A data profile of the people who buy, follow and care about Dragon Nest in United States — modelled from more than twelve digital signal sources. Dragon Nest has an estimated audience of 574,167 people in United States.
The average Dragon Nest fan in United States is 28.9 years old, more male, and lives primarily in Texas.
The audience is concentrated in Texas, California, New Jersey.
Top brand affinities include RuneScape, Diablo (series), Wii Sports, with strongest over-indexing on RuneScape (55.26× the country average).
Demographically, the Dragon Nest audience skews more male with an average age of 28.9, and over-indexes on personality traits such as Early Adopter Mentality, Individualism.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Dragon Nest fan in United States is more male, around 28.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for RuneScape.
The key figures that characterise the Dragon Nest profile in United States.
28.9% are female, 71.1% are male, average age 28.9.
| Metric | Value |
|---|---|
| Female | 28.9% |
| Male | 71.1% |
| Average age | 28.9 |
| Estimated audience size | 574,167 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 53% | |
| 20-29 | 20% | |
| 30-39 | 11% | |
| 40-49 | 8% | |
| 50+ | 8% |
of the worldwide Dragon Nest audience comes from United States.
| Country | Share |
|---|---|
| United States | 33.0% |
| Germany | 9.2% |
| Thailand | 5.4% |
Where the Dragon Nest audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Jersey | ~40K | 3.04× | |
| 02 | Texas | ~100K | 2.50× | |
| 03 | Washington | ~20K | 1.69× | |
| 04 | California | ~90K | 1.37× | |
| 05 | Hawaii | ~3K | 1.28× | |
| 06 | Arkansas | ~6K | 1.20× | |
| 07 | Nevada | ~7K | 1.17× | |
| 08 | Alaska | ~1K | 1.17× | |
| 09 | Oregon | ~7K | 1.07× | |
| 10 | New York | ~30K | 1.03× | |
| 11 | North Dakota | ~1K | 1.02× | |
| 12 | Vermont | ~1K | 1.01× | |
| 13 | New Hampshire | ~2K | 1.00× | |
| 14 | Virginia | ~10K | 0.99× | |
| 15 | Maryland | ~10K | 0.99× | |
| 16 | Massachusetts | ~10K | 0.98× | |
| 17 | Utah | ~5K | 0.98× | |
| 18 | South Dakota | ~1K | 0.98× | |
| 19 | Georgia | ~20K | 0.96× | |
| 20 | Oklahoma | ~6K | 0.96× | |
| 21 | Connecticut | ~5K | 0.95× | |
| 22 | Montana | ~2K | 0.95× | |
| 23 | Idaho | ~3K | 0.94× | |
| 24 | West Virginia | ~2K | 0.93× | |
| 25 | Rhode Island | ~2K | 0.93× | |
| 26 | Washington, District of Columbia | ~2K | 0.93× | |
| 27 | Delaware | ~1K | 0.93× | |
| 28 | Arizona | ~10K | 0.92× | |
| 29 | Kansas | ~4K | 0.92× | |
| 30 | Nebraska | ~3K | 0.92× | |
| 31 | Maine | ~2K | 0.92× | |
| 32 | Florida | ~40K | 0.91× | |
| 33 | Pennsylvania | ~20K | 0.91× | |
| 34 | Louisiana | ~7K | 0.91× | |
| 35 | Kentucky | ~7K | 0.91× | |
| 36 | Iowa | ~4K | 0.90× | |
| 37 | New Mexico | ~3K | 0.90× | |
| 38 | Minnesota | ~7K | 0.89× | |
| 39 | North Carolina | ~20K | 0.88× | |
| 40 | Mississippi | ~4K | 0.88× | |
| 41 | Missouri | ~8K | 0.87× | |
| 42 | Wisconsin | ~8K | 0.87× | |
| 43 | Alabama | ~7K | 0.87× | |
| 44 | Michigan | ~10K | 0.84× | |
| 45 | Colorado | ~8K | 0.84× | |
| 46 | Ohio | ~10K | 0.83× | |
| 47 | Tennessee | ~10K | 0.83× | |
| 48 | South Carolina | ~7K | 0.83× | |
| 49 | Illinois | ~20K | 0.82× | |
| 50 | Indiana | ~9K | 0.81× |
The strongest cross-interests of the Dragon Nest audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Wii Sports | Games | 99.42× | ||
| 02 | Dragon Age: Inquisition | Games | 88.05× | ||
| 03 | Hyrule Warriors | Games | 72.52× | ||
| 04 | RuneScape | Games | 55.26× | ||
| 05 | Black Desert | Games | 46.41× | ||
| 06 | MapleStory | Games | 42.96× | ||
| 07 | Dragon Quest | Games | 38.52× | ||
| 08 | Warframe | Games | 28.74× | ||
| 09 | Role-playing | Games | 28.08× | ||
| 10 | Diablo (series) | Games | 26.17× | ||
| 11 | quora | Internet & Social Media | 20.35× | ||
| 12 | Group buying | Shopping | 15.65× | ||
| 13 | Final Fantasy | Games | 15.36× | ||
| 14 | Action role-playing game | Games | 12.63× | ||
| 15 | The Legend of Zelda | Games | 11.27× | ||
| 16 | Magic: The Gathering | Games | 10.89× | ||
| 17 | Massively multiplayer online games | Games | 9.16× | ||
| 18 | Anime and manga fandom | Literature | 6.67× | ||
| 19 | Pokémon | Games | 6.39× | ||
| 20 | GameStop | Games | 5.72× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.72× | |
| Individualism | JOY | 1.42× | |
| Social Media Usage | JOY | 1.34× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.56× | |
| Design Affinity | PREMIUM | 0.58× | |
| Price Sensitivity | PREMIUM | 0.72× |
Dragon Nest has an estimated audience of 574,167 people in United States, concentrated in Texas and California.
28.9% of Dragon Nest fans are female, 71.1% are male, with an average age of 28.9 years.
Dragon Nest fans show strongest brand affinity for RuneScape (55.26×), Diablo (series) (26.17×), and Wii Sports (99.42×) over the country average.
Dragon Nest fans in United States are most concentrated in Texas (reach ~100K), California (reach ~90K), and New Jersey (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Dragon Nest itself, the audience over-indexes on Diablo (series) (26.17×), Wii Sports (99.42×), Black Desert (46.41×), and Action role-playing game (12.63×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Dragon Nest. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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