A data profile of the people who buy, follow and care about Zumba Fitness (video game) in United States — modelled from more than twelve digital signal sources. Zumba Fitness (video game) has an estimated audience of 433,445 people in United States.
The average Zumba Fitness (video game) fan in United States is 33.9 years old, more female, and lives primarily in Texas.
The audience is concentrated in Texas, California, Florida.
Top brand affinities include Smoothie King, Changing Habits, Sharon Osbourne, with strongest over-indexing on Smoothie King (18.64× the country average).
Demographically, the Zumba Fitness (video game) audience skews more female with an average age of 33.9, and over-indexes on personality traits such as Healthy Lifestyle, Sports Activity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Zumba Fitness (video game) fan in United States is more female, around 33.9 years old, with strong Healthy Lifestyle tendencies and a notable affinity for Smoothie King.
The key figures that characterise the Zumba Fitness (video game) profile in United States.
80.4% are female, 19.6% are male, average age 33.9.
| Metric | Value |
|---|---|
| Female | 80.4% |
| Male | 19.6% |
| Average age | 33.9 |
| Estimated audience size | 433,445 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 36% | |
| 20-29 | 18% | |
| 30-39 | 17% | |
| 40-49 | 17% | |
| 50+ | 11% |
Where the Zumba Fitness (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Texas | ~100K | 3.85× | |
| 02 | California | ~80K | 1.71× | |
| 03 | Florida | ~40K | 1.34× | |
| 04 | Illinois | ~20K | 1.24× | |
| 05 | Washington | ~10K | 1.22× | |
| 06 | New Mexico | ~3K | 1.21× | |
| 07 | New Jersey | ~10K | 1.14× | |
| 08 | Alaska | ~1K | 1.14× | |
| 09 | Vermont | <1K | 1.13× | |
| 10 | New York | ~30K | 1.12× | |
| 11 | North Dakota | <1K | 1.10× | |
| 12 | South Dakota | ~1K | 1.07× | |
| 13 | Connecticut | ~5K | 1.05× | |
| 14 | Arizona | ~9K | 1.04× | |
| 15 | Nevada | ~4K | 1.02× | |
| 16 | Hawaii | ~2K | 1.02× | |
| 17 | Montana | ~1K | 1.02× | |
| 18 | Rhode Island | ~1K | 1.01× | |
| 19 | Georgia | ~10K | 1.00× | |
| 20 | Delaware | ~1K | 0.99× | |
| 21 | Maine | ~2K | 0.98× | |
| 22 | New Hampshire | ~2K | 0.97× | |
| 23 | Washington, District of Columbia | ~1K | 0.97× | |
| 24 | Massachusetts | ~8K | 0.96× | |
| 25 | Idaho | ~2K | 0.96× | |
| 26 | West Virginia | ~2K | 0.96× | |
| 27 | Utah | ~4K | 0.95× | |
| 28 | Maryland | ~7K | 0.94× | |
| 29 | Arkansas | ~3K | 0.94× | |
| 30 | North Carolina | ~10K | 0.93× | |
| 31 | Oregon | ~5K | 0.93× | |
| 32 | Kansas | ~3K | 0.93× | |
| 33 | Nebraska | ~2K | 0.93× | |
| 34 | Mississippi | ~3K | 0.92× | |
| 35 | Oklahoma | ~4K | 0.91× | |
| 36 | Colorado | ~6K | 0.89× | |
| 37 | Indiana | ~7K | 0.88× | |
| 38 | Iowa | ~3K | 0.88× | |
| 39 | South Carolina | ~6K | 0.87× | |
| 40 | Louisiana | ~5K | 0.87× | |
| 41 | Kentucky | ~5K | 0.86× | |
| 42 | Wisconsin | ~6K | 0.85× | |
| 43 | Alabama | ~5K | 0.85× | |
| 44 | Tennessee | ~7K | 0.84× | |
| 45 | Minnesota | ~5K | 0.82× | |
| 46 | Missouri | ~6K | 0.81× | |
| 47 | Pennsylvania | ~10K | 0.80× | |
| 48 | Virginia | ~8K | 0.80× | |
| 49 | Michigan | ~9K | 0.79× | |
| 50 | Ohio | ~10K | 0.76× |
The strongest cross-interests of the Zumba Fitness (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Natural Home remedies | Health | 61.54× | ||
| 02 | Changing Habits | Health | 37.85× | ||
| 03 | Pinky and the Brain | Movies & TV | 20.00× | ||
| 04 | Super Size Me | Movies & TV | 20.00× | ||
| 05 | LCD Soundsystem | Music & Radio | 20.00× | ||
| 06 | Febreze | Home & Garden | 19.44× | ||
| 07 | Smoothie King | Food & Beverages | 18.64× | ||
| 08 | Sharon Osbourne | Movies & TV | 17.34× | ||
| 09 | Aerobics | Sports | 11.14× | ||
| 10 | Pilates | Sports | 5.33× | ||
| 11 | Tropical Smoothie Cafe | Food & Beverages | 4.37× | ||
| 12 | Primark | Shopping | 3.99× | ||
| 13 | Web server | Technology & Electronics | 3.58× | ||
| 14 | Personal trainer | Sports | 2.14× | ||
| 15 | Innovation | Business & Career | 2.12× | ||
| 16 | Spanish language | Politics & Society | 2.10× | ||
| 17 | Nostalgia | Home & Garden | 1.84× | ||
| 18 | Do it yourself (DIY) | Home & Garden | 1.69× | ||
| 19 | Taylor Swift | Music & Radio | 1.65× | ||
| 20 | Personal care | Health | 1.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Healthy Lifestyle | BALANCE | 1.65× | |
| Sports Activity | POWER | 1.62× | |
| Design Affinity | PREMIUM | 1.39× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Social Media Usage | JOY | 0.84× | |
| Convenience Orientation | PREMIUM | 0.85× | |
| Individualism | JOY | 0.89× |
Zumba Fitness (video game) has an estimated audience of 433,445 people in United States, concentrated in Texas and California.
80.4% of Zumba Fitness (video game) fans are female, 19.6% are male, with an average age of 33.9 years.
Zumba Fitness (video game) fans show strongest brand affinity for Smoothie King (18.64×), Changing Habits (37.85×), and Sharon Osbourne (17.34×) over the country average.
Zumba Fitness (video game) fans in United States are most concentrated in Texas (reach ~100K), California (reach ~80K), and Florida (reach ~40K). These three regions account for the largest share of the active audience.
Beyond Zumba Fitness (video game) itself, the audience over-indexes on Changing Habits (37.85×), Sharon Osbourne (17.34×), Aerobics (11.14×), and Febreze (19.44×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Zumba Fitness (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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