A data profile of the people who buy, follow and care about Streaming media in United States — modelled from more than twelve digital signal sources. Streaming media has an estimated audience of 67,165,879 people in United States.
The average Streaming media fan in United States is 37.7 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, WWE Hall of Fame, Real property, with strongest over-indexing on Mobile game (1.57× the country average).
Demographically, the Streaming media audience skews balanced with an average age of 37.7, and over-indexes on personality traits such as Need for Security, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Streaming media fan in United States is balanced, around 37.7 years old, with strong Need for Security tendencies and a notable affinity for Mobile game.
The key figures that characterise the Streaming media profile in United States.
49.1% are female, 50.9% are male, average age 37.7.
| Metric | Value |
|---|---|
| Female | 49.1% |
| Male | 50.9% |
| Average age | 37.7 |
| Estimated audience size | 67,165,879 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 20% | |
| 30-39 | 18% | |
| 40-49 | 19% | |
| 50+ | 18% |
of the worldwide Streaming media audience comes from United States.
| Country | Share |
|---|---|
| United States | 26.0% |
| Italy | 4.6% |
| United Kingdom | 4.6% |
Where the Streaming media audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Arizona | ~2M | 1.35× | |
| 02 | Alabama | ~1M | 1.31× | |
| 03 | Missouri | ~1.5M | 1.26× | |
| 04 | Indiana | ~1.5M | 1.22× | |
| 05 | Oklahoma | ~900K | 1.20× | |
| 06 | Ohio | ~2.5M | 1.19× | |
| 07 | Nevada | ~800K | 1.19× | |
| 08 | Michigan | ~2M | 1.18× | |
| 09 | Arkansas | ~600K | 1.16× | |
| 10 | New Mexico | ~400K | 1.16× | |
| 11 | New Hampshire | ~300K | 1.13× | |
| 12 | West Virginia | ~300K | 1.11× | |
| 13 | Tennessee | ~1.5M | 1.10× | |
| 14 | Wisconsin | ~1M | 1.10× | |
| 15 | Kentucky | ~900K | 1.09× | |
| 16 | Idaho | ~400K | 1.09× | |
| 17 | Mississippi | ~600K | 1.08× | |
| 18 | Delaware | ~200K | 1.07× | |
| 19 | Pennsylvania | ~2.5M | 1.06× | |
| 20 | South Carolina | ~1M | 1.05× | |
| 21 | Florida | ~4.5M | 1.04× | |
| 22 | Illinois | ~2.5M | 1.04× | |
| 23 | Iowa | ~600K | 1.03× | |
| 24 | Kansas | ~500K | 1.03× | |
| 25 | Nebraska | ~300K | 1.01× | |
| 26 | Maine | ~200K | 1.01× | |
| 27 | South Dakota | ~200K | 1.00× | |
| 28 | Wyoming | ~100K | 1.00× | |
| 29 | North Carolina | ~2M | 0.99× | |
| 30 | Louisiana | ~900K | 0.98× | |
| 31 | Oregon | ~800K | 0.98× | |
| 32 | Georgia | ~2M | 0.96× | |
| 33 | Maryland | ~1M | 0.94× | |
| 34 | Utah | ~600K | 0.94× | |
| 35 | Montana | ~200K | 0.93× | |
| 36 | Texas | ~5.5M | 0.92× | |
| 37 | Virginia | ~1.5M | 0.91× | |
| 38 | Rhode Island | ~200K | 0.90× | |
| 39 | North Dakota | ~100K | 0.90× | |
| 40 | Minnesota | ~900K | 0.89× | |
| 41 | Connecticut | ~600K | 0.89× | |
| 42 | Washington | ~1M | 0.88× | |
| 43 | Colorado | ~900K | 0.88× | |
| 44 | Alaska | ~100K | 0.84× | |
| 45 | New Jersey | ~1.5M | 0.83× | |
| 46 | New York | ~3M | 0.79× | |
| 47 | California | ~5.5M | 0.77× | |
| 48 | Massachusetts | ~1M | 0.77× | |
| 49 | Hawaii | ~200K | 0.75× | |
| 50 | Washington, District of Columbia | ~100K | 0.60× |
The strongest cross-interests of the Streaming media audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | WWE Hall of Fame | Sports | 2.90× | ||
| 02 | Emma Stone | Movies & TV | 2.90× | ||
| 03 | Bill Murray | Movies & TV | 2.90× | ||
| 04 | Roman Reigns | Sports | 2.90× | ||
| 05 | WrestleMania | Sports | 2.88× | ||
| 06 | WWE SmackDown | Sports | 2.81× | ||
| 07 | Apple Store | Shopping | 2.26× | ||
| 08 | Chuck Norris | Movies & TV | 1.95× | ||
| 09 | City Bank | Business & Career | 1.89× | ||
| 10 | Western Union | Business & Career | 1.88× | ||
| 11 | Real property | Home & Garden | 1.84× | ||
| 12 | Bruce Willis | Movies & TV | 1.71× | ||
| 13 | New York Post | News | 1.60× | ||
| 14 | Staples (Canada) | Business & Career | 1.59× | ||
| 15 | Mobile game | Games | 1.57× | ||
| 16 | Linux | Technology & Electronics | 1.57× | ||
| 17 | Live television | Movies & TV | 1.54× | ||
| 18 | Political science | Business & Career | 1.53× | ||
| 19 | Ticketmaster | Travel & Leisure | 1.51× | ||
| 20 | DeviantArt | Internet & Social Media | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 1.21× | |
| Early Adopter Mentality | POWER | 1.16× | |
| Convenience Orientation | PREMIUM | 1.14× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.80× | |
| Design Affinity | PREMIUM | 0.83× | |
| Pet Ownership | JOY | 0.84× |
Streaming media has an estimated audience of 67,165,879 people in United States, concentrated in California and Texas.
49.1% of Streaming media fans are female, 50.9% are male, with an average age of 37.7 years.
Streaming media fans show strongest brand affinity for Mobile game (1.57×), WWE Hall of Fame (2.9×), and Real property (1.84×) over the country average.
Streaming media fans in United States are most concentrated in California (reach ~5.5M), Texas (reach ~5.5M), and Florida (reach ~4.5M). These three regions account for the largest share of the active audience.
Beyond Streaming media itself, the audience over-indexes on WWE Hall of Fame (2.9×), Real property (1.84×), Chuck Norris (1.95×), and Staples (Canada) (1.59×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Streaming media. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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