Rascasse Audience Intelligence

Fall Guys Audience in Germany

A data profile of the people who buy, follow and care about Fall Guys in Germany — modelled from more than twelve digital signal sources. Fall Guys has an estimated audience of 469,477 people in Germany.

The average Fall Guys fan in Germany is 30.6 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Bayern, Baden-Württemberg.

Top brand affinities include Takeshi's Castle, Steam, Mobile game, with strongest over-indexing on Takeshi's Castle (168.57× the country average).

Demographically, the Fall Guys audience skews more male with an average age of 30.6, and over-indexes on personality traits such as Risk Appetite, Early Adopter Mentality.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Fall Guys fan in Germany is more male, around 30.6 years old, with strong Risk Appetite tendencies and a notable affinity for Takeshi's Castle.

Category: Games · Type: Video / Board Game · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Fall Guys profile in Germany.

Audience size
469K
in Germany
Gender
28.7%
71.3% male
Age
30.6
average years
Country rank
#12376
Video / Board Game in Germany
Fig. 01

Search interest · 12-month trend

+24%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Fall Guys fans

28.7% are female, 71.3% are male, average age 30.6.

Fig. 02

Gender split

28.7%
Female
71.3%
Male
Demographic split for Fall Guys audience in Germany
MetricValue
Female28.7%
Male71.3%
Average age30.6
Estimated audience size469,477
Fig. 03

Age distribution

Ø 30.6
average years
Age distribution of the Fall Guys audience in Germany
Age bracketShare%
16-1943%
20-2924%
30-3915%
40-4911%
50+8%
Fig. 04

Worldwide distribution

5.5%

of the worldwide Fall Guys audience comes from Germany.

Worldwide audience distribution share by country for Fall Guys
CountryShare
United States23.8%
Japan7.4%
France6.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Fall Guys audience in Germany is strongest.

Fig. 05

Top regions by affinity

Fall Guys fans by region: top regions in Germany
#RegionReachAffinity×
01Berlin~20K1.13×
02Hessen~40K1.12×
03Nordrhein-Westfalen~100K1.09×
04Niedersachsen~50K1.07×
05Bayern~80K1.05×
06Baden-Württemberg~70K1.04×
07Schleswig-Holstein~20K1.01×
08Bremen~4K1.00×
09Hamburg~10K0.99×
10Brandenburg~10K0.98×
11Rheinland-Pfalz~20K0.97×
12Sachsen~20K0.96×
13Saarland~5K0.93×
14Sachsen-Anhalt~10K0.92×
15Thüringen~10K0.89×
16Mecklenburg-Vorpommern~8K0.87×
Fig. 06

Affinity by region

Affinity by region — Fall Guys, Germany
0.87×1.00×1.13×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Fall Guys audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Fall Guys audience
#·InterestCategoryAffinity×
01Takeshi's CastleSports168.57×
02AlienwareTechnology & Electronics12.22×
03Antique furnitureHome & Garden11.75×
04Multiplayer online battle arenaGames11.20×
05PlayStation StoreGames6.88×
06Counter-Strike: Global OffensiveGames5.20×
07Electronic sportsSports5.08×
08SteamGames4.93×
09FortniteGames4.36×
10Robert RedfordMovies & TV3.98×
11Mobile gameGames3.70×
12League of LegendsGames3.70×
13World of WarcraftGames3.52×
14Call of DutyGames3.39×
15TwitchGames2.34×
16BatmanMovies & TV2.04×
17Video gamesGames1.68×
18Luxury goodsFashion & Accessoires1.67×
19BundesligaSports1.61×
20UEFA Champions LeagueSports1.59×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Fall Guys audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Fall Guys audience · What stands out
TraitClusterDeviationScore
Risk AppetiteTHRILL1.40×
Early Adopter MentalityPOWER1.32×
PatriotismCONSERVATISM1.32×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Fall Guys audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.71×
Design AffinityPREMIUM0.72×
Healthy LifestyleBALANCE0.79×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Fall Guys have in Germany?

Fall Guys has an estimated audience of 469,477 people in Germany, concentrated in Nordrhein-Westfalen and Bayern.

02

What is the gender split and age of Fall Guys fans?

28.7% of Fall Guys fans are female, 71.3% are male, with an average age of 30.6 years.

03

Which brands do Fall Guys fans like most?

Fall Guys fans show strongest brand affinity for Takeshi's Castle (168.57×), Steam (4.93×), and Mobile game (3.7×) over the country average.

04

Where do Fall Guys fans live in Germany?

Fall Guys fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~100K), Bayern (reach ~80K), and Baden-Württemberg (reach ~70K). These three regions account for the largest share of the active audience.

05

What other brands do Fall Guys fans also like?

Beyond Fall Guys itself, the audience over-indexes on Steam (4.93×), Mobile game (3.7×), Multiplayer online battle arena (11.2×), and Antique furniture (11.75×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Fall Guys. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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