Rascasse Audience Intelligence

Open world Audience in Germany

A data profile of the people who buy, follow and care about Open world in Germany — modelled from more than twelve digital signal sources. Open world has an estimated audience of 1,063,630 people in Germany.

The average Open world fan in Germany is 28.0 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Gaming computer, Action role-playing game, The Witcher 3: Wild Hunt, with strongest over-indexing on Gaming computer (5.43× the country average).

Demographically, the Open world audience skews more male with an average age of 28.0, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Open world fan in Germany is more male, around 28.0 years old, with strong Patriotism tendencies and a notable affinity for Gaming computer.

Category: Games · Type: Topic · Subtype: Gaming genre

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Open world profile in Germany.

Audience size
1.1M
in Germany
Gender
26.2%
73.8% male
Age
28.0
average years
Country rank
#6171
Topic in Germany
Fig. 01

Search interest · 12-month trend

-4%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Open world fans

26.2% are female, 73.8% are male, average age 28.0.

Fig. 02

Gender split

26.2%
Female
73.8%
Male
Demographic split for Open world audience in Germany
MetricValue
Female26.2%
Male73.8%
Average age28.0
Estimated audience size1,063,630
Fig. 03

Age distribution

Ø 28.0
average years
Age distribution of the Open world audience in Germany
Age bracketShare%
16-1950%
20-2925%
30-3914%
40-497%
50+4%
Fig. 04

Worldwide distribution

4.6%

of the worldwide Open world audience comes from Germany.

Worldwide audience distribution share by country for Open world
CountryShare
United States26.8%
United Kingdom4.8%
Germany4.6%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Open world audience in Germany is strongest.

Fig. 05

Top regions by affinity

Open world fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen-Anhalt~40K1.28×
02Sachsen~70K1.26×
03Mecklenburg-Vorpommern~20K1.14×
04Brandenburg~40K1.11×
05Hamburg~30K1.08×
06Niedersachsen~100K1.06×
07Thüringen~30K1.05×
08Schleswig-Holstein~40K1.04×
09Nordrhein-Westfalen~200K1.03×
10Berlin~50K0.99×
11Bremen~8K0.87×
12Rheinland-Pfalz~50K0.86×
13Saarland~10K0.86×
14Hessen~70K0.84×
15Bayern~100K0.80×
16Baden-Württemberg~100K0.78×
Fig. 06

Affinity by region

Affinity by region — Open world, Germany
0.78×1.00×1.28×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Open world audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Open world audience
#·InterestCategoryAffinity×
01Mass Effect (video game)Games15.82×
02The Elder ScrollsGames8.10×
03The Witcher 3: Wild HuntGames7.15×
04Action role-playing gameGames6.42×
05HovercraftCars & Mobility5.79×
06Pokémon (video game series)Games5.45×
07Gaming computerTechnology & Electronics5.43×
08MinecraftGames4.64×
09Instant GamingGames4.35×
10GamingGames4.02×
11Anime conventionLiterature3.91×
12Action-adventure gameGames3.86×
13Massively multiplayer online role-playing gamesGames3.75×
14GamerGames3.68×
15Anime and manga fandomLiterature3.31×
16PC gameGames3.28×
17One PieceMovies & TV3.17×
18TwitchGames3.02×
19Mobile gameGames2.98×
20TikTokInternet & Social Media1.80×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Open world audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Open world audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.25×
Early Adopter MentalityPOWER1.15×
Convenience OrientationPREMIUM1.13×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Open world audience · Rather not
TraitClusterDeviationScore
Design AffinityPREMIUM0.48×
Quality AwarenessPREMIUM0.56×
SustainabilityBALANCE0.57×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Open world have in Germany?

Open world has an estimated audience of 1,063,630 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Open world fans?

26.2% of Open world fans are female, 73.8% are male, with an average age of 28.0 years.

03

Which brands do Open world fans like most?

Open world fans show strongest brand affinity for Gaming computer (5.43×), Action role-playing game (6.42×), and The Witcher 3: Wild Hunt (7.15×) over the country average.

04

Where do Open world fans live in Germany?

Open world fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~100K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do Open world fans also like?

Beyond Open world itself, the audience over-indexes on Action role-playing game (6.42×), The Witcher 3: Wild Hunt (7.15×), Pokémon (video game series) (5.45×), and Gamer (3.68×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Open world. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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