Open world Audience in United States

Open world has an estimated audience of 6,163,898 people in United States. 34.0% are female, 66.0% are male, average age 30.8. Top regions: California, Texas, Florida. Top brand affinities: Action role-playing game, Superman, Humour, Twitch, Mobile game.
The average Open world fan in United States is 30.8 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Action role-playing game, Superman, Humour, with strongest over-indexing on Action role-playing game (7.77× the country average). Demographically, the Open world audience skews more male with an average age of 30.8, and over-indexes on personality traits such as LGBTQ+ Identity, Risk Appetite. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic · Subtype: Gaming genre
Demographics of Open world fans
| Metric | Value |
|---|---|
| Female | 34.0% |
| Male | 66.0% |
| Average age | 30.8 |
| Estimated audience size | 6,163,898 |
Audience persona
The typical Open world fan in United States is more male, around 30.8 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Action role-playing game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 813,648 | 1.2× |
| Texas | 518,159 | 0.98× |
| Florida | 355,907 | 0.85× |
| New York | 325,398 | 0.94× |
| Washington | 205,465 | 1.66× |
| Georgia | 186,032 | 0.98× |
| Illinois | 184,058 | 0.9× |
| Ohio | 177,605 | 0.94× |
| North Carolina | 173,717 | 0.94× |
| Virginia | 171,686 | 1.14× |
| Pennsylvania | 162,803 | 0.78× |
| Michigan | 137,176 | 0.85× |
| Massachusetts | 135,405 | 1.12× |
| New Jersey | 130,233 | 0.83× |
| Tennessee | 107,673 | 0.87× |
| Missouri | 102,475 | 1.03× |
| Arizona | 94,901 | 0.75× |
| Colorado | 93,963 | 0.97× |
| Maryland | 93,050 | 0.88× |
| Indiana | 89,278 | 0.79× |
| Minnesota | 79,918 | 0.9× |
| South Carolina | 74,662 | 0.81× |
| Oregon | 70,667 | 1× |
| Kentucky | 70,428 | 0.91× |
| Louisiana | 67,455 | 0.85× |
| Wisconsin | 66,707 | 0.72× |
| Alabama | 66,378 | 0.77× |
| Arkansas | 65,473 | 1.29× |
| Oklahoma | 62,146 | 0.91× |
| Nevada | 61,560 | 1.03× |
| Connecticut | 54,781 | 0.89× |
| Utah | 46,362 | 0.84× |
| Mississippi | 41,185 | 0.81× |
| Iowa | 37,659 | 0.74× |
| Kansas | 36,363 | 0.75× |
| Idaho | 31,397 | 1.02× |
| New Hampshire | 29,489 | 1.21× |
| Nebraska | 25,988 | 0.84× |
| New Mexico | 25,853 | 0.84× |
| West Virginia | 23,263 | 0.81× |
| Washington, District of Columbia | 22,094 | 1.19× |
| Alaska | 21,429 | 1.63× |
| Hawaii | 20,521 | 0.77× |
| Montana | 18,680 | 1.09× |
| Rhode Island | 18,509 | 0.94× |
| Maine | 18,498 | 0.84× |
| South Dakota | 18,438 | 1.29× |
| Vermont | 18,204 | 1.68× |
| North Dakota | 17,953 | 1.42× |
| Wyoming | 17,371 | 1.9× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Action role-playing game | 7.77× | Games |
| Superman | 2.15× | Movies & TV |
| Humour | 2.6× | Literature |
| Twitch | 4.38× | Games |
| Mobile game | 3.45× | Games |
| Role-playing games | 4.08× | Games |
| Game consoles | 3.5× | Technology & Electronics |
| First-person shooter games | 2.97× | Games |
| Grand Theft Auto (series) | 10.2× | Games |
| TikTok | 2.08× | Internet & Social Media |
| GameStop | 3.75× | Games |
| PC game | 4.7× | Games |
| Pokémon (video game series) | 4.75× | Games |
| Roblox | 5.25× | Games |
| Massively multiplayer online role-playing games | 4.68× | Games |
| Movies | 1.51× | Movies & TV |
| Grand Theft Auto V | 7.64× | Games |
| Beauty | 1.55× | Beauty & Wellness |
| Computers | 1.67× | Technology & Electronics |
| League of Legends | 4.91× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.97 |
| Risk Appetite | THRILL | 1.63 |
| Early Adopter Mentality | POWER | 1.59 |
| Patriotism | CONSERVATISM | 1.41 |
| Extroversion | THRILL | 1.25 |
| Luxury Orientation | PREMIUM | 1.11 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 26.8% |
| United Kingdom | 4.8% |
| Germany | 4.6% |
See Open world audiences in other countries
More Gaming genre audiences in United States
- Video games (106,768,341)
- First-person shooter games (50,840,037)
- Mobile game (48,316,660)
- Online games (47,188,587)
- Card games (31,383,601)
Frequently asked questions
How many fans does Open world have in United States?
Open world has an estimated audience of 6,163,898 people in United States, concentrated in California and Texas.
What is the gender split and age of Open world fans?
34.0% of Open world fans are female, 66.0% are male, with an average age of 30.8 years.
Which brands do Open world fans like most?
Open world fans show strongest brand affinity for Action role-playing game (7.77×), Superman (2.15×), and Humour (2.6×) over the country average.
Where do Open world fans live in United States?
Open world fans in United States are most concentrated in California (reach 813,648), Texas (reach 518,159), and Florida (reach 355,907). These three regions account for the largest share of the active audience.
What other brands do Open world fans also like?
Beyond Open world itself, the audience over-indexes on Superman (2.15×), Humour (2.6×), Twitch (4.38×), and Mobile game (3.45×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Open world. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.