Zumba Fitness (video game) Audience in United States

Zumba Fitness (video game) has an estimated audience of 433,062 people in United States. 80.4% are female, 19.6% are male, average age 33.9. Top regions: California, Texas, Florida. Top brand affinities: Keene, New Hampshire, Product design, Mathcore, Bank account, Google Home.
The average Zumba Fitness (video game) fan in United States is 33.9 years old, more female, and lives primarily in California. The audience is concentrated in California, Texas, Florida. Top brand affinities include Keene, New Hampshire, Product design, Mathcore, with strongest over-indexing on Keene, New Hampshire (675× the country average). Demographically, the Zumba Fitness (video game) audience skews more female with an average age of 33.9, and over-indexes on personality traits such as Healthy Lifestyle, Sports Activity. Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
Category: Games · Type: Video / Board Game
Demographics of Zumba Fitness (video game) fans
| Metric | Value |
|---|---|
| Female | 80.4% |
| Male | 19.6% |
| Average age | 33.9 |
| Estimated audience size | 433,062 |
Audience persona
The typical Zumba Fitness (video game) fan in United States is more female, around 33.9 years old, with strong Healthy Lifestyle tendencies and a notable affinity for Keene, New Hampshire.
Top regions in United States
| Region | Reach | Affinity |
|---|---|---|
| California | 83,628 | 1.76× |
| Texas | 78,101 | 2.1× |
| Florida | 39,660 | 1.35× |
| New York | 23,278 | 0.96× |
| Illinois | 17,894 | 1.24× |
| New Jersey | 13,052 | 1.19× |
| Georgia | 12,278 | 0.92× |
| North Carolina | 11,512 | 0.88× |
| Washington | 11,486 | 1.32× |
| Pennsylvania | 9,129 | 0.63× |
| Arizona | 8,934 | 1.01× |
| Massachusetts | 8,204 | 0.96× |
| Ohio | 7,767 | 0.58× |
| Maryland | 7,492 | 1.01× |
| Virginia | 7,418 | 0.7× |
| Michigan | 7,364 | 0.65× |
| Tennessee | 5,780 | 0.67× |
| Colorado | 5,569 | 0.82× |
| Indiana | 5,458 | 0.69× |
| Nevada | 4,957 | 1.18× |
| Oregon | 4,666 | 0.94× |
| Connecticut | 4,527 | 1.04× |
| South Carolina | 4,372 | 0.67× |
| Wisconsin | 4,273 | 0.66× |
| New Mexico | 3,701 | 1.7× |
| Oklahoma | 3,639 | 0.76× |
| Utah | 3,620 | 0.93× |
| Missouri | 3,610 | 0.52× |
| Minnesota | 3,599 | 0.58× |
| Alabama | 3,322 | 0.55× |
| Kentucky | 2,985 | 0.55× |
| Kansas | 2,928 | 0.86× |
| Louisiana | 2,793 | 0.5× |
| Arkansas | 2,326 | 0.65× |
| Mississippi | 2,269 | 0.64× |
| Hawaii | 2,034 | 1.09× |
| Iowa | 1,769 | 0.5× |
| Idaho | 1,730 | 0.8× |
| West Virginia | 1,729 | 0.86× |
| Alaska | 1,725 | 1.86× |
| Montana | 1,504 | 1.25× |
| South Dakota | 1,485 | 1.48× |
| North Dakota | 1,446 | 1.62× |
| New Hampshire | 1,425 | 0.83× |
| Wyoming | 1,399 | 2.18× |
| Nebraska | 1,395 | 0.64× |
| Rhode Island | 1,376 | 1× |
| Maine | 1,375 | 0.89× |
| Vermont | 1,353 | 1.78× |
| Washington, District of Columbia | 1,334 | 1.03× |
Top brand affinities
Brands and entities this audience over-indexes on, vs. the country average.
| Brand | Affinity | Category |
|---|---|---|
| Keene, New Hampshire | 675× | Travel & Leisure |
| Product design | 4.31× | Business & Career |
| Mathcore | 17.5× | Music & Radio |
| Bank account | 4.59× | Business & Career |
| Google Home | 11.65× | Technology & Electronics |
| Julius Caesar (play) | 10.71× | |
| Natural rubber | 3.2× | Cars & Mobility |
| Nationality | 2.87× | Politics & Society |
| The Historian | 16.48× | Literature |
| Kingdom of Judah | 6.97× | Politics & Society |
| Regional styles of Mexican music | 2.16× | Music & Radio |
| Eurail | 16.57× | Cars & Mobility |
| Panama | 2.78× | Travel & Leisure |
| Historic site | 3.15× | Arts & Culture |
| Mothercare | 2.23× | Kids & Family |
| Stamp collecting | 3.24× | Home & Garden |
| JDSU | 2.05× | Business & Career |
| Goop | 3.5× | Internet & Social Media |
| Kendra Scott | 1.89× | Fashion & Accessoires |
| Parral, Chihuahua | 9.01× | Travel & Leisure |
Psychographic profile
Top six personality traits over-indexed by this audience (1.0 = country average).
| Trait | Cluster | Score |
|---|---|---|
| Healthy Lifestyle | BALANCE | 1.87 |
| Sports Activity | POWER | 1.82 |
| Luxury Orientation | PREMIUM | 1.78 |
| Design Affinity | PREMIUM | 1.68 |
| DIY Mentality | THRILL | 1.39 |
| Mindfulness | BALANCE | 1.35 |
Worldwide distribution
| Country | Share |
|---|---|
| Italy | 34.7% |
| United States | 21.0% |
| India | 5.7% |
See Zumba Fitness (video game) audiences in other countries
- Zumba Fitness (video game) — Germany
- Zumba Fitness (video game) — United Kingdom
- Zumba Fitness (video game) — France
- Zumba Fitness (video game) — Italy
- Zumba Fitness (video game) — Spain
- Zumba Fitness (video game) — Brazil
- Zumba Fitness (video game) — Japan
- Zumba Fitness (video game) — South Korea
- Zumba Fitness (video game) — India
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Frequently asked questions
How many fans does Zumba Fitness (video game) have in United States?
Zumba Fitness (video game) has an estimated audience of 433,062 people in United States, concentrated in California and Texas.
What is the gender split and age of Zumba Fitness (video game) fans?
80.4% of Zumba Fitness (video game) fans are female, 19.6% are male, with an average age of 33.9 years.
Which brands do Zumba Fitness (video game) fans like most?
Zumba Fitness (video game) fans show strongest brand affinity for Keene, New Hampshire (675×), Product design (4.31×), and Mathcore (17.5×) over the country average.
Where do Zumba Fitness (video game) fans live in United States?
Zumba Fitness (video game) fans in United States are most concentrated in California (reach 83,628), Texas (reach 78,101), and Florida (reach 39,660). These three regions account for the largest share of the active audience.
What other brands do Zumba Fitness (video game) fans also like?
Beyond Zumba Fitness (video game) itself, the audience over-indexes on Product design (4.31×), Mathcore (17.5×), Bank account (4.59×), and Google Home (11.65×) compared to the United States average.
How to read this data
Audience size is the estimated number of people in United States who actively search for Zumba Fitness (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
About this audience profile
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.