A data profile of the people who buy, follow and care about SK Gaming in United States — modelled from more than twelve digital signal sources. SK Gaming has an estimated audience of 4,818 people in United States.
The average SK Gaming fan in United States is 27.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Counter-Strike: Global Offensive, Micro Center, Catwoman (film), with strongest over-indexing on Counter-Strike: Global Offensive (38.87× the country average).
Demographically, the SK Gaming audience skews more male with an average age of 27.1, and over-indexes on personality traits such as Risk Appetite, Quality Awareness.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical SK Gaming fan in United States is more male, around 27.1 years old, with strong Risk Appetite tendencies and a notable affinity for Counter-Strike: Global Offensive.
The key figures that characterise the SK Gaming profile in United States.
25.3% are female, 74.7% are male, average age 27.1.
| Metric | Value |
|---|---|
| Female | 25.3% |
| Male | 74.7% |
| Average age | 27.1 |
| Estimated audience size | 4,818 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 56% | |
| 20-29 | 21% | |
| 30-39 | 12% | |
| 40-49 | 6% | |
| 50+ | 4% |
Where the SK Gaming audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Montana | <1K | 1.32× | |
| 02 | Vermont | <1K | 1.31× | |
| 03 | North Dakota | <1K | 1.30× | |
| 04 | South Dakota | <1K | 1.22× | |
| 05 | Alaska | <1K | 1.19× | |
| 06 | Rhode Island | <1K | 1.17× | |
| 07 | Delaware | <1K | 1.14× | |
| 08 | New Hampshire | <1K | 1.12× | |
| 09 | West Virginia | <1K | 1.11× | |
| 10 | Hawaii | <1K | 1.11× | |
| 11 | Maine | <1K | 1.11× | |
| 12 | Idaho | <1K | 1.07× | |
| 13 | New Mexico | <1K | 1.07× | |
| 14 | Nebraska | <1K | 1.05× | |
| 15 | Washington, District of Columbia | <1K | 1.03× | |
| 16 | Mississippi | <1K | 1.01× | |
| 17 | Arkansas | <1K | 1.00× | |
| 18 | Kansas | <1K | 1.00× | |
| 19 | Iowa | <1K | 0.98× | |
| 20 | Oklahoma | <1K | 0.95× | |
| 21 | Utah | <1K | 0.95× | |
| 22 | Louisiana | <1K | 0.94× | |
| 23 | Kentucky | <1K | 0.94× | |
| 24 | Connecticut | <1K | 0.94× | |
| 25 | Nevada | <1K | 0.94× | |
| 26 | Alabama | <1K | 0.92× | |
| 27 | Oregon | <1K | 0.92× | |
| 28 | California | <1K | 0.91× | |
| 29 | South Carolina | <1K | 0.90× | |
| 30 | Missouri | <1K | 0.89× | |
| 31 | Wisconsin | <1K | 0.89× | |
| 32 | Minnesota | <1K | 0.89× | |
| 33 | Tennessee | <1K | 0.88× | |
| 34 | Indiana | <1K | 0.88× | |
| 35 | Maryland | <1K | 0.88× | |
| 36 | New Jersey | <1K | 0.87× | |
| 37 | Washington | <1K | 0.87× | |
| 38 | Massachusetts | <1K | 0.87× | |
| 39 | Colorado | <1K | 0.87× | |
| 40 | Arizona | <1K | 0.86× | |
| 41 | Virginia | <1K | 0.85× | |
| 42 | Michigan | <1K | 0.84× | |
| 43 | Georgia | <1K | 0.83× | |
| 44 | Illinois | <1K | 0.82× | |
| 45 | Ohio | <1K | 0.82× | |
| 46 | North Carolina | <1K | 0.82× | |
| 47 | Pennsylvania | <1K | 0.80× | |
| 48 | New York | <1K | 0.78× | |
| 49 | Texas | <1K | 0.76× | |
| 50 | Florida | <1K | 0.73× |
The strongest cross-interests of the SK Gaming audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Cooler Master | Technology & Electronics | 79.34× | ||
| 02 | Corsair | Technology & Electronics | 55.47× | ||
| 03 | Catwoman (film) | Movies & TV | 51.60× | ||
| 04 | Major League Gaming | Sports | 40.56× | ||
| 05 | Counter-Strike: Global Offensive | Games | 38.87× | ||
| 06 | The Lobster | Movies & TV | 36.72× | ||
| 07 | Multiplayer online battle arena | Games | 21.45× | ||
| 08 | Micro Center | Shopping | 20.00× | ||
| 09 | Yu-Gi-Oh! Trading Card Game | Games | 14.35× | ||
| 10 | League of Legends | Games | 13.96× | ||
| 11 | Video game culture | Games | 13.82× | ||
| 12 | Quotation | Business & Career | 13.17× | ||
| 13 | Electronic sports | Sports | 12.65× | ||
| 14 | Graphics processing unit | Technology & Electronics | 12.44× | ||
| 15 | Pokémon (video game series) | Games | 11.89× | ||
| 16 | Crunchyroll | Games | 9.30× | ||
| 17 | PC game | Games | 8.50× | ||
| 18 | Pokémon | Games | 6.70× | ||
| 19 | PIZZA | Music & Radio | 6.06× | ||
| 20 | Gemini | Music & Radio | 3.00× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Risk Appetite | THRILL | 2.28× | |
| Quality Awareness | PREMIUM | 2.18× | |
| Early Adopter Mentality | POWER | 1.83× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.68× | |
| Travelling | THRILL | 0.73× | |
| Community Orientation | OPEN | 0.77× |
SK Gaming has an estimated audience of 4,818 people in United States, concentrated in California and Texas.
25.3% of SK Gaming fans are female, 74.7% are male, with an average age of 27.1 years.
SK Gaming fans show strongest brand affinity for Counter-Strike: Global Offensive (38.87×), Micro Center (20×), and Catwoman (film) (51.6×) over the country average.
SK Gaming fans in United States are most concentrated in California (reach <1K), Texas (reach <1K), and Florida (reach <1K). These three regions account for the largest share of the active audience.
Beyond SK Gaming itself, the audience over-indexes on Micro Center (20×), Catwoman (film) (51.6×), Quotation (13.17×), and Cooler Master (79.34×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for SK Gaming. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
Source: Rascasse Audience Intelligence — modeled from anonymized, multi-source behavioral signals (search, social, events), updated monthly. Data status: 09/2026.
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