A data profile of the people who buy, follow and care about Video game culture in Germany — modelled from more than twelve digital signal sources. Video game culture has an estimated audience of 690,462 people in Germany.
The average Video game culture fan in Germany is 34.7 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.
Top brand affinities include Instant Gaming, Hertz, Counter-Strike: Global Offensive, with strongest over-indexing on Instant Gaming (7.78× the country average).
Demographically, the Video game culture audience skews more male with an average age of 34.7, and over-indexes on personality traits such as Patriotism, Spirituality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Video game culture fan in Germany is more male, around 34.7 years old, with strong Patriotism tendencies and a notable affinity for Instant Gaming.
The key figures that characterise the Video game culture profile in Germany.
18.5% are female, 81.5% are male, average age 34.7.
| Metric | Value |
|---|---|
| Female | 18.5% |
| Male | 81.5% |
| Average age | 34.7 |
| Estimated audience size | 690,462 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 26% | |
| 20-29 | 28% | |
| 30-39 | 21% | |
| 40-49 | 13% | |
| 50+ | 12% |
of the worldwide Video game culture audience comes from Germany.
| Country | Share |
|---|---|
| United States | 19.4% |
| India | 9.6% |
| Mexico | 6.3% |
Where the Video game culture audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Hamburg | ~20K | 1.20× | |
| 02 | Schleswig-Holstein | ~30K | 1.12× | |
| 03 | Rheinland-Pfalz | ~40K | 1.07× | |
| 04 | Thüringen | ~20K | 1.03× | |
| 05 | Sachsen | ~30K | 1.02× | |
| 06 | Sachsen-Anhalt | ~20K | 1.02× | |
| 07 | Mecklenburg-Vorpommern | ~10K | 1.02× | |
| 08 | Berlin | ~30K | 1.01× | |
| 09 | Brandenburg | ~20K | 1.01× | |
| 10 | Saarland | ~9K | 1.00× | |
| 11 | Bremen | ~6K | 1.00× | |
| 12 | Niedersachsen | ~60K | 0.93× | |
| 13 | Bayern | ~100K | 0.91× | |
| 14 | Hessen | ~50K | 0.91× | |
| 15 | Baden-Württemberg | ~80K | 0.88× | |
| 16 | Nordrhein-Westfalen | ~100K | 0.82× |
The strongest cross-interests of the Video game culture audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Hertz | Cars & Mobility | 11.49× | ||
| 02 | Google Trends | Internet & Social Media | 10.14× | ||
| 03 | Video game industry | Games | 8.37× | ||
| 04 | Instant Gaming | Games | 7.78× | ||
| 05 | Chicago Fire (TV series) | Movies & TV | 7.35× | ||
| 06 | Mel Gibson | Movies & TV | 7.00× | ||
| 07 | South Park | Movies & TV | 5.70× | ||
| 08 | Internet Movie Database | Movies & TV | 5.58× | ||
| 09 | Counter-Strike: Global Offensive | Games | 5.50× | ||
| 10 | The Legend of Zelda | Games | 5.48× | ||
| 11 | Final Fantasy | Games | 5.18× | ||
| 12 | FIFA (video game series) | Games | 4.69× | ||
| 13 | Electronic sports | Sports | 4.45× | ||
| 14 | Fortnite | Games | 3.34× | ||
| 15 | World of Warcraft | Games | 3.27× | ||
| 16 | EA Sports FC | Games | 3.12× | ||
| 17 | Role-playing games | Games | 2.95× | ||
| 18 | Steam | Games | 2.64× | ||
| 19 | Internet & Social Media | 2.57× | |||
| 20 | Transfermarkt | Sports | 2.42× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.67× | |
| Spirituality | BALANCE | 1.58× | |
| Early Adopter Mentality | POWER | 1.55× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.45× | |
| Design Affinity | PREMIUM | 0.49× | |
| Creativity | OPEN | 0.57× |
Video game culture has an estimated audience of 690,462 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.
18.5% of Video game culture fans are female, 81.5% are male, with an average age of 34.7 years.
Video game culture fans show strongest brand affinity for Instant Gaming (7.78×), Hertz (11.49×), and Counter-Strike: Global Offensive (5.5×) over the country average.
Video game culture fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~100K), and Baden-Württemberg (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Video game culture itself, the audience over-indexes on Hertz (11.49×), Counter-Strike: Global Offensive (5.5×), Mel Gibson (7×), and FIFA (video game series) (4.69×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Video game culture. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.