A data profile of the people who buy, follow and care about Jutsu (Naruto) in United States — modelled from more than twelve digital signal sources. Jutsu (Naruto) has an estimated audience of 243,308 people in United States.
The average Jutsu (Naruto) fan in United States is 22.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, New York, Florida.
Top brand affinities include Pokémon, Anime and manga fandom, One-Punch Man, with strongest over-indexing on Pokémon (18.87× the country average).
Demographically, the Jutsu (Naruto) audience skews more male with an average age of 22.5, and over-indexes on personality traits such as Patriotism, Mindfulness.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Jutsu (Naruto) fan in United States is more male, around 22.5 years old, with strong Patriotism tendencies and a notable affinity for Pokémon.
The key figures that characterise the Jutsu (Naruto) profile in United States.
24.8% are female, 75.2% are male, average age 22.5.
| Metric | Value |
|---|---|
| Female | 24.8% |
| Male | 75.2% |
| Average age | 22.5 |
| Estimated audience size | 243,308 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 73% | |
| 20-29 | 20% | |
| 30-39 | 4% | |
| 40-49 | 1% | |
| 50+ | 1% |
of the worldwide Jutsu (Naruto) audience comes from United States.
| Country | Share |
|---|---|
| United States | 16.4% |
| Poland | 14.1% |
| Germany | 11.0% |
Where the Jutsu (Naruto) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~20K | 3.71× | |
| 02 | Illinois | ~20K | 2.69× | |
| 03 | New York | ~40K | 2.67× | |
| 04 | Oregon | ~6K | 2.06× | |
| 05 | Pennsylvania | ~20K | 1.90× | |
| 06 | California | ~50K | 1.86× | |
| 07 | Florida | ~30K | 1.73× | |
| 08 | New Jersey | ~10K | 1.70× | |
| 09 | Ohio | ~10K | 1.33× | |
| 10 | Washington, District of Columbia | ~1K | 1.28× | |
| 11 | Alaska | <1K | 1.23× | |
| 12 | Delaware | <1K | 1.19× | |
| 13 | North Dakota | <1K | 1.19× | |
| 14 | Virginia | ~8K | 1.15× | |
| 15 | Idaho | ~2K | 1.13× | |
| 16 | North Carolina | ~9K | 1.08× | |
| 17 | Minnesota | ~4K | 1.02× | |
| 18 | South Carolina | ~4K | 1.00× | |
| 19 | Maryland | ~4K | 0.97× | |
| 20 | Tennessee | ~5K | 0.96× | |
| 21 | Massachusetts | ~5K | 0.93× | |
| 22 | Texas | ~20K | 0.92× | |
| 23 | Connecticut | ~2K | 0.92× | |
| 24 | Kansas | ~2K | 0.91× | |
| 25 | Vermont | <1K | 0.91× | |
| 26 | Georgia | ~7K | 0.89× | |
| 27 | Nevada | ~2K | 0.89× | |
| 28 | South Dakota | <1K | 0.88× | |
| 29 | Hawaii | ~1K | 0.87× | |
| 30 | Montana | <1K | 0.86× | |
| 31 | Michigan | ~6K | 0.85× | |
| 32 | Rhode Island | <1K | 0.83× | |
| 33 | Maine | <1K | 0.82× | |
| 34 | Missouri | ~4K | 0.81× | |
| 35 | West Virginia | ~1K | 0.81× | |
| 36 | New Hampshire | <1K | 0.80× | |
| 37 | Mississippi | ~2K | 0.79× | |
| 38 | Nebraska | ~1K | 0.79× | |
| 39 | New Mexico | ~1K | 0.79× | |
| 40 | Colorado | ~3K | 0.78× | |
| 41 | Louisiana | ~3K | 0.78× | |
| 42 | Arkansas | ~2K | 0.78× | |
| 43 | Utah | ~2K | 0.75× | |
| 44 | Kentucky | ~2K | 0.74× | |
| 45 | Oklahoma | ~2K | 0.74× | |
| 46 | Alabama | ~3K | 0.73× | |
| 47 | Iowa | ~2K | 0.73× | |
| 48 | Arizona | ~4K | 0.72× | |
| 49 | Indiana | ~3K | 0.71× | |
| 50 | Wisconsin | ~3K | 0.69× |
The strongest cross-interests of the Jutsu (Naruto) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Calzedonia | Fashion & Accessoires | 45.91× | ||
| 02 | One-Punch Man | Literature | 39.29× | ||
| 03 | Rosie O'Donnell | Movies & TV | 20.00× | ||
| 04 | Pokémon Trading Card Game | Games | 18.97× | ||
| 05 | Pokémon | Games | 18.87× | ||
| 06 | Anime and manga fandom | Literature | 15.00× | ||
| 07 | Collectible card game | Games | 12.25× | ||
| 08 | Dragon Ball | Movies & TV | 11.62× | ||
| 09 | Tokyo | Travel & Leisure | 11.27× | ||
| 10 | Rick and Morty | Movies & TV | 10.76× | ||
| 11 | Apocalyptic and post-apocalyptic fiction | Literature | 10.63× | ||
| 12 | Action role-playing game | Games | 8.29× | ||
| 13 | Manga | Literature | 7.20× | ||
| 14 | Action-adventure game | Games | 6.91× | ||
| 15 | Drop shipping | Shopping | 6.79× | ||
| 16 | Digital art | Arts & Culture | 5.67× | ||
| 17 | Mobile game | Games | 4.59× | ||
| 18 | Comics | Literature | 4.26× | ||
| 19 | Online games | Games | 3.55× | ||
| 20 | Video games | Games | 3.12× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.85× | |
| Mindfulness | BALANCE | 1.78× | |
| Quality Awareness | PREMIUM | 1.47× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.34× | |
| Community Orientation | OPEN | 0.61× | |
| Creativity | OPEN | 0.65× |
Jutsu (Naruto) has an estimated audience of 243,308 people in United States, concentrated in California and New York.
24.8% of Jutsu (Naruto) fans are female, 75.2% are male, with an average age of 22.5 years.
Jutsu (Naruto) fans show strongest brand affinity for Pokémon (18.87×), Anime and manga fandom (15×), and One-Punch Man (39.29×) over the country average.
Jutsu (Naruto) fans in United States are most concentrated in California (reach ~50K), New York (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Jutsu (Naruto) itself, the audience over-indexes on Anime and manga fandom (15×), One-Punch Man (39.29×), Collectible card game (12.25×), and Manga (7.2×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Jutsu (Naruto). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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