Rascasse Audience Intelligence

PC Gamer Audience in Brazil

A data profile of the people who buy, follow and care about PC Gamer in Brazil — modelled from more than twelve digital signal sources. PC Gamer has an estimated audience of 1,312,485 people in Brazil.

The average PC Gamer fan in Brazil is 33.8 years old, more male, and lives primarily in São Paulo.

The audience is concentrated in São Paulo, Minas Gerais, Rio de Janeiro.

Top brand affinities include Betano, Steam, Gaming computer, with strongest over-indexing on Betano (1.61× the country average).

Demographically, the PC Gamer audience skews more male with an average age of 33.8, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 27 regions tracked by Rascasse.

The typical PC Gamer fan in Brazil is more male, around 33.8 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Betano.

Category: Games · Type: Website / Newspaper / Magazine

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the PC Gamer profile in Brazil.

Audience size
1.3M
in Brazil
Gender
39.4%
60.6% male
Age
33.8
average years
Country rank
#4716
Website / Newspaper / Magazine in Brazil
Fig. 01

Search interest · 12-month trend

-10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of PC Gamer

39.4% are female, 60.6% are male, average age 33.8.

Fig. 02

Gender split

39.4%
Female
60.6%
Male
Demographic split for PC Gamer audience in Brazil
MetricValue
Female39.4%
Male60.6%
Average age33.8
Estimated audience size1,312,485
Fig. 03

Age distribution

Ø 33.8
average years
Age distribution of the PC Gamer audience in Brazil
Age bracketShare%
16-1931%
20-2927%
30-3918%
40-4913%
50+12%
Fig. 04

Worldwide distribution

8.1%

of the worldwide PC Gamer audience comes from Brazil.

Worldwide audience distribution share by country for PC Gamer
CountryShare
United States24.7%
Brazil8.1%
India7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Brazil average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the PC Gamer audience in Brazil is strongest.

Fig. 05

Top regions by affinity

PC Gamer fans by region: top regions in Brazil
#RegionReachAffinity×
01Minas Gerais~200K1.23×
02Pernambuco~70K1.16×
03Alagoas~20K1.15×
04Paraíba~30K1.13×
05Rio Grande do Sul~80K1.08×
06Maranhão~40K1.08×
07São Paulo~400K1.07×
08Rio de Janeiro~100K1.06×
09Piauí~20K1.06×
10Bahia~90K1.05×
11Sergipe~10K1.04×
12Rio Grande do Norte~20K1.03×
13Espírito Santo~30K1.01×
14Goiás~50K1.00×
15Mato Grosso do Sul~20K0.99×
16Federal District~20K0.95×
17Rondônia~10K0.95×
18Paraná~80K0.94×
19Santa Catarina~60K0.94×
20Ceará~50K0.94×
21Amapá~4K0.94×
22Mato Grosso~20K0.93×
23Acre~4K0.92×
24Pará~40K0.89×
25Tocantins~8K0.88×
26Amazonas~20K0.83×
27Roraima~3K0.81×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the PC Gamer audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for PC Gamer audience
#·InterestCategoryAffinity×
01Gaming computerTechnology & Electronics4.52×
02SteamGames4.31×
03PC gameGames3.77×
04FortniteGames3.73×
05XboxGames3.49×
06League of LegendsGames3.39×
07K (anime)Literature3.19×
08Call of DutyGames3.15×
09Epic GamesGames2.92×
10Playstation 5Games2.84×
11PlayStationGames2.84×
12GamerGames2.54×
13RobloxGames1.98×
14First-person shooter gamesGames1.77×
15Online gamesGames1.75×
16BetanoGames1.61×
17Cristiano RonaldoSports1.60×
18UEFA Champions LeagueSports1.53×
19FIFA World CupSports1.51×
20Stranger ThingsMovies & TV1.51×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the PC Gamer audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by PC Gamer audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.40×
Social Media UsageJOY1.28×
Need for SecurityCONSERVATISM1.27×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by PC Gamer audience · Rather not
TraitClusterDeviationScore
Quality AwarenessPREMIUM0.89×
Design AffinityPREMIUM0.89×
MindfulnessBALANCE0.96×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does PC Gamer have in Brazil?

PC Gamer has an estimated audience of 1,312,485 people in Brazil, concentrated in São Paulo and Minas Gerais.

02

What is the gender split and age of PC Gamer fans?

39.4% of PC Gamer fans are female, 60.6% are male, with an average age of 33.8 years.

03

Which brands do PC Gamer fans like most?

PC Gamer fans show strongest brand affinity for Betano (1.61×), Steam (4.31×), and Gaming computer (4.52×) over the country average.

04

Where do PC Gamer fans live in Brazil?

PC Gamer fans in Brazil are most concentrated in São Paulo (reach ~400K), Minas Gerais (reach ~200K), and Rio de Janeiro (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do PC Gamer fans also like?

Beyond PC Gamer itself, the audience over-indexes on Steam (4.31×), Gaming computer (4.52×), Xbox (3.49×), and PC game (3.77×) compared to the Brazil average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Brazil who actively search for PC Gamer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Brazil. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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