A data profile of the people who buy, follow and care about Multiplayer online game in United States — modelled from more than twelve digital signal sources. Multiplayer online game has an estimated audience of 559,638 people in United States.
The average Multiplayer online game fan in United States is 25.5 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mobile game, Massively multiplayer online games, Assassin's Creed, with strongest over-indexing on Mobile game (8.57× the country average).
Demographically, the Multiplayer online game audience skews more male with an average age of 25.5, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Multiplayer online game fan in United States is more male, around 25.5 years old, with strong Patriotism tendencies and a notable affinity for Mobile game.
The key figures that characterise the Multiplayer online game profile in United States.
31.0% are female, 69.0% are male, average age 25.5.
| Metric | Value |
|---|---|
| Female | 31.0% |
| Male | 69.0% |
| Average age | 25.5 |
| Estimated audience size | 559,638 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 67% | |
| 20-29 | 16% | |
| 30-39 | 7% | |
| 40-49 | 6% | |
| 50+ | 4% |
of the worldwide Multiplayer online game audience comes from United States.
| Country | Share |
|---|---|
| Indonesia | 13.3% |
| United States | 12.6% |
| India | 8.5% |
Where the Multiplayer online game audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alaska | ~1K | 1.19× | |
| 02 | North Dakota | ~1K | 1.19× | |
| 03 | Vermont | ~1K | 1.17× | |
| 04 | South Dakota | ~1K | 1.11× | |
| 05 | Montana | ~2K | 1.08× | |
| 06 | Georgia | ~20K | 1.05× | |
| 07 | Virginia | ~10K | 1.02× | |
| 08 | Hawaii | ~2K | 1.02× | |
| 09 | Rhode Island | ~2K | 1.02× | |
| 10 | Delaware | ~2K | 1.02× | |
| 11 | Massachusetts | ~10K | 1.01× | |
| 12 | Oklahoma | ~6K | 1.01× | |
| 13 | Arkansas | ~5K | 1.01× | |
| 14 | New York | ~30K | 1.00× | |
| 15 | Mississippi | ~5K | 1.00× | |
| 16 | West Virginia | ~3K | 1.00× | |
| 17 | Maine | ~2K | 1.00× | |
| 18 | Connecticut | ~6K | 0.99× | |
| 19 | Utah | ~5K | 0.99× | |
| 20 | New Hampshire | ~2K | 0.99× | |
| 21 | Missouri | ~9K | 0.97× | |
| 22 | Kentucky | ~7K | 0.97× | |
| 23 | Idaho | ~3K | 0.97× | |
| 24 | Washington, District of Columbia | ~2K | 0.97× | |
| 25 | Washington | ~10K | 0.96× | |
| 26 | Alabama | ~8K | 0.96× | |
| 27 | Kansas | ~4K | 0.96× | |
| 28 | North Carolina | ~20K | 0.95× | |
| 29 | Oregon | ~6K | 0.95× | |
| 30 | New Mexico | ~3K | 0.95× | |
| 31 | Nebraska | ~3K | 0.95× | |
| 32 | Maryland | ~9K | 0.94× | |
| 33 | Nevada | ~5K | 0.94× | |
| 34 | Iowa | ~4K | 0.93× | |
| 35 | California | ~60K | 0.92× | |
| 36 | New Jersey | ~10K | 0.92× | |
| 37 | Louisiana | ~7K | 0.92× | |
| 38 | Texas | ~40K | 0.91× | |
| 39 | Arizona | ~10K | 0.91× | |
| 40 | Pennsylvania | ~20K | 0.90× | |
| 41 | Colorado | ~8K | 0.90× | |
| 42 | Illinois | ~20K | 0.89× | |
| 43 | Tennessee | ~10K | 0.89× | |
| 44 | Indiana | ~9K | 0.89× | |
| 45 | South Carolina | ~7K | 0.88× | |
| 46 | Minnesota | ~7K | 0.88× | |
| 47 | Michigan | ~10K | 0.87× | |
| 48 | Florida | ~30K | 0.86× | |
| 49 | Wisconsin | ~7K | 0.86× | |
| 50 | Ohio | ~10K | 0.84× |
The strongest cross-interests of the Multiplayer online game audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Christian Pulisic | Sports | 19.75× | ||
| 02 | Ronaldinho | Sports | 19.75× | ||
| 03 | Aston Villa F.C. | Sports | 19.75× | ||
| 04 | Leicester City F.C. | Sports | 19.75× | ||
| 05 | Crystal Palace F.C. | Sports | 19.75× | ||
| 06 | Pollo Tropical | Food & Beverages | 14.59× | ||
| 07 | Assassin's Creed | Games | 11.14× | ||
| 08 | Massively multiplayer online games | Games | 10.66× | ||
| 09 | Mobile game | Games | 8.57× | ||
| 10 | Brittany Snow | Movies & TV | 7.96× | ||
| 11 | Epic Games | Games | 7.74× | ||
| 12 | Action role-playing game | Games | 7.55× | ||
| 13 | Strategy games | Games | 6.23× | ||
| 14 | Action-adventure game | Games | 5.74× | ||
| 15 | Real-time strategy | Games | 5.58× | ||
| 16 | Anime and manga fandom | Literature | 4.55× | ||
| 17 | GameStop | Games | 4.29× | ||
| 18 | Pizza Hut | Food & Beverages | 3.67× | ||
| 19 | Domino's Pizza | Food & Beverages | 3.42× | ||
| 20 | McDonald's | Food & Beverages | 2.76× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.80× | |
| Early Adopter Mentality | POWER | 1.74× | |
| Convenience Orientation | PREMIUM | 1.67× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.44× | |
| Creativity | OPEN | 0.52× | |
| Design Affinity | PREMIUM | 0.59× |
Multiplayer online game has an estimated audience of 559,638 people in United States, concentrated in California and Texas.
31.0% of Multiplayer online game fans are female, 69.0% are male, with an average age of 25.5 years.
Multiplayer online game fans show strongest brand affinity for Mobile game (8.57×), Massively multiplayer online games (10.66×), and Assassin's Creed (11.14×) over the country average.
Multiplayer online game fans in United States are most concentrated in California (reach ~60K), Texas (reach ~40K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Multiplayer online game itself, the audience over-indexes on Massively multiplayer online games (10.66×), Assassin's Creed (11.14×), Christian Pulisic (19.75×), and Ronaldinho (19.75×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Multiplayer online game. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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