Video game culture Audience in Germany

Video game culture logo

Video game culture has an estimated audience of 690,462 people in Germany. 18.5% are female, 81.5% are male, average age 34.7. Top regions: Bayern, Nordrhein-Westfalen, Baden-Württemberg. Top brand affinities: Home construction, Progressive rock, Unique Gifts, Jeremy Meeks, KLIX (AM).

The average Video game culture fan in Germany is 34.7 years old, more male, and lives primarily in Bayern. The audience is concentrated in Bayern, Nordrhein-Westfalen, Baden-Württemberg. Top brand affinities include Home construction, Progressive rock, Unique Gifts, with strongest over-indexing on Home construction (3.02× the country average). Demographically, the Video game culture audience skews more male with an average age of 34.7, and over-indexes on personality traits such as Early Adopter Mentality, Spirituality. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

Category: Games · Type: Topic

Demographics of Video game culture fans

Demographic split for Video game culture audience in Germany
MetricValue
Female18.5%
Male81.5%
Average age34.7
Estimated audience size690,462

Audience persona

The typical Video game culture fan in Germany is more male, around 34.7 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Home construction.

Top regions in Germany

Top regions ranked by reach for Video game culture in Germany
RegionReachAffinity
Bayern87,4640.79×
Nordrhein-Westfalen50,7060.34×
Baden-Württemberg49,1110.52×
Niedersachsen48,0790.72×
Rheinland-Pfalz45,1981.31×
Schleswig-Holstein37,9571.53×
Sachsen37,0051.09×
Hessen33,3800.63×
Berlin32,9731.07×
Hamburg28,2461.81×
Thüringen27,5101.56×
Sachsen-Anhalt26,7181.49×
Brandenburg24,7631.16×
Mecklenburg-Vorpommern18,7991.43×
Saarland9,3441.1×
Bremen4,5850.78×

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for Video game culture audience
BrandAffinityCategory
Home construction3.02×Home & Garden
Progressive rock3.1×Music & Radio
Unique Gifts2.18×Shopping
Jeremy Meeks14.36×Fashion & Accessoires
KLIX (AM)3.61×Music & Radio
Birthday Gifts2.13×Kids & Family
Combat sport1.7×Sports
Stradivarius1.97×Shopping
Haberler1.53×News
3D printing2.37×Technology & Electronics
JDSU3.5×Business & Career
Grinch2.42×Movies & TV
Urban Outfitters1.57×Shopping
Cosenza Calcio14.48×Sports
Hypertext2.54×Technology & Electronics
Golem2.77×Technology & Electronics
Keeper (password manager)3.63×Technology & Electronics
Buying a House5.09×Home & Garden
Graham Greene (actor)3.2×
Corona (band)1.97×Music & Radio

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by Video game culture audience
TraitClusterScore
Early Adopter MentalityPOWER1.72
SpiritualityBALANCE1.58
PatriotismCONSERVATISM1.57
Pet OwnershipJOY1.33
Sports ActivityPOWER1.28
Social Media UsageJOY1.24

Worldwide distribution

Worldwide audience distribution share by country for Video game culture
CountryShare
United States19.4%
India9.6%
Mexico6.3%

See Video game culture audiences in other countries

More Games audiences in Germany

Frequently asked questions

How many fans does Video game culture have in Germany?

Video game culture has an estimated audience of 690,462 people in Germany, concentrated in Bayern and Nordrhein-Westfalen.

What is the gender split and age of Video game culture fans?

18.5% of Video game culture fans are female, 81.5% are male, with an average age of 34.7 years.

Which brands do Video game culture fans like most?

Video game culture fans show strongest brand affinity for Home construction (3.02×), Progressive rock (3.1×), and Unique Gifts (2.18×) over the country average.

Where do Video game culture fans live in Germany?

Video game culture fans in Germany are most concentrated in Bayern (reach 87,464), Nordrhein-Westfalen (reach 50,706), and Baden-Württemberg (reach 49,111). These three regions account for the largest share of the active audience.

What other brands do Video game culture fans also like?

Beyond Video game culture itself, the audience over-indexes on Progressive rock (3.1×), Unique Gifts (2.18×), Jeremy Meeks (14.36×), and KLIX (AM) (3.61×) compared to the Germany average.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Video game culture. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.