A data profile of the people who buy, follow and care about Centipede (video game) in United States — modelled from more than twelve digital signal sources. Centipede (video game) has an estimated audience of 514,384 people in United States.
The average Centipede (video game) fan in United States is 33.8 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Donkey Kong, Pudding, Jeff Hardy, with strongest over-indexing on Donkey Kong (78.32× the country average).
Demographically, the Centipede (video game) audience skews more male with an average age of 33.8, and over-indexes on personality traits such as DIY Mentality, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Centipede (video game) fan in United States is more male, around 33.8 years old, with strong DIY Mentality tendencies and a notable affinity for Donkey Kong.
The key figures that characterise the Centipede (video game) profile in United States.
37.2% are female, 62.8% are male, average age 33.8.
| Metric | Value |
|---|---|
| Female | 37.2% |
| Male | 62.8% |
| Average age | 33.8 |
| Estimated audience size | 514,384 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 17% | |
| 30-39 | 22% | |
| 40-49 | 19% | |
| 50+ | 7% |
Where the Centipede (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hawaii | ~4K | 2.03× | |
| 02 | New Mexico | ~4K | 1.51× | |
| 03 | Kentucky | ~8K | 1.29× | |
| 04 | Indiana | ~10K | 1.18× | |
| 05 | West Virginia | ~3K | 1.15× | |
| 06 | Nebraska | ~3K | 1.12× | |
| 07 | Arkansas | ~5K | 1.11× | |
| 08 | Pennsylvania | ~20K | 1.09× | |
| 09 | Missouri | ~9K | 1.09× | |
| 10 | Illinois | ~20K | 1.08× | |
| 11 | Ohio | ~20K | 1.08× | |
| 12 | Oklahoma | ~6K | 1.08× | |
| 13 | Iowa | ~5K | 1.07× | |
| 14 | Michigan | ~10K | 1.06× | |
| 15 | Tennessee | ~10K | 1.06× | |
| 16 | Wisconsin | ~8K | 1.06× | |
| 17 | Massachusetts | ~10K | 1.05× | |
| 18 | Arizona | ~10K | 1.04× | |
| 19 | Connecticut | ~5K | 1.04× | |
| 20 | Rhode Island | ~2K | 1.04× | |
| 21 | Virginia | ~10K | 1.02× | |
| 22 | Nevada | ~5K | 1.02× | |
| 23 | New York | ~30K | 1.01× | |
| 24 | North Carolina | ~20K | 1.01× | |
| 25 | Kansas | ~4K | 1.01× | |
| 26 | Georgia | ~20K | 1.00× | |
| 27 | New Jersey | ~10K | 0.99× | |
| 28 | Minnesota | ~7K | 0.99× | |
| 29 | Maryland | ~8K | 0.95× | |
| 30 | Utah | ~4K | 0.94× | |
| 31 | Texas | ~40K | 0.93× | |
| 32 | South Dakota | ~1K | 0.93× | |
| 33 | Oregon | ~5K | 0.92× | |
| 34 | Alabama | ~6K | 0.90× | |
| 35 | Mississippi | ~4K | 0.90× | |
| 36 | Delaware | ~1K | 0.89× | |
| 37 | North Dakota | <1K | 0.89× | |
| 38 | California | ~50K | 0.88× | |
| 39 | South Carolina | ~7K | 0.88× | |
| 40 | Alaska | <1K | 0.86× | |
| 41 | Colorado | ~7K | 0.84× | |
| 42 | Florida | ~30K | 0.82× | |
| 43 | New Hampshire | ~2K | 0.82× | |
| 44 | Vermont | <1K | 0.82× | |
| 45 | Washington | ~8K | 0.81× | |
| 46 | Idaho | ~2K | 0.81× | |
| 47 | Louisiana | ~5K | 0.80× | |
| 48 | Montana | ~1K | 0.78× | |
| 49 | Maine | ~1K | 0.75× | |
| 50 | Washington, District of Columbia | ~1K | 0.75× |
The strongest cross-interests of the Centipede (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Donkey Kong | Games | 78.32× | ||
| 02 | Castlevania | Games | 31.42× | ||
| 03 | Halifax (United Kingdom bank) | Business & Career | 28.40× | ||
| 04 | Atari | Games | 23.85× | ||
| 05 | Pudding | Food & Beverages | 20.00× | ||
| 06 | Jeff Hardy | Sports | 20.00× | ||
| 07 | Felicity Jones | Movies & TV | 20.00× | ||
| 08 | Alan Turing | Politics & Society | 20.00× | ||
| 09 | Battlefield 4 | Games | 20.00× | ||
| 10 | Miyamoto Musashi | Politics & Society | 20.00× | ||
| 11 | ABC | Movies & TV | 12.49× | ||
| 12 | Pinball | Games | 11.76× | ||
| 13 | Super Mario | Games | 11.04× | ||
| 14 | Makita | Home & Garden | 8.87× | ||
| 15 | Graphic novel | Literature | 6.30× | ||
| 16 | Arcade game | Games | 5.93× | ||
| 17 | Lawn mower | Home & Garden | 5.00× | ||
| 18 | Hardware store | Home & Garden | 4.27× | ||
| 19 | EBay | Shopping | 2.20× | ||
| 20 | Home improvement | Home & Garden | 1.90× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 2.11× | |
| Need for Security | CONSERVATISM | 1.67× | |
| Convenience Orientation | PREMIUM | 1.39× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.67× | |
| Pet Ownership | JOY | 0.68× | |
| Quality Awareness | PREMIUM | 0.72× |
Centipede (video game) has an estimated audience of 514,384 people in United States, concentrated in California and Texas.
37.2% of Centipede (video game) fans are female, 62.8% are male, with an average age of 33.8 years.
Centipede (video game) fans show strongest brand affinity for Donkey Kong (78.32×), Pudding (20×), and Jeff Hardy (20×) over the country average.
Centipede (video game) fans in United States are most concentrated in California (reach ~50K), Texas (reach ~40K), and New York (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Centipede (video game) itself, the audience over-indexes on Pudding (20×), Jeff Hardy (20×), Halifax (United Kingdom bank) (28.4×), and Felicity Jones (20×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Centipede (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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