A data profile of the people who buy, follow and care about Soul-Eater in United States — modelled from more than twelve digital signal sources. Soul-Eater has an estimated audience of 1,136,980 people in United States.
The average Soul-Eater fan in United States is 21.2 years old, balanced, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Anime and manga fandom, One-Punch Man, Graphic novel, with strongest over-indexing on Anime and manga fandom (9.68× the country average).
Demographically, the Soul-Eater audience skews balanced with an average age of 21.2, and over-indexes on personality traits such as Urban Lifestyle, Tradition.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Soul-Eater fan in United States is balanced, around 21.2 years old, with strong Urban Lifestyle tendencies and a notable affinity for Anime and manga fandom.
The key figures that characterise the Soul-Eater profile in United States.
45.6% are female, 54.4% are male, average age 21.2.
| Metric | Value |
|---|---|
| Female | 45.6% |
| Male | 54.4% |
| Average age | 21.2 |
| Estimated audience size | 1,136,980 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 80% | |
| 20-29 | 18% | |
| 30-39 | 2% | |
| 40-49 | 0% | |
| 50+ | 0% |
Where the Soul-Eater audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Texas | ~100K | 1.49× | |
| 02 | California | ~200K | 1.40× | |
| 03 | Nevada | ~10K | 1.39× | |
| 04 | Georgia | ~40K | 1.33× | |
| 05 | Arizona | ~30K | 1.30× | |
| 06 | Oklahoma | ~10K | 1.23× | |
| 07 | Florida | ~90K | 1.22× | |
| 08 | Louisiana | ~20K | 1.18× | |
| 09 | Maryland | ~20K | 1.17× | |
| 10 | North Carolina | ~40K | 1.14× | |
| 11 | Virginia | ~30K | 1.13× | |
| 12 | Washington | ~20K | 1.13× | |
| 13 | Hawaii | ~5K | 1.12× | |
| 14 | Kentucky | ~10K | 1.07× | |
| 15 | Delaware | ~3K | 1.07× | |
| 16 | South Carolina | ~20K | 1.06× | |
| 17 | Alabama | ~20K | 1.06× | |
| 18 | Oregon | ~10K | 1.06× | |
| 19 | Arkansas | ~9K | 1.06× | |
| 20 | Alaska | ~2K | 1.06× | |
| 21 | New Mexico | ~5K | 1.05× | |
| 22 | New Jersey | ~30K | 1.04× | |
| 23 | Indiana | ~20K | 1.04× | |
| 24 | Illinois | ~40K | 1.02× | |
| 25 | New York | ~60K | 1.01× | |
| 26 | Mississippi | ~9K | 1.00× | |
| 27 | Utah | ~9K | 0.99× | |
| 28 | Missouri | ~20K | 0.98× | |
| 29 | Kansas | ~8K | 0.98× | |
| 30 | Connecticut | ~10K | 0.97× | |
| 31 | Tennessee | ~20K | 0.96× | |
| 32 | Pennsylvania | ~30K | 0.95× | |
| 33 | Ohio | ~30K | 0.95× | |
| 34 | Michigan | ~30K | 0.95× | |
| 35 | Rhode Island | ~3K | 0.95× | |
| 36 | Colorado | ~10K | 0.91× | |
| 37 | Nebraska | ~5K | 0.91× | |
| 38 | Massachusetts | ~20K | 0.90× | |
| 39 | Minnesota | ~10K | 0.89× | |
| 40 | Idaho | ~5K | 0.89× | |
| 41 | West Virginia | ~4K | 0.89× | |
| 42 | North Dakota | ~2K | 0.86× | |
| 43 | South Dakota | ~2K | 0.82× | |
| 44 | Iowa | ~7K | 0.79× | |
| 45 | Wisconsin | ~10K | 0.78× | |
| 46 | Washington, District of Columbia | ~2K | 0.75× | |
| 47 | Montana | ~2K | 0.74× | |
| 48 | Vermont | ~1K | 0.72× | |
| 49 | New Hampshire | ~3K | 0.71× | |
| 50 | Maine | ~3K | 0.71× |
The strongest cross-interests of the Soul-Eater audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | One-Punch Man | Literature | 25.83× | ||
| 02 | Drain cleaner | Home & Garden | 18.63× | ||
| 03 | Fantasy Art | Arts & Culture | 16.89× | ||
| 04 | Concept art | Arts & Culture | 14.93× | ||
| 05 | Geek girl | Internet & Social Media | 13.82× | ||
| 06 | Graphic novel | Literature | 10.37× | ||
| 07 | Anime and manga fandom | Literature | 9.68× | ||
| 08 | Superhero fiction | Literature | 9.29× | ||
| 09 | Apocalyptic and post-apocalyptic fiction | Literature | 7.74× | ||
| 10 | Collectible card game | Games | 6.80× | ||
| 11 | Digital art | Arts & Culture | 5.73× | ||
| 12 | Action role-playing game | Games | 4.89× | ||
| 13 | Action-adventure game | Games | 4.39× | ||
| 14 | Psychological thriller | Literature | 3.81× | ||
| 15 | Massively multiplayer online games | Games | 3.68× | ||
| 16 | Manga | Literature | 2.62× | ||
| 17 | Mobile game | Games | 2.58× | ||
| 18 | Comics | Literature | 2.20× | ||
| 19 | Fiction books | Literature | 1.99× | ||
| 20 | Game consoles | Technology & Electronics | 1.75× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Urban Lifestyle | OPEN | 2.21× | |
| Tradition | CONSERVATISM | 1.52× | |
| Need for Security | CONSERVATISM | 1.20× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Sports Activity | POWER | 0.29× | |
| Pet Ownership | JOY | 0.59× | |
| Mindfulness | BALANCE | 0.72× |
Soul-Eater has an estimated audience of 1,136,980 people in United States, concentrated in California and Texas.
45.6% of Soul-Eater fans are female, 54.4% are male, with an average age of 21.2 years.
Soul-Eater fans show strongest brand affinity for Anime and manga fandom (9.68×), One-Punch Man (25.83×), and Graphic novel (10.37×) over the country average.
Soul-Eater fans in United States are most concentrated in California (reach ~200K), Texas (reach ~100K), and Florida (reach ~90K). These three regions account for the largest share of the active audience.
Beyond Soul-Eater itself, the audience over-indexes on One-Punch Man (25.83×), Graphic novel (10.37×), Digital art (5.73×), and Superhero fiction (9.29×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Soul-Eater. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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