A data profile of the people who buy, follow and care about Wii in Germany — modelled from more than twelve digital signal sources. Wii has an estimated audience of 340,316 people in Germany.
The average Wii fan in Germany is 36.2 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Scooby-Doo, Mario Kart, IGN, with strongest over-indexing on Scooby-Doo (9.79× the country average).
Demographically, the Wii audience skews more male with an average age of 36.2, and over-indexes on personality traits such as Early Adopter Mentality, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Wii fan in Germany is more male, around 36.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Scooby-Doo.
The key figures that characterise the Wii profile in Germany.
40.4% are female, 59.6% are male, average age 36.2.
| Metric | Value |
|---|---|
| Female | 40.4% |
| Male | 59.6% |
| Average age | 36.2 |
| Estimated audience size | 340,316 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 24% | |
| 20-29 | 21% | |
| 30-39 | 23% | |
| 40-49 | 25% | |
| 50+ | 8% |
of the worldwide Wii audience comes from Germany.
| Country | Share |
|---|---|
| United States | 24.0% |
| Japan | 15.4% |
| Germany | 5.4% |
Where the Wii audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Niedersachsen | ~40K | 1.10× | |
| 02 | Nordrhein-Westfalen | ~80K | 1.09× | |
| 03 | Rheinland-Pfalz | ~20K | 1.05× | |
| 04 | Hessen | ~30K | 1.03× | |
| 05 | Baden-Württemberg | ~50K | 1.02× | |
| 06 | Sachsen | ~20K | 1.02× | |
| 07 | Schleswig-Holstein | ~10K | 1.02× | |
| 08 | Bremen | ~3K | 1.01× | |
| 09 | Bayern | ~50K | 0.99× | |
| 10 | Hamburg | ~8K | 0.99× | |
| 11 | Sachsen-Anhalt | ~8K | 0.97× | |
| 12 | Saarland | ~4K | 0.97× | |
| 13 | Mecklenburg-Vorpommern | ~6K | 0.95× | |
| 14 | Thüringen | ~8K | 0.94× | |
| 15 | Berlin | ~10K | 0.93× | |
| 16 | Brandenburg | ~10K | 0.93× |
The strongest cross-interests of the Wii audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Tekken 7 | Games | 29.07× | ||
| 02 | Game Boy | Games | 22.43× | ||
| 03 | IGN | Movies & TV | 22.04× | ||
| 04 | Mario Kart 8 | Games | 21.14× | ||
| 05 | Mario Kart | Games | 19.21× | ||
| 06 | Adam Levine | Music & Radio | 18.59× | ||
| 07 | Super Smash Bros. | Games | 11.92× | ||
| 08 | Austin Powers (film series) | Movies & TV | 11.92× | ||
| 09 | Scooby-Doo | Movies & TV | 9.79× | ||
| 10 | Mila Kunis | Movies & TV | 8.58× | ||
| 11 | PlayStation Store | Games | 6.83× | ||
| 12 | The Legend of Zelda | Games | 6.59× | ||
| 13 | Henry Cavill | Movies & TV | 6.39× | ||
| 14 | Final Fantasy | Games | 6.30× | ||
| 15 | Jason Momoa | Movies & TV | 5.92× | ||
| 16 | Twitch | Games | 4.55× | ||
| 17 | Epic Games | Games | 4.38× | ||
| 18 | Superman | Movies & TV | 2.86× | ||
| 19 | Hugendubel | Shopping | 2.62× | ||
| 20 | Harry Potter | Movies & TV | 1.83× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.59× | |
| Social Media Usage | JOY | 1.46× | |
| Need for Security | CONSERVATISM | 1.27× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.63× | |
| Sustainability | BALANCE | 0.71× | |
| Creativity | OPEN | 0.72× |
Wii's target market in Germany covers an estimated 340,316 people, concentrated in Nordrhein-Westfalen and Bayern.
40.4% of the Wii audience are female, 59.6% are male, with an average age of 36.2 years.
Wii fans show strongest brand affinity for Scooby-Doo (9.79×), Mario Kart (19.21×), and IGN (22.04×) over the country average.
Wii fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~80K), Bayern (reach ~50K), and Baden-Württemberg (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Wii itself, the audience over-indexes on Mario Kart (19.21×), IGN (22.04×), Twitch (4.55×), and Game Boy (22.43×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Wii. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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