A data profile of the people who buy, follow and care about Munchkin (card game) in United States — modelled from more than twelve digital signal sources. Munchkin (card game) has an estimated audience of 289,342 people in United States.
The average Munchkin (card game) fan in United States is 30.3 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Exploding Kittens, World Series of Poker, Peter Thiel, with strongest over-indexing on Exploding Kittens (143.68× the country average).
Demographically, the Munchkin (card game) audience skews balanced with an average age of 30.3, and over-indexes on personality traits such as Individualism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Munchkin (card game) fan in United States is balanced, around 30.3 years old, with strong Individualism tendencies and a notable affinity for Exploding Kittens.
The key figures that characterise the Munchkin (card game) profile in United States.
50.0% are female, 50.0% are male, average age 30.3.
| Metric | Value |
|---|---|
| Female | 50.0% |
| Male | 50.0% |
| Average age | 30.3 |
| Estimated audience size | 289,342 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 50% | |
| 20-29 | 17% | |
| 30-39 | 12% | |
| 40-49 | 10% | |
| 50+ | 10% |
Where the Munchkin (card game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~5K | 1.63× | |
| 02 | Washington | ~9K | 1.53× | |
| 03 | Idaho | ~2K | 1.39× | |
| 04 | Utah | ~3K | 1.32× | |
| 05 | Alaska | <1K | 1.29× | |
| 06 | Minnesota | ~5K | 1.26× | |
| 07 | Colorado | ~6K | 1.21× | |
| 08 | Kansas | ~3K | 1.21× | |
| 09 | Missouri | ~5K | 1.17× | |
| 10 | Maine | ~1K | 1.16× | |
| 11 | Montana | <1K | 1.16× | |
| 12 | Oklahoma | ~4K | 1.14× | |
| 13 | Wisconsin | ~5K | 1.11× | |
| 14 | Vermont | <1K | 1.09× | |
| 15 | North Dakota | <1K | 1.08× | |
| 16 | Michigan | ~8K | 1.07× | |
| 17 | Iowa | ~2K | 1.04× | |
| 18 | Nebraska | ~2K | 1.04× | |
| 19 | New Hampshire | ~1K | 1.04× | |
| 20 | South Dakota | <1K | 1.04× | |
| 21 | Arkansas | ~2K | 1.01× | |
| 22 | Indiana | ~5K | 1.00× | |
| 23 | Kentucky | ~4K | 1.00× | |
| 24 | Ohio | ~8K | 0.94× | |
| 25 | Tennessee | ~5K | 0.94× | |
| 26 | West Virginia | ~1K | 0.94× | |
| 27 | Virginia | ~7K | 0.93× | |
| 28 | Massachusetts | ~5K | 0.92× | |
| 29 | New Mexico | ~1K | 0.92× | |
| 30 | Hawaii | ~1K | 0.92× | |
| 31 | Nevada | ~3K | 0.91× | |
| 32 | Rhode Island | <1K | 0.91× | |
| 33 | Arizona | ~5K | 0.90× | |
| 34 | Delaware | <1K | 0.90× | |
| 35 | Connecticut | ~3K | 0.89× | |
| 36 | Alabama | ~3K | 0.87× | |
| 37 | Louisiana | ~3K | 0.86× | |
| 38 | Washington, District of Columbia | <1K | 0.86× | |
| 39 | Mississippi | ~2K | 0.85× | |
| 40 | Pennsylvania | ~8K | 0.84× | |
| 41 | North Carolina | ~7K | 0.83× | |
| 42 | Illinois | ~8K | 0.80× | |
| 43 | South Carolina | ~3K | 0.80× | |
| 44 | Texas | ~20K | 0.79× | |
| 45 | Maryland | ~4K | 0.78× | |
| 46 | California | ~20K | 0.77× | |
| 47 | Georgia | ~7K | 0.74× | |
| 48 | Florida | ~10K | 0.70× | |
| 49 | New York | ~10K | 0.69× | |
| 50 | New Jersey | ~5K | 0.64× |
The strongest cross-interests of the Munchkin (card game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Exploding Kittens | Games | 143.68× | ||
| 02 | Carcassonne (board game) | Games | 77.58× | ||
| 03 | World Series of Poker | Games | 36.50× | ||
| 04 | Larry Page | Politics & Society | 25.62× | ||
| 05 | Checkers | Food & Beverages | 23.04× | ||
| 06 | Peter Thiel | Business & Career | 20.00× | ||
| 07 | malwarebytes | Technology & Electronics | 20.00× | ||
| 08 | Magic: The Gathering | Games | 13.50× | ||
| 09 | Solitaire | Games | 10.80× | ||
| 10 | Crowdfunding | Business & Career | 8.47× | ||
| 11 | Graphic novel | Literature | 8.23× | ||
| 12 | Lego | Kids & Family | 7.71× | ||
| 13 | Disney Store | Shopping | 7.25× | ||
| 14 | Collectible card game | Games | 7.11× | ||
| 15 | Patreon | Internet & Social Media | 7.09× | ||
| 16 | Card games | Games | 6.53× | ||
| 17 | Board games | Games | 6.43× | ||
| 18 | Role-playing games | Games | 5.18× | ||
| 19 | Harry Potter | Movies & TV | 3.68× | ||
| 20 | Internet & Social Media | 3.19× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Individualism | JOY | 1.76× | |
| Family Orientation | CONSERVATISM | 1.63× | |
| Need for Security | CONSERVATISM | 1.50× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.67× | |
| Design Affinity | PREMIUM | 0.71× | |
| Pet Ownership | JOY | 0.76× |
Munchkin (card game) has an estimated audience of 289,342 people in United States, concentrated in California and Texas.
50.0% of Munchkin (card game) fans are female, 50.0% are male, with an average age of 30.3 years.
Munchkin (card game) fans show strongest brand affinity for Exploding Kittens (143.68×), World Series of Poker (36.5×), and Peter Thiel (20×) over the country average.
Munchkin (card game) fans in United States are most concentrated in California (reach ~20K), Texas (reach ~20K), and Florida (reach ~10K). These three regions account for the largest share of the active audience.
Beyond Munchkin (card game) itself, the audience over-indexes on World Series of Poker (36.5×), Peter Thiel (20×), Checkers (23.04×), and Carcassonne (board game) (77.58×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Munchkin (card game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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