Sound reinforcement system Audience in United States

Sound reinforcement system has an estimated audience of 2,596,937 people in United States. 26.0% are female, 74.0% are male, average age 40.5. Top brand affinities: Autism Awareness, Diabetes mellitus awareness, Resident Advisor, Microblogging, Singer-songwriter.
Top brand affinities include Autism Awareness, Diabetes mellitus awareness, Resident Advisor, with strongest over-indexing on Autism Awareness (19.03× the country average). Demographically, the Sound reinforcement system audience skews more male with an average age of 40.5, and over-indexes on personality traits such as LGBTQ+ Identity, Early Adopter Mentality.
Category: Technology & Electronics · Type: Topic
Demographics of Sound reinforcement system fans
| Metric | Value |
|---|---|
| Female | 26.0% |
| Male | 74.0% |
| Average age | 40.5 |
| Estimated audience size | 2,596,937 |
Audience persona
The typical Sound reinforcement system fan in United States is more male, around 40.5 years old, with strong LGBTQ+ Identity tendencies and a notable affinity for Autism Awareness.
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Autism Awareness | 19.03× | Health |
| Diabetes mellitus awareness | 12.48× | Health |
| Resident Advisor | 38.1× | Music & Radio |
| Microblogging | 12.67× | Technology & Electronics |
| Singer-songwriter | 5.51× | Music & Radio |
| Income tax | 13.19× | Business & Career |
| Digital audio workstation | 12.77× | Technology & Electronics |
| CD player | 20.11× | Technology & Electronics |
| Toyota Supra | 12.12× | Cars & Mobility |
| Turntablism | 12.36× | Music & Radio |
| Charles, Prince of Wales | 18.87× | Politics & Society |
| Rick and Morty | 5.24× | Movies & TV |
| Reverb.com | 14.47× | Shopping |
| Dungeons & Dragons | 7.75× | Games |
| High-end audio | 10.76× | Technology & Electronics |
| Superman | 1.52× | Movies & TV |
| Native Instruments | 10.16× | Technology & Electronics |
| Cyberpunk 2077 | 9.89× | Games |
| Violin | 3.65× | Music & Radio |
| Audio-Technica | 13.31× | Technology & Electronics |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| LGBTQ+ Identity | OPEN | 1.82 |
| Early Adopter Mentality | POWER | 1.72 |
| Extroversion | THRILL | 1.65 |
| Luxury Orientation | PREMIUM | 1.46 |
| Tradition | CONSERVATISM | 1.37 |
| Risk Appetite | THRILL | 1.36 |
Worldwide distribution
| Country | Share |
|---|---|
| United States | 31.5% |
| Brazil | 9.8% |
| France | 5.5% |
See Sound reinforcement system audiences in other countries
- Sound reinforcement system — Germany
- Sound reinforcement system — United Kingdom
- Sound reinforcement system — France
- Sound reinforcement system — Italy
- Sound reinforcement system — Spain
- Sound reinforcement system — Brazil
- Sound reinforcement system — Japan
- Sound reinforcement system — South Korea
- Sound reinforcement system — India
More Technology & Electronics audiences in United States
- Food and drink (182,612,063)
- Music (181,108,961)
- Shopping and fashion (177,150,005)
- Sports and outdoors (173,827,889)
- Sports (173,190,295)
How to read this data
Audience size is the estimated number of people in United States who actively search for Sound reinforcement system. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.