Rascasse Audience Intelligence

PC Gamer Audience in Germany

A data profile of the people who buy, follow and care about PC Gamer in Germany — modelled from more than twelve digital signal sources. PC Gamer has an estimated audience of 970,577 people in Germany.

The average PC Gamer fan in Germany is 30.7 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Twitch, PC game, Gaming computer, with strongest over-indexing on Twitch (6.16× the country average).

Demographically, the PC Gamer audience skews more male with an average age of 30.7, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical PC Gamer fan in Germany is more male, around 30.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Twitch.

Category: Games · Type: Website / Newspaper / Magazine

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the PC Gamer profile in Germany.

Audience size
971K
in Germany
Gender
35.1%
64.9% male
Age
30.7
average years
Country rank
#6714
Website / Newspaper / Magazine in Germany
Fig. 01

Search interest · 12-month trend

-11%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Audience demographics of PC Gamer

35.1% are female, 64.9% are male, average age 30.7.

Fig. 02

Gender split

35.1%
Female
64.9%
Male
Demographic split for PC Gamer audience in Germany
MetricValue
Female35.1%
Male64.9%
Average age30.7
Estimated audience size970,577
Fig. 03

Age distribution

Ø 30.7
average years
Age distribution of the PC Gamer audience in Germany
Age bracketShare%
16-1942%
20-2924%
30-3916%
40-4911%
50+7%
Fig. 04

Worldwide distribution

6.0%

of the worldwide PC Gamer audience comes from Germany.

Worldwide audience distribution share by country for PC Gamer
CountryShare
United States24.7%
Brazil8.1%
India7.2%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the PC Gamer audience in Germany is strongest.

Fig. 05

Top regions by affinity

PC Gamer fans by region: top regions in Germany
#RegionReachAffinity×
01Saarland~20K1.26×
02Sachsen-Anhalt~30K1.15×
03Nordrhein-Westfalen~200K1.08×
04Sachsen~50K1.05×
05Bremen~9K1.05×
06Niedersachsen~90K1.00×
07Hamburg~20K1.00×
08Hessen~70K0.99×
09Bayern~200K0.98×
10Berlin~40K0.97×
11Thüringen~20K0.97×
12Baden-Württemberg~100K0.96×
13Brandenburg~30K0.92×
14Schleswig-Holstein~30K0.90×
15Mecklenburg-Vorpommern~20K0.87×
16Rheinland-Pfalz~40K0.85×
Fig. 06

Affinity by region

Affinity by region — PC Gamer, Germany
0.85×1.00×1.26×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the PC Gamer audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for PC Gamer audience
#·InterestCategoryAffinity×
01Counter-Strike: Global OffensiveGames8.90×
02WarcraftGames8.68×
03Gaming computerTechnology & Electronics7.72×
04PC gameGames7.44×
05Call of DutyGames7.33×
06League of LegendsGames7.14×
07NvidiaTechnology & Electronics6.95×
08World of WarcraftGames6.59×
09FortniteGames6.49×
10GamingGames6.35×
11TwitchGames6.16×
12Epic GamesGames6.11×
13Strategy video gameGames5.55×
14GamerGames5.47×
15Massively multiplayer online role-playing gamesGames5.01×
16Mobile gameGames4.81×
17Ninja (gamer)Games4.76×
18Massively multiplayer online gamesGames4.63×
19TikTokInternet & Social Media2.22×
20FIFA World CupSports1.89×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the PC Gamer audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by PC Gamer audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER2.97×
Social Media UsageJOY1.50×
Risk AppetiteTHRILL1.16×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by PC Gamer audience · Rather not
TraitClusterDeviationScore
SpiritualityBALANCE0.61×
Design AffinityPREMIUM0.67×
TravellingTHRILL0.69×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does PC Gamer have in Germany?

PC Gamer has an estimated audience of 970,577 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of PC Gamer fans?

35.1% of PC Gamer fans are female, 64.9% are male, with an average age of 30.7 years.

03

Which brands do PC Gamer fans like most?

PC Gamer fans show strongest brand affinity for Twitch (6.16×), PC game (7.44×), and Gaming computer (7.72×) over the country average.

04

Where do PC Gamer fans live in Germany?

PC Gamer fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~200K), Bayern (reach ~200K), and Baden-Württemberg (reach ~100K). These three regions account for the largest share of the active audience.

05

What other brands do PC Gamer fans also like?

Beyond PC Gamer itself, the audience over-indexes on PC game (7.44×), Gaming computer (7.72×), League of Legends (7.14×), and Counter-Strike: Global Offensive (8.9×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for PC Gamer. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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