A data profile of the people who buy, follow and care about Wearable technology in United States — modelled from more than twelve digital signal sources. Wearable technology has an estimated audience of 6,918,198 people in United States.
The average Wearable technology fan in United States is 41.5 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Whoop, Mixed reality, Wearable computer, with strongest over-indexing on Whoop (66.45× the country average).
Demographically, the Wearable technology audience skews balanced with an average age of 41.5, and over-indexes on personality traits such as Need for Security, Healthy Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Wearable technology fan in United States is balanced, around 41.5 years old, with strong Need for Security tendencies and a notable affinity for Whoop.
The key figures that characterise the Wearable technology profile in United States.
45.8% are female, 54.2% are male, average age 41.5.
| Metric | Value |
|---|---|
| Female | 45.8% |
| Male | 54.2% |
| Average age | 41.5 |
| Estimated audience size | 6,918,198 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 14% | |
| 20-29 | 19% | |
| 30-39 | 21% | |
| 40-49 | 21% | |
| 50+ | 25% |
of the worldwide Wearable technology audience comes from United States.
| Country | Share |
|---|---|
| United States | 14.6% |
| China | 12.8% |
| India | 10.4% |
Where the Wearable technology audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New York | ~500K | 1.32× | |
| 02 | North Carolina | ~300K | 1.25× | |
| 03 | Georgia | ~300K | 1.24× | |
| 04 | Indiana | ~200K | 1.19× | |
| 05 | Washington, District of Columbia | ~20K | 1.14× | |
| 06 | Massachusetts | ~200K | 1.12× | |
| 07 | Rhode Island | ~20K | 1.11× | |
| 08 | Maryland | ~100K | 1.10× | |
| 09 | New Jersey | ~200K | 1.09× | |
| 10 | California | ~800K | 1.07× | |
| 11 | Alabama | ~100K | 1.07× | |
| 12 | Kansas | ~60K | 1.05× | |
| 13 | Virginia | ~200K | 1.04× | |
| 14 | Vermont | ~10K | 1.04× | |
| 15 | Pennsylvania | ~200K | 1.03× | |
| 16 | South Carolina | ~100K | 1.03× | |
| 17 | Texas | ~600K | 1.02× | |
| 18 | Alaska | ~20K | 1.02× | |
| 19 | New Hampshire | ~30K | 1.01× | |
| 20 | South Dakota | ~20K | 1.01× | |
| 21 | Tennessee | ~100K | 1.00× | |
| 22 | Missouri | ~100K | 1.00× | |
| 23 | North Dakota | ~10K | 1.00× | |
| 24 | Nebraska | ~30K | 0.99× | |
| 25 | Montana | ~20K | 0.99× | |
| 26 | Illinois | ~200K | 0.98× | |
| 27 | Maine | ~20K | 0.98× | |
| 28 | Delaware | ~20K | 0.98× | |
| 29 | Washington | ~100K | 0.97× | |
| 30 | Arkansas | ~60K | 0.97× | |
| 31 | West Virginia | ~30K | 0.97× | |
| 32 | Hawaii | ~30K | 0.97× | |
| 33 | Michigan | ~200K | 0.96× | |
| 34 | Oregon | ~80K | 0.96× | |
| 35 | Connecticut | ~70K | 0.96× | |
| 36 | Nevada | ~60K | 0.96× | |
| 37 | Mississippi | ~50K | 0.96× | |
| 38 | Iowa | ~50K | 0.95× | |
| 39 | New Mexico | ~30K | 0.95× | |
| 40 | Colorado | ~100K | 0.94× | |
| 41 | Kentucky | ~80K | 0.94× | |
| 42 | Idaho | ~30K | 0.94× | |
| 43 | Ohio | ~200K | 0.93× | |
| 44 | Florida | ~400K | 0.92× | |
| 45 | Wisconsin | ~100K | 0.92× | |
| 46 | Oklahoma | ~70K | 0.92× | |
| 47 | Louisiana | ~80K | 0.91× | |
| 48 | Minnesota | ~90K | 0.90× | |
| 49 | Utah | ~60K | 0.90× | |
| 50 | Arizona | ~100K | 0.88× |
The strongest cross-interests of the Wearable technology audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Whoop | Technology & Electronics | 66.45× | ||
| 02 | Smartglasses | Technology & Electronics | 39.36× | ||
| 03 | Chief technology officer | Business & Career | 37.14× | ||
| 04 | Roborock | Home & Garden | 33.55× | ||
| 05 | Wearable computer | Technology & Electronics | 29.79× | ||
| 06 | Mixed reality | Technology & Electronics | 28.27× | ||
| 07 | Google Wallet | Technology & Electronics | 19.68× | ||
| 08 | Fitbit | Technology & Electronics | 8.00× | ||
| 09 | Smartwatch | Technology & Electronics | 6.67× | ||
| 10 | GitHub | Internet & Social Media | 6.19× | ||
| 11 | Productivity | Business & Career | 5.91× | ||
| 12 | Gmail | Internet & Social Media | 5.80× | ||
| 13 | LA Fitness | Sports | 5.25× | ||
| 14 | Sports equipment | Sports | 5.19× | ||
| 15 | Healthy habits | Health | 4.97× | ||
| 16 | Google Docs | Internet & Social Media | 3.62× | ||
| 17 | Friendship | Kids & Family | 2.62× | ||
| 18 | Android (operating system) | Technology & Electronics | 2.54× | ||
| 19 | Gift | Shopping | 2.20× | ||
| 20 | Child | Kids & Family | 2.09× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 2.30× | |
| Healthy Lifestyle | BALANCE | 2.11× | |
| Luxury Orientation | PREMIUM | 2.11× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 0.95× | |
| Design Affinity | PREMIUM | 1.15× | |
| Mindfulness | BALANCE | 1.17× |
Wearable technology has an estimated audience of 6,918,198 people in United States, concentrated in California and Texas.
45.8% of Wearable technology fans are female, 54.2% are male, with an average age of 41.5 years.
Wearable technology fans show strongest brand affinity for Whoop (66.45×), Mixed reality (28.27×), and Wearable computer (29.79×) over the country average.
Wearable technology fans in United States are most concentrated in California (reach ~800K), Texas (reach ~600K), and New York (reach ~500K). These three regions account for the largest share of the active audience.
Beyond Wearable technology itself, the audience over-indexes on Mixed reality (28.27×), Wearable computer (29.79×), Chief technology officer (37.14×), and Gmail (5.8×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Wearable technology. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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