Video game culture Audience in United States

Video game culture has an estimated audience of 6,266,865 people in United States. 24.8% are female, 75.2% are male, average age 34.2. Top regions: California, Texas, New York. Top brand affinities: Combat sport, Wikia, Israel, Dog breed, Home construction.
The average Video game culture fan in United States is 34.2 years old, more male, and lives primarily in California. The audience is concentrated in California, Texas, New York. Top brand affinities include Combat sport, Wikia, Israel, with strongest over-indexing on Combat sport (2.98× the country average). Demographically, the Video game culture audience skews more male with an average age of 34.2, and over-indexes on personality traits such as Early Adopter Mentality, Extroversion. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Topic
Demographics of Video game culture fans
| Metric | Value |
|---|---|
| Female | 24.8% |
| Male | 75.2% |
| Average age | 34.2 |
| Estimated audience size | 6,266,865 |
Audience persona
The typical Video game culture fan in United States is more male, around 34.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Combat sport.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 354,368 | 0.51× |
| Texas | 165,187 | 0.31× |
| New York | 149,036 | 0.43× |
| Florida | 106,330 | 0.25× |
| Illinois | 85,538 | 0.41× |
| Kentucky | 77,519 | 0.99× |
| Virginia | 67,139 | 0.44× |
| Georgia | 63,778 | 0.33× |
| Michigan | 63,750 | 0.39× |
| Washington | 60,211 | 0.48× |
| Utah | 58,761 | 1.05× |
| Tennessee | 57,187 | 0.45× |
| Louisiana | 56,427 | 0.7× |
| Pennsylvania | 54,718 | 0.26× |
| Mississippi | 54,397 | 1.05× |
| Alabama | 52,525 | 0.6× |
| Arkansas | 52,353 | 1.01× |
| Maryland | 52,279 | 0.49× |
| Ohio | 51,231 | 0.27× |
| Missouri | 50,228 | 0.5× |
| Indiana | 48,406 | 0.42× |
| North Carolina | 48,225 | 0.26× |
| Oklahoma | 47,260 | 0.68× |
| West Virginia | 44,907 | 1.54× |
| Alaska | 44,814 | 3.34× |
| New Jersey | 43,461 | 0.27× |
| South Carolina | 42,584 | 0.45× |
| Kansas | 41,479 | 0.84× |
| Idaho | 41,470 | 1.32× |
| Oregon | 41,380 | 0.58× |
| Arizona | 39,693 | 0.31× |
| Hawaii | 39,615 | 1.47× |
| Iowa | 39,378 | 0.76× |
| Montana | 39,066 | 2.25× |
| South Dakota | 38,560 | 2.66× |
| Colorado | 38,209 | 0.39× |
| Wisconsin | 38,046 | 0.4× |
| North Dakota | 37,545 | 2.92× |
| New Hampshire | 37,002 | 1.5× |
| Minnesota | 36,826 | 0.41× |
| Massachusetts | 36,448 | 0.3× |
| Wyoming | 36,327 | 3.91× |
| Nebraska | 36,233 | 1.15× |
| Connecticut | 36,178 | 0.58× |
| New Mexico | 36,044 | 1.15× |
| Nevada | 35,927 | 0.59× |
| Rhode Island | 35,730 | 1.79× |
| Maine | 35,708 | 1.59× |
| Vermont | 35,142 | 3.19× |
| Delaware | 31,997 | 1.85× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Combat sport | 2.98× | Sports |
| Wikia | 5.32× | Internet & Social Media |
| Israel | 3.02× | Travel & Leisure |
| Dog breed | 1.65× | Pets & Animals |
| Home construction | 1.89× | Home & Garden |
| Jeep Grand Cherokee (WJ) | 8.09× | Cars & Mobility |
| Pot roast | 9.84× | Food & Beverages |
| Nationality | 2.11× | Politics & Society |
| Jezebel (film) | 6.49× | Movies & TV |
| Urban Outfitters | 1.76× | Shopping |
| Home staging | 4.75× | Home & Garden |
| Captain America (1990 film) | 3.77× | Movies & TV |
| Berenstain Bears | 6.6× | Literature |
| Grammarly | 3.78× | Business & Career |
| Bank account | 1.99× | Business & Career |
| nbc chicago | 3.91× | Movies & TV |
| Google Photos | 1.66× | Technology & Electronics |
| Hog Hunting | 2.25× | Sports |
| Nebraska Cornhuskers football | 2.3× | Sports |
| Gordita | 6.78× | Food & Beverages |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Early Adopter Mentality | POWER | 2.07 |
| Extroversion | THRILL | 1.78 |
| LGBTQ+ Identity | OPEN | 1.71 |
| Patriotism | CONSERVATISM | 1.36 |
| Social Media Usage | JOY | 1.34 |
| Risk Appetite | THRILL | 1.31 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 19.4% |
| India | 9.6% |
| Mexico | 6.3% |
See Video game culture audiences in other countries
More Games audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
Frequently asked questions
How many fans does Video game culture have in United States?
Video game culture has an estimated audience of 6,266,865 people in United States, concentrated in California and Texas.
What is the gender split and age of Video game culture fans?
24.8% of Video game culture fans are female, 75.2% are male, with an average age of 34.2 years.
Which brands do Video game culture fans like most?
Video game culture fans show strongest brand affinity for Combat sport (2.98×), Wikia (5.32×), and Israel (3.02×) over the country average.
Where do Video game culture fans live in United States?
Video game culture fans in United States are most concentrated in California (reach 354,368), Texas (reach 165,187), and New York (reach 149,036). These three regions account for the largest share of the active audience.
What other brands do Video game culture fans also like?
Beyond Video game culture itself, the audience over-indexes on Wikia (5.32×), Israel (3.02×), Dog breed (1.65×), and Home construction (1.89×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Video game culture. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.