A data profile of the people who buy, follow and care about Tarot card games in United States — modelled from more than twelve digital signal sources. Tarot card games has an estimated audience of 2,960,843 people in United States.
Tarot card games has an estimated audience of 2,960,843 people in United States. 68.0% are female, 32.0% are male, average age 42.0. Top brand affinities: Extrasensory perception, Renewable energy, Clairvoyance, Sustainable energy, Web server.
Top brand affinities include Extrasensory perception, Renewable energy, Clairvoyance, with strongest over-indexing on Extrasensory perception (33.57× the country average).
Demographically, the Tarot card games audience skews more female with an average age of 42.0, and over-indexes on personality traits such as Mindfulness, Spirituality.
The typical Tarot card games fan in United States is more female, around 42.0 years old, with strong Mindfulness tendencies and a notable affinity for Extrasensory perception.
The key figures that characterise the Tarot card games profile in United States.
68.0% are female, 32.0% are male, average age 42.0.
| Metric | Value |
|---|---|
| Female | 68.0% |
| Male | 32.0% |
| Average age | 42.0 |
| Estimated audience size | 2,960,843 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 12% | |
| 20-29 | 19% | |
| 30-39 | 21% | |
| 40-49 | 24% | |
| 50+ | 24% |
The strongest cross-interests of the Tarot card games audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Extrasensory perception | Health | 33.57× | ||
| 02 | Spiritism | Health | 15.72× | ||
| 03 | Homeopathy | Health | 14.19× | ||
| 04 | Old Testament | Politics & Society | 12.96× | ||
| 05 | Clairvoyance | Politics & Society | 12.29× | ||
| 06 | Traditional Chinese medicine | Business & Career | 11.02× | ||
| 07 | Mission: Impossible | Movies & TV | 8.02× | ||
| 08 | Berlin Wall | Travel & Leisure | 7.89× | ||
| 09 | Web server | Technology & Electronics | 7.18× | ||
| 10 | Goth subculture | Fashion & Accessoires | 6.32× | ||
| 11 | Sustainable energy | Home & Garden | 5.95× | ||
| 12 | Tarot | Health | 5.92× | ||
| 13 | Renewable energy | Business & Career | 5.91× | ||
| 14 | Weather forecasting | Home & Garden | 5.08× | ||
| 15 | Bohemianism | Fashion & Accessoires | 4.73× | ||
| 16 | Milwaukee Brewers | Sports | 4.26× | ||
| 17 | Discount stores | Shopping | 3.65× | ||
| 18 | Shopping malls | Shopping | 2.62× | ||
| 19 | Organic food | Food & Beverages | 2.36× | ||
| 20 | Internet & Social Media | 2.25× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 4.95× | |
| Spirituality | BALANCE | 2.30× | |
| Individualism | JOY | 2.07× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Luxury Orientation | PREMIUM | 0.71× | |
| DIY Mentality | THRILL | 0.74× | |
| Healthy Lifestyle | BALANCE | 0.83× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Tarot card games. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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