A data profile of the people who buy, follow and care about Oculus in United States — modelled from more than twelve digital signal sources. Oculus has an estimated audience of 2,382,477 people in United States.
The average Oculus fan in United States is 34.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, New York.
Top brand affinities include Vera Farmiga, Fry's Electronics, Micro Center, with strongest over-indexing on Vera Farmiga (15.33× the country average).
Demographically, the Oculus audience skews more male with an average age of 34.2, and over-indexes on personality traits such as Convenience Orientation, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Oculus fan in United States is more male, around 34.2 years old, with strong Convenience Orientation tendencies and a notable affinity for Vera Farmiga.
The key figures that characterise the Oculus profile in United States.
41.2% are female, 58.8% are male, average age 34.2.
| Metric | Value |
|---|---|
| Female | 41.2% |
| Male | 58.8% |
| Average age | 34.2 |
| Estimated audience size | 2,382,477 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 33% | |
| 20-29 | 22% | |
| 30-39 | 18% | |
| 40-49 | 16% | |
| 50+ | 11% |
of the worldwide Oculus audience comes from United States.
| Country | Share |
|---|---|
| United States | 45.5% |
| United Kingdom | 6.3% |
| China | 5.9% |
Where the Oculus audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Alabama | ~50K | 1.36× | |
| 02 | West Virginia | ~20K | 1.36× | |
| 03 | Louisiana | ~40K | 1.31× | |
| 04 | Kentucky | ~40K | 1.27× | |
| 05 | Oklahoma | ~40K | 1.27× | |
| 06 | Mississippi | ~30K | 1.25× | |
| 07 | Arkansas | ~30K | 1.25× | |
| 08 | New York | ~200K | 1.20× | |
| 09 | Indiana | ~50K | 1.16× | |
| 10 | Alaska | ~6K | 1.15× | |
| 11 | Missouri | ~40K | 1.12× | |
| 12 | Georgia | ~80K | 1.10× | |
| 13 | Arizona | ~60K | 1.10× | |
| 14 | Tennessee | ~50K | 1.09× | |
| 15 | Ohio | ~80K | 1.08× | |
| 16 | Iowa | ~20K | 1.08× | |
| 17 | Texas | ~200K | 1.06× | |
| 18 | South Dakota | ~6K | 1.06× | |
| 19 | North Dakota | ~5K | 1.06× | |
| 20 | Michigan | ~70K | 1.04× | |
| 21 | Kansas | ~20K | 1.03× | |
| 22 | North Carolina | ~80K | 1.02× | |
| 23 | South Carolina | ~40K | 1.02× | |
| 24 | Utah | ~20K | 1.02× | |
| 25 | Maryland | ~40K | 1.01× | |
| 26 | Pennsylvania | ~80K | 0.98× | |
| 27 | New Mexico | ~10K | 0.97× | |
| 28 | Nebraska | ~10K | 0.97× | |
| 29 | Idaho | ~10K | 0.97× | |
| 30 | Washington | ~50K | 0.96× | |
| 31 | Virginia | ~60K | 0.95× | |
| 32 | Florida | ~200K | 0.93× | |
| 33 | Nevada | ~20K | 0.93× | |
| 34 | Montana | ~6K | 0.93× | |
| 35 | Illinois | ~80K | 0.91× | |
| 36 | New Jersey | ~60K | 0.91× | |
| 37 | Wyoming | ~3K | 0.91× | |
| 38 | Minnesota | ~30K | 0.88× | |
| 39 | Oregon | ~30K | 0.88× | |
| 40 | Maine | ~8K | 0.88× | |
| 41 | Wisconsin | ~30K | 0.87× | |
| 42 | Connecticut | ~20K | 0.87× | |
| 43 | Delaware | ~6K | 0.86× | |
| 44 | California | ~200K | 0.84× | |
| 45 | Colorado | ~30K | 0.84× | |
| 46 | New Hampshire | ~8K | 0.83× | |
| 47 | Rhode Island | ~6K | 0.82× | |
| 48 | Massachusetts | ~40K | 0.75× | |
| 49 | Hawaii | ~7K | 0.65× | |
| 50 | Washington, District of Columbia | ~5K | 0.63× |
The strongest cross-interests of the Oculus audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Circuit de Spa-Francorchamps | Sports | 20.00× | ||
| 02 | Grigor Dimitrov | Sports | 20.00× | ||
| 03 | Heroku | Technology & Electronics | 20.00× | ||
| 04 | Fry's Electronics | Shopping | 16.47× | ||
| 05 | Vera Farmiga | Movies & TV | 15.33× | ||
| 06 | SteelSeries | Games | 10.01× | ||
| 07 | Newegg | Shopping | 8.00× | ||
| 08 | Bob Ross | Movies & TV | 6.91× | ||
| 09 | Micro Center | Shopping | 5.22× | ||
| 10 | Assassin's Creed | Games | 4.15× | ||
| 11 | Steam | Games | 3.80× | ||
| 12 | Massively multiplayer online games | Games | 3.29× | ||
| 13 | Arcade game | Games | 3.13× | ||
| 14 | GameStop | Games | 2.75× | ||
| 15 | Virtual reality | Technology & Electronics | 2.65× | ||
| 16 | Pokémon | Games | 2.54× | ||
| 17 | Mobile game | Games | 2.39× | ||
| 18 | Best Buy | Shopping | 1.72× | ||
| 19 | Pizza Hut | Food & Beverages | 1.53× | ||
| 20 | Android (operating system) | Technology & Electronics | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.74× | |
| Need for Security | CONSERVATISM | 1.40× | |
| Patriotism | CONSERVATISM | 1.31× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 0.72× | |
| Creativity | OPEN | 0.74× | |
| Design Affinity | PREMIUM | 0.76× |
Oculus's target market in United States covers an estimated 2,382,477 people, concentrated in California and Texas.
41.2% of the Oculus audience are female, 58.8% are male, with an average age of 34.2 years.
Oculus fans show strongest brand affinity for Vera Farmiga (15.33×), Fry's Electronics (16.47×), and Micro Center (5.22×) over the country average.
Oculus fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and New York (reach ~200K). These three regions account for the largest share of the active audience.
Beyond Oculus itself, the audience over-indexes on Fry's Electronics (16.47×), Micro Center (5.22×), Newegg (8×), and Mobile game (2.39×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Oculus. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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