A data profile of the people who buy, follow and care about Streaming media in Belgium — modelled from more than twelve digital signal sources. Streaming media has an estimated audience of 1,147,313 people in Belgium.
Streaming media has an estimated audience of 1,147,313 people in Belgium. 46.5% are female, 53.5% are male, average age 38.6. Top brand affinities: Twitch, Comics, Adventure game, Blues music, Custom motorcycle.
Top brand affinities include Twitch, Comics, Adventure game, with strongest over-indexing on Twitch (2.55× the country average).
Demographically, the Streaming media audience skews balanced with an average age of 38.6, and over-indexes on personality traits such as Patriotism, Career Orientation.
The typical Streaming media fan in Belgium is balanced, around 38.6 years old, with strong Patriotism tendencies and a notable affinity for Twitch.
The key figures that characterise the Streaming media profile in Belgium.
46.5% are female, 53.5% are male, average age 38.6.
| Metric | Value |
|---|---|
| Female | 46.5% |
| Male | 53.5% |
| Average age | 38.6 |
| Estimated audience size | 1,147,313 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 23% | |
| 20-29 | 20% | |
| 30-39 | 17% | |
| 40-49 | 18% | |
| 50+ | 22% |
of the worldwide Streaming media audience comes from Belgium.
| Country | Share |
|---|---|
| United States | 26.0% |
| Italy | 4.6% |
| United Kingdom | 4.6% |
The strongest cross-interests of the Streaming media audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Twitch | Games | 2.55× | ||
| 02 | Massively multiplayer online role-playing games | Games | 2.55× | ||
| 03 | Anime and manga fandom | Literature | 2.55× | ||
| 04 | Steam | Games | 2.55× | ||
| 05 | Massively multiplayer online games | Games | 2.55× | ||
| 06 | Gaming computer | Technology & Electronics | 2.55× | ||
| 07 | Anime convention | Literature | 2.54× | ||
| 08 | Career development | Business & Career | 2.43× | ||
| 09 | Adventure game | Games | 2.30× | ||
| 10 | French hip hop | Music & Radio | 2.16× | ||
| 11 | Bass guitar | Music & Radio | 2.15× | ||
| 12 | Custom motorcycle | Cars & Mobility | 2.08× | ||
| 13 | Manga | Literature | 2.07× | ||
| 14 | Comics | Literature | 1.81× | ||
| 15 | Contemporary R&B | Music & Radio | 1.66× | ||
| 16 | First-person shooter games | Games | 1.63× | ||
| 17 | Blues music | Music & Radio | 1.57× | ||
| 18 | Online games | Games | 1.56× | ||
| 19 | Science fiction movies | Movies & TV | 1.55× | ||
| 20 | Modern art | Arts & Culture | 1.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.27× | |
| Career Orientation | POWER | 1.23× | |
| Social Media Usage | JOY | 1.20× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.75× | |
| DIY Mentality | THRILL | 0.79× | |
| Healthy Lifestyle | BALANCE | 0.80× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Belgium who actively search for Streaming media. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Belgium. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.