Rascasse Audience Intelligence

Summoner (video game) Audience in United States

A data profile of the people who buy, follow and care about Summoner (video game) in United States — modelled from more than twelve digital signal sources. Summoner (video game) has an estimated audience of 289,781 people in United States.

The average Summoner (video game) fan in United States is 22.2 years old, more female, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Young's, World Chess Championship, Group buying, with strongest over-indexing on Young's (219.36× the country average).

Demographically, the Summoner (video game) audience skews more female with an average age of 22.2, and over-indexes on personality traits such as Patriotism, Social Media Usage.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Summoner (video game) fan in United States is more female, around 22.2 years old, with strong Patriotism tendencies and a notable affinity for Young's.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Summoner (video game) profile in United States.

Audience size
290K
in United States
Gender
55.2%
44.8% male
Age
22.2
average years
Country rank
#49229
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+18%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Summoner (video game) fans

55.2% are female, 44.8% are male, average age 22.2.

Fig. 02

Gender split

55.2%
Female
44.8%
Male
Demographic split for Summoner (video game) audience in United States
MetricValue
Female55.2%
Male44.8%
Average age22.2
Estimated audience size289,781
Fig. 03

Age distribution

Ø 22.2
average years
Age distribution of the Summoner (video game) audience in United States
Age bracketShare%
16-1979%
20-2913%
30-395%
40-493%
50+0%
Fig. 04

Worldwide distribution

42.0%

of the worldwide Summoner (video game) audience comes from United States.

Worldwide audience distribution share by country for Summoner (video game)
CountryShare
United States42.0%
Germany15.7%
Brazil15.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Summoner (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Summoner (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Washington~7K1.24×
02Oregon~4K1.19×
03Alaska<1K1.14×
04Oklahoma~4K1.12×
05Idaho~2K1.11×
06Montana<1K1.10×
07Utah~3K1.09×
08Vermont<1K1.06×
09Missouri~5K1.05×
10Alabama~4K1.05×
11Kentucky~4K1.04×
12Arkansas~2K1.03×
13North Dakota<1K1.03×
14New Hampshire~1K1.02×
15Tennessee~6K1.01×
16Louisiana~4K1.01×
17Kansas~2K1.01×
18South Dakota<1K1.01×
19California~30K1.00×
20Arizona~6K1.00×
21Maine~1K1.00×
22Iowa~2K0.99×
23West Virginia~1K0.99×
24Indiana~5K0.98×
25Nevada~3K0.98×
26Nebraska~1K0.98×
27Michigan~7K0.97×
28Virginia~7K0.97×
29South Carolina~4K0.97×
30Wisconsin~4K0.97×
31Ohio~9K0.96×
32North Carolina~8K0.95×
33Mississippi~2K0.95×
34Hawaii~1K0.95×
35Pennsylvania~9K0.94×
36Maryland~5K0.94×
37Delaware<1K0.94×
38Texas~20K0.93×
39Florida~20K0.93×
40Minnesota~4K0.93×
41Rhode Island<1K0.93×
42Georgia~8K0.92×
43Massachusetts~5K0.92×
44New Mexico~1K0.92×
45Illinois~9K0.91×
46Colorado~4K0.91×
47Connecticut~3K0.89×
48Washington, District of Columbia<1K0.89×
49New Jersey~6K0.87×
50New York~10K0.84×
Fig. 06

Affinity by region

Affinity by region — Summoner (video game), United States
0.84×1.00×1.24×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Summoner (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Summoner (video game) audience
#·InterestCategoryAffinity×
01Young'sFood & Beverages219.36×
02EuphoniumMusic & Radio66.72×
03World Chess ChampionshipSports55.49×
04Troye SivanMusic & Radio37.38×
05MapleStoryGames24.41×
06Group buyingShopping20.00×
07Michael SchumacherSports20.00×
08Circuit de Spa-FrancorchampsSports20.00×
09Magnus CarlsenSports19.18×
10ArtStationArts & Culture18.98×
11Chess.comSports14.27×
12Coldwell BankerHome & Garden12.03×
13quoraInternet & Social Media9.16×
14Final FantasyGames8.49×
15Rick and MortyMovies & TV4.28×
16Strategy gamesGames4.20×
17TwitchGames3.72×
18Puzzle video gamesGames3.37×
19Planet FitnessSports2.43×
20SubwayFood & Beverages2.17×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Summoner (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Summoner (video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.31×
Social Media UsageJOY1.36×
TraditionCONSERVATISM1.33×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Summoner (video game) audience · Rather not
TraitClusterDeviationScore
ExtroversionTHRILL0.81×
Design AffinityPREMIUM0.83×
Healthy LifestyleBALANCE0.90×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Summoner (video game) have in United States?

Summoner (video game) has an estimated audience of 289,781 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Summoner (video game) fans?

55.2% of Summoner (video game) fans are female, 44.8% are male, with an average age of 22.2 years.

03

Which brands do Summoner (video game) fans like most?

Summoner (video game) fans show strongest brand affinity for Young's (219.36×), World Chess Championship (55.49×), and Group buying (20×) over the country average.

04

Where do Summoner (video game) fans live in United States?

Summoner (video game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Summoner (video game) fans also like?

Beyond Summoner (video game) itself, the audience over-indexes on World Chess Championship (55.49×), Group buying (20×), Troye Sivan (37.38×), and Euphonium (66.72×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Summoner (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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