price Sensitivity | PREMIUM | 1.81× | |
| Early Adopter Mentality | POWER | 1.77× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 0.92× | |
| Tradition | CONSERVATISM | 0.93× | |
| Extroversion | THRILL | 0.96× |
Wearable computer has an estimated audience of 2,181,193 people in United States, concentrated in California and Texas.
41.3% of Wearable computer fans are female, 58.7% are male, with an average age of 40.2 years.
Wearable computer fans show strongest brand affinity for Anaerobic exercise (62×), Wearable technology (19.5×), and Lifesum (78.56×) over the country average.
Wearable computer fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Wearable computer itself, the audience over-indexes on Wearable technology (19.5×), Lifesum (78.56×), Whoop (16.51×), and Endurance training (21.06×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Wearable computer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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