Rascasse Audience Intelligence

Halo: Combat Evolved Audience in United States

A data profile of the people who buy, follow and care about Halo: Combat Evolved in United States — modelled from more than twelve digital signal sources. Halo: Combat Evolved has an estimated audience of 3,135,182 people in United States.

The average Halo: Combat Evolved fan in United States is 35.8 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Micro Center, NASDAQ, Regina Hall, with strongest over-indexing on Micro Center (6.56× the country average).

Demographically, the Halo: Combat Evolved audience skews balanced with an average age of 35.8, and over-indexes on personality traits such as Convenience Orientation, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Halo: Combat Evolved fan in United States is balanced, around 35.8 years old, with strong Convenience Orientation tendencies and a notable affinity for Micro Center.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Halo: Combat Evolved profile in United States.

Audience size
3.1M
in United States
Gender
47.0%
53.0% male
Age
35.8
average years
Country rank
#9924
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+120%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Halo: Combat Evolved fans

47.0% are female, 53.0% are male, average age 35.8.

Fig. 02

Gender split

47.0%
Female
53.0%
Male
Demographic split for Halo: Combat Evolved audience in United States
MetricValue
Female47.0%
Male53.0%
Average age35.8
Estimated audience size3,135,182
Fig. 03

Age distribution

Ø 35.8
average years
Age distribution of the Halo: Combat Evolved audience in United States
Age bracketShare%
16-1924%
20-2926%
30-3921%
40-4918%
50+12%
Fig. 04

Worldwide distribution

58.0%

of the worldwide Halo: Combat Evolved audience comes from United States.

Worldwide audience distribution share by country for Halo: Combat Evolved
CountryShare
United States58.0%
United Kingdom11.8%
Mexico4.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Halo: Combat Evolved audience in United States is strongest.

Fig. 05

Top regions by affinity

Halo: Combat Evolved fans by region: top regions in United States
#RegionReachAffinity×
01Utah~40K1.54×
02Washington~90K1.40×
03Idaho~20K1.38×
04Alaska~9K1.37×
05Arizona~80K1.31×
06Oregon~40K1.21×
07Oklahoma~40K1.19×
08New Mexico~20K1.19×
09Texas~300K1.12×
10Montana~10K1.12×
11Kansas~30K1.11×
12Missouri~60K1.10×
13North Dakota~7K1.09×
14Kentucky~40K1.07×
15Colorado~50K1.06×
16West Virginia~20K1.06×
17Indiana~60K1.05×
18Nevada~30K1.04×
19Arkansas~30K1.04×
20Iowa~30K1.03×
21New Hampshire~10K1.02×
22California~300K0.99×
23Michigan~80K0.99×
24Nebraska~20K0.99×
25South Dakota~7K0.99×
26Tennessee~60K0.97×
27Maine~10K0.97×
28Ohio~90K0.95×
29Virginia~70K0.94×
30Minnesota~40K0.93×
31Alabama~40K0.92×
32Wisconsin~40K0.91×
33Rhode Island~9K0.90×
34Vermont~5K0.90×
35Mississippi~20K0.88×
36Hawaii~10K0.88×
37Illinois~90K0.87×
38North Carolina~80K0.87×
39Pennsylvania~90K0.86×
40South Carolina~40K0.86×
41Florida~200K0.85×
42Georgia~80K0.84×
43Louisiana~30K0.83×
44Connecticut~30K0.83×
45Delaware~7K0.83×
46Massachusetts~50K0.78×
47Maryland~40K0.78×
48New Jersey~60K0.77×
49New York~100K0.74×
50Washington, District of Columbia~7K0.72×
Fig. 06

Affinity by region

Affinity by region — Halo: Combat Evolved, United States
0.72×1.00×1.54×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Halo: Combat Evolved audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Halo: Combat Evolved audience
#·InterestCategoryAffinity×
01Regina HallMovies & TV7.30×
02Jesse EisenbergMovies & TV7.30×
03Vera FarmigaMovies & TV7.30×
04Fry's ElectronicsShopping7.30×
05Avan JogiaMovies & TV7.24×
06Micro CenterShopping6.56×
07NeweggShopping6.19×
08NASDAQBusiness & Career4.39×
09RobloxGames3.91×
10Emma StoneMovies & TV3.22×
11SteamGames2.97×
12AMC (TV channel)Movies & TV2.81×
13LinuxTechnology & Electronics2.69×
14Gaming computerTechnology & Electronics2.43×
15Mobile gameGames1.89×
16Real propertyHome & Garden1.84×
17Financial servicesBusiness & Career1.65×
18Stranger ThingsMovies & TV1.64×
19AutoZoneCars & Mobility1.61×
20MilkFood & Beverages1.61×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Halo: Combat Evolved audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Halo: Combat Evolved audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.30×
Need for SecurityCONSERVATISM1.26×
Quality AwarenessPREMIUM1.24×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Halo: Combat Evolved audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.81×
TravellingTHRILL0.84×
Pet OwnershipJOY0.85×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Halo: Combat Evolved have in United States?

Halo: Combat Evolved has an estimated audience of 3,135,182 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Halo: Combat Evolved fans?

47.0% of Halo: Combat Evolved fans are female, 53.0% are male, with an average age of 35.8 years.

03

Which brands do Halo: Combat Evolved fans like most?

Halo: Combat Evolved fans show strongest brand affinity for Micro Center (6.56×), NASDAQ (4.39×), and Regina Hall (7.3×) over the country average.

04

Where do Halo: Combat Evolved fans live in United States?

Halo: Combat Evolved fans in United States are most concentrated in California (reach ~300K), Texas (reach ~300K), and Florida (reach ~200K). These three regions account for the largest share of the active audience.

05

What other brands do Halo: Combat Evolved fans also like?

Beyond Halo: Combat Evolved itself, the audience over-indexes on NASDAQ (4.39×), Regina Hall (7.3×), Roblox (3.91×), and Linux (2.69×) compared to the United States average.

Appendix

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How to read this data

Audience size is the estimated number of people in United States who actively search for Halo: Combat Evolved. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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