Warhammer Quest Audience in United States

Warhammer Quest has an estimated audience of 364,804 people in United States. 48.0% are female, 52.0% are male, average age 34.7. Top regions: California, Texas, Florida. Top brand affinities: Collectible card game, NBA League Pass, Action role-playing game, Anime and manga fandom, ArchDaily.
The average Warhammer Quest fan in United States is 34.7 years old, balanced, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Collectible card game, NBA League Pass, Action role-playing game, with strongest over-indexing on Collectible card game (26.43× the country average). Demographically, the Warhammer Quest audience skews balanced with an average age of 34.7, and over-indexes on personality traits such as Quality Awareness, Patriotism. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game · Subtype: Video game
Demographics of Warhammer Quest fans
| Metric | Value |
|---|---|
| Female | 48.0% |
| Male | 52.0% |
| Average age | 34.7 |
| Estimated audience size | 364,804 |
Audience persona
The typical Warhammer Quest fan in United States is balanced, around 34.7 years old, with strong Quality Awareness tendencies and a notable affinity for Collectible card game.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 23,274 | 0.58× |
| Texas | 15,921 | 0.51× |
| Florida | 11,132 | 0.45× |
| New York | 9,550 | 0.47× |
| Ohio | 8,670 | 0.77× |
| Washington | 8,039 | 1.1× |
| Pennsylvania | 7,952 | 0.65× |
| Illinois | 7,459 | 0.61× |
| Michigan | 5,998 | 0.63× |
| North Carolina | 5,902 | 0.54× |
| Georgia | 5,854 | 0.52× |
| Virginia | 5,627 | 0.63× |
| Tennessee | 5,413 | 0.74× |
| Missouri | 5,379 | 0.91× |
| Oregon | 5,155 | 1.23× |
| Arizona | 4,905 | 0.66× |
| Minnesota | 4,550 | 0.87× |
| Indiana | 4,284 | 0.64× |
| Massachusetts | 4,246 | 0.59× |
| Kentucky | 4,091 | 0.89× |
| Wisconsin | 4,074 | 0.74× |
| Colorado | 4,008 | 0.7× |
| Oklahoma | 3,615 | 0.89× |
| Maryland | 3,466 | 0.55× |
| Utah | 3,236 | 0.99× |
| New Jersey | 3,191 | 0.34× |
| Iowa | 2,711 | 0.9× |
| Nevada | 2,611 | 0.74× |
| Arkansas | 2,588 | 0.86× |
| Mississippi | 2,497 | 0.83× |
| South Carolina | 2,443 | 0.45× |
| Alabama | 2,411 | 0.47× |
| Louisiana | 2,405 | 0.51× |
| Connecticut | 2,352 | 0.64× |
| West Virginia | 2,233 | 1.31× |
| Kansas | 2,221 | 0.77× |
| Maine | 2,185 | 1.67× |
| Alaska | 2,057 | 2.64× |
| Idaho | 1,903 | 1.04× |
| New Hampshire | 1,840 | 1.28× |
| Hawaii | 1,818 | 1.16× |
| Nebraska | 1,801 | 0.98× |
| Montana | 1,793 | 1.77× |
| South Dakota | 1,770 | 2.1× |
| North Dakota | 1,723 | 2.3× |
| Wyoming | 1,667 | 3.08× |
| New Mexico | 1,654 | 0.9× |
| Rhode Island | 1,640 | 1.41× |
| Vermont | 1,613 | 2.52× |
| Delaware | 1,469 | 1.46× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Collectible card game | 26.43× | Games |
| NBA League Pass | 26.69× | Sports |
| Action role-playing game | 9.87× | Games |
| Anime and manga fandom | 6.27× | Literature |
| ArchDaily | 66.35× | Home & Garden |
| Group buying | 13.82× | Shopping |
| Robin Hood (2010 film) | 49.91× | Movies & TV |
| Arrow | 12.8× | Movies & TV |
| Real-time strategy | 6.78× | Games |
| Procurement | 18.41× | Business & Career |
| Superman | 2.23× | Movies & TV |
| Birds of Prey (TV series) | 22.15× | Movies & TV |
| Digital art | 5.41× | Arts & Culture |
| Graphic novel | 7.95× | Literature |
| Mobile game | 3.33× | Games |
| WolfPack | 43.75× | Movies & TV |
| Shadowhunters | 28.55× | Movies & TV |
| Fire pit | 20.64× | Home & Garden |
| My Hero Academia | 7.57× | Literature |
| Steam | 5.26× | Games |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Quality Awareness | PREMIUM | 2.72 |
| Patriotism | CONSERVATISM | 1.74 |
| Design Affinity | PREMIUM | 1.37 |
| LGBTQ+ Identity | OPEN | 1.32 |
| Early Adopter Mentality | POWER | 1.29 |
| DIY Mentality | THRILL | 1.21 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 39.5% |
| United Kingdom | 12.1% |
| Germany | 9.1% |
See Warhammer Quest audiences in other countries
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Frequently asked questions
How many fans does Warhammer Quest have in United States?
Warhammer Quest has an estimated audience of 364,804 people in United States, concentrated in California and Texas.
What is the gender split and age of Warhammer Quest fans?
48.0% of Warhammer Quest fans are female, 52.0% are male, with an average age of 34.7 years.
Which brands do Warhammer Quest fans like most?
Warhammer Quest fans show strongest brand affinity for Collectible card game (26.43×), NBA League Pass (26.69×), and Action role-playing game (9.87×) over the country average.
Where do Warhammer Quest fans live in United States?
Warhammer Quest fans in United States are most concentrated in California (reach 23,274), Texas (reach 15,921), and Florida (reach 11,132). These three regions account for the largest share of the active audience.
What other brands do Warhammer Quest fans also like?
Beyond Warhammer Quest itself, the audience over-indexes on NBA League Pass (26.69×), Action role-playing game (9.87×), Anime and manga fandom (6.27×), and ArchDaily (66.35×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Warhammer Quest. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.