A data profile of the people who buy, follow and care about Summoner (video game) in United States — modelled from more than twelve digital signal sources. Summoner (video game) has an estimated audience of 289,781 people in United States.
The average Summoner (video game) fan in United States is 22.2 years old, more female, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Young's, World Chess Championship, Group buying, with strongest over-indexing on Young's (219.36× the country average).
Demographically, the Summoner (video game) audience skews more female with an average age of 22.2, and over-indexes on personality traits such as Patriotism, Social Media Usage.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Summoner (video game) fan in United States is more female, around 22.2 years old, with strong Patriotism tendencies and a notable affinity for Young's.
The key figures that characterise the Summoner (video game) profile in United States.
55.2% are female, 44.8% are male, average age 22.2.
| Metric | Value |
|---|---|
| Female | 55.2% |
| Male | 44.8% |
| Average age | 22.2 |
| Estimated audience size | 289,781 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 79% | |
| 20-29 | 13% | |
| 30-39 | 5% | |
| 40-49 | 3% | |
| 50+ | 0% |
Where the Summoner (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~7K | 1.24× | |
| 02 | Oregon | ~4K | 1.19× | |
| 03 | Alaska | <1K | 1.14× | |
| 04 | Oklahoma | ~4K | 1.12× | |
| 05 | Idaho | ~2K | 1.11× | |
| 06 | Montana | <1K | 1.10× | |
| 07 | Utah | ~3K | 1.09× | |
| 08 | Vermont | <1K | 1.06× | |
| 09 | Missouri | ~5K | 1.05× | |
| 10 | Alabama | ~4K | 1.05× | |
| 11 | Kentucky | ~4K | 1.04× | |
| 12 | Arkansas | ~2K | 1.03× | |
| 13 | North Dakota | <1K | 1.03× | |
| 14 | New Hampshire | ~1K | 1.02× | |
| 15 | Tennessee | ~6K | 1.01× | |
| 16 | Louisiana | ~4K | 1.01× | |
| 17 | Kansas | ~2K | 1.01× | |
| 18 | South Dakota | <1K | 1.01× | |
| 19 | California | ~30K | 1.00× | |
| 20 | Arizona | ~6K | 1.00× | |
| 21 | Maine | ~1K | 1.00× | |
| 22 | Iowa | ~2K | 0.99× | |
| 23 | West Virginia | ~1K | 0.99× | |
| 24 | Indiana | ~5K | 0.98× | |
| 25 | Nevada | ~3K | 0.98× | |
| 26 | Nebraska | ~1K | 0.98× | |
| 27 | Michigan | ~7K | 0.97× | |
| 28 | Virginia | ~7K | 0.97× | |
| 29 | South Carolina | ~4K | 0.97× | |
| 30 | Wisconsin | ~4K | 0.97× | |
| 31 | Ohio | ~9K | 0.96× | |
| 32 | North Carolina | ~8K | 0.95× | |
| 33 | Mississippi | ~2K | 0.95× | |
| 34 | Hawaii | ~1K | 0.95× | |
| 35 | Pennsylvania | ~9K | 0.94× | |
| 36 | Maryland | ~5K | 0.94× | |
| 37 | Delaware | <1K | 0.94× | |
| 38 | Texas | ~20K | 0.93× | |
| 39 | Florida | ~20K | 0.93× | |
| 40 | Minnesota | ~4K | 0.93× | |
| 41 | Rhode Island | <1K | 0.93× | |
| 42 | Georgia | ~8K | 0.92× | |
| 43 | Massachusetts | ~5K | 0.92× | |
| 44 | New Mexico | ~1K | 0.92× | |
| 45 | Illinois | ~9K | 0.91× | |
| 46 | Colorado | ~4K | 0.91× | |
| 47 | Connecticut | ~3K | 0.89× | |
| 48 | Washington, District of Columbia | <1K | 0.89× | |
| 49 | New Jersey | ~6K | 0.87× | |
| 50 | New York | ~10K | 0.84× |
The strongest cross-interests of the Summoner (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Young's | Food & Beverages | 219.36× | ||
| 02 | Euphonium | Music & Radio | 66.72× | ||
| 03 | World Chess Championship | Sports | 55.49× | ||
| 04 | Troye Sivan | Music & Radio | 37.38× | ||
| 05 | MapleStory | Games | 24.41× | ||
| 06 | Group buying | Shopping | 20.00× | ||
| 07 | Michael Schumacher | Sports | 20.00× | ||
| 08 | Circuit de Spa-Francorchamps | Sports | 20.00× | ||
| 09 | Magnus Carlsen | Sports | 19.18× | ||
| 10 | ArtStation | Arts & Culture | 18.98× | ||
| 11 | Chess.com | Sports | 14.27× | ||
| 12 | Coldwell Banker | Home & Garden | 12.03× | ||
| 13 | quora | Internet & Social Media | 9.16× | ||
| 14 | Final Fantasy | Games | 8.49× | ||
| 15 | Rick and Morty | Movies & TV | 4.28× | ||
| 16 | Strategy games | Games | 4.20× | ||
| 17 | Twitch | Games | 3.72× | ||
| 18 | Puzzle video games | Games | 3.37× | ||
| 19 | Planet Fitness | Sports | 2.43× | ||
| 20 | Subway | Food & Beverages | 2.17× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.31× | |
| Social Media Usage | JOY | 1.36× | |
| Tradition | CONSERVATISM | 1.33× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Extroversion | THRILL | 0.81× | |
| Design Affinity | PREMIUM | 0.83× | |
| Healthy Lifestyle | BALANCE | 0.90× |
Summoner (video game) has an estimated audience of 289,781 people in United States, concentrated in California and Texas.
55.2% of Summoner (video game) fans are female, 44.8% are male, with an average age of 22.2 years.
Summoner (video game) fans show strongest brand affinity for Young's (219.36×), World Chess Championship (55.49×), and Group buying (20×) over the country average.
Summoner (video game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Summoner (video game) itself, the audience over-indexes on World Chess Championship (55.49×), Group buying (20×), Troye Sivan (37.38×), and Euphonium (66.72×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Summoner (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.