Rascasse Audience Intelligence

Video game culture Audience in Germany

A data profile of the people who buy, follow and care about Video game culture in Germany — modelled from more than twelve digital signal sources. Video game culture has an estimated audience of 690,462 people in Germany.

The average Video game culture fan in Germany is 34.7 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Instant Gaming, Hertz, Counter-Strike: Global Offensive, with strongest over-indexing on Instant Gaming (7.78× the country average).

Demographically, the Video game culture audience skews more male with an average age of 34.7, and over-indexes on personality traits such as Patriotism, Spirituality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Video game culture fan in Germany is more male, around 34.7 years old, with strong Patriotism tendencies and a notable affinity for Instant Gaming.

Category: Games · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Video game culture profile in Germany.

Audience size
690K
in Germany
Gender
18.5%
81.5% male
Age
34.7
average years
Country rank
#8954
Topic in Germany
Fig. 01

Search interest · 12-month trend

-28%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Video game culture fans

18.5% are female, 81.5% are male, average age 34.7.

Fig. 02

Gender split

18.5%
Female
81.5%
Male
Demographic split for Video game culture audience in Germany
MetricValue
Female18.5%
Male81.5%
Average age34.7
Estimated audience size690,462
Fig. 03

Age distribution

Ø 34.7
average years
Age distribution of the Video game culture audience in Germany
Age bracketShare%
16-1926%
20-2928%
30-3921%
40-4913%
50+12%
Fig. 04

Worldwide distribution

2.1%

of the worldwide Video game culture audience comes from Germany.

Worldwide audience distribution share by country for Video game culture
CountryShare
United States19.4%
India9.6%
Mexico6.3%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Video game culture audience in Germany is strongest.

Fig. 05

Top regions by affinity

Video game culture fans by region: top regions in Germany
#RegionReachAffinity×
01Hamburg~20K1.20×
02Schleswig-Holstein~30K1.12×
03Rheinland-Pfalz~40K1.07×
04Thüringen~20K1.03×
05Sachsen~30K1.02×
06Sachsen-Anhalt~20K1.02×
07Mecklenburg-Vorpommern~10K1.02×
08Berlin~30K1.01×
09Brandenburg~20K1.01×
10Saarland~9K1.00×
11Bremen~6K1.00×
12Niedersachsen~60K0.93×
13Bayern~100K0.91×
14Hessen~50K0.91×
15Baden-Württemberg~80K0.88×
16Nordrhein-Westfalen~100K0.82×
Fig. 06

Affinity by region

Affinity by region — Video game culture, Germany
0.82×1.00×1.20×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Video game culture audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Video game culture audience
#·InterestCategoryAffinity×
01HertzCars & Mobility11.49×
02Google TrendsInternet & Social Media10.14×
03Video game industryGames8.37×
04Instant GamingGames7.78×
05Chicago Fire (TV series)Movies & TV7.35×
06Mel GibsonMovies & TV7.00×
07South ParkMovies & TV5.70×
08Internet Movie DatabaseMovies & TV5.58×
09Counter-Strike: Global OffensiveGames5.50×
10The Legend of ZeldaGames5.48×
11Final FantasyGames5.18×
12FIFA (video game series)Games4.69×
13Electronic sportsSports4.45×
14FortniteGames3.34×
15World of WarcraftGames3.27×
16EA Sports FCGames3.12×
17Role-playing gamesGames2.95×
18SteamGames2.64×
19RedditInternet & Social Media2.57×
20TransfermarktSports2.42×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Video game culture audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Video game culture audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM1.67×
SpiritualityBALANCE1.58×
Early Adopter MentalityPOWER1.55×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Video game culture audience · Rather not
TraitClusterDeviationScore
Price SensitivityPREMIUM0.45×
Design AffinityPREMIUM0.49×
CreativityOPEN0.57×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Video game culture have in Germany?

Video game culture has an estimated audience of 690,462 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Video game culture fans?

18.5% of Video game culture fans are female, 81.5% are male, with an average age of 34.7 years.

03

Which brands do Video game culture fans like most?

Video game culture fans show strongest brand affinity for Instant Gaming (7.78×), Hertz (11.49×), and Counter-Strike: Global Offensive (5.5×) over the country average.

04

Where do Video game culture fans live in Germany?

Video game culture fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~100K), and Baden-Württemberg (reach ~80K). These three regions account for the largest share of the active audience.

05

What other brands do Video game culture fans also like?

Beyond Video game culture itself, the audience over-indexes on Hertz (11.49×), Counter-Strike: Global Offensive (5.5×), Mel Gibson (7×), and FIFA (video game series) (4.69×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Video game culture. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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