A data profile of the people who buy, follow and care about Fall Guys in United States — modelled from more than twelve digital signal sources. Fall Guys has an estimated audience of 2,044,957 people in United States.
The average Fall Guys fan in United States is 32.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Bounce TV, Mobile game, Massively multiplayer online games, with strongest over-indexing on Bounce TV (30.22× the country average).
Demographically, the Fall Guys audience skews more male with an average age of 32.1, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Fall Guys fan in United States is more male, around 32.1 years old, with strong Patriotism tendencies and a notable affinity for Bounce TV.
The key figures that characterise the Fall Guys profile in United States.
28.0% are female, 72.0% are male, average age 32.1.
| Metric | Value |
|---|---|
| Female | 28.0% |
| Male | 72.0% |
| Average age | 32.1 |
| Estimated audience size | 2,044,957 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 37% | |
| 20-29 | 24% | |
| 30-39 | 17% | |
| 40-49 | 13% | |
| 50+ | 9% |
Where the Fall Guys audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~40K | 2.29× | |
| 02 | Iowa | ~30K | 1.76× | |
| 03 | Idaho | ~20K | 1.62× | |
| 04 | Oregon | ~30K | 1.27× | |
| 05 | Washington | ~50K | 1.23× | |
| 06 | Colorado | ~40K | 1.19× | |
| 07 | Montana | ~7K | 1.15× | |
| 08 | Kansas | ~20K | 1.13× | |
| 09 | Oklahoma | ~30K | 1.12× | |
| 10 | Arizona | ~50K | 1.11× | |
| 11 | Nebraska | ~10K | 1.09× | |
| 12 | Missouri | ~30K | 1.05× | |
| 13 | North Dakota | ~4K | 1.05× | |
| 14 | Minnesota | ~30K | 1.04× | |
| 15 | California | ~200K | 1.03× | |
| 16 | Wisconsin | ~30K | 1.03× | |
| 17 | Texas | ~200K | 1.02× | |
| 18 | Michigan | ~50K | 1.02× | |
| 19 | New Mexico | ~10K | 1.02× | |
| 20 | Alaska | ~4K | 1.02× | |
| 21 | Tennessee | ~40K | 0.98× | |
| 22 | Kentucky | ~30K | 0.98× | |
| 23 | Arkansas | ~20K | 0.98× | |
| 24 | Nevada | ~20K | 0.96× | |
| 25 | South Dakota | ~5K | 0.96× | |
| 26 | Indiana | ~40K | 0.95× | |
| 27 | Illinois | ~60K | 0.93× | |
| 28 | Ohio | ~60K | 0.93× | |
| 29 | North Carolina | ~60K | 0.92× | |
| 30 | Vermont | ~3K | 0.92× | |
| 31 | Virginia | ~50K | 0.91× | |
| 32 | Maine | ~7K | 0.90× | |
| 33 | Georgia | ~60K | 0.89× | |
| 34 | Florida | ~100K | 0.87× | |
| 35 | New Hampshire | ~7K | 0.87× | |
| 36 | Massachusetts | ~30K | 0.86× | |
| 37 | West Virginia | ~8K | 0.85× | |
| 38 | Hawaii | ~7K | 0.84× | |
| 39 | Pennsylvania | ~60K | 0.83× | |
| 40 | Alabama | ~20K | 0.82× | |
| 41 | Connecticut | ~20K | 0.82× | |
| 42 | Maryland | ~30K | 0.81× | |
| 43 | New Jersey | ~40K | 0.80× | |
| 44 | South Carolina | ~20K | 0.80× | |
| 45 | Rhode Island | ~5K | 0.79× | |
| 46 | New York | ~90K | 0.76× | |
| 47 | Louisiana | ~20K | 0.76× | |
| 48 | Mississippi | ~10K | 0.74× | |
| 49 | Delaware | ~4K | 0.73× | |
| 50 | Washington, District of Columbia | ~4K | 0.72× |
The strongest cross-interests of the Fall Guys audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Bounce TV | Movies & TV | 30.22× | ||
| 02 | International education | Business & Career | 9.48× | ||
| 03 | Counter-Strike: Global Offensive | Games | 6.04× | ||
| 04 | Alison Brie | Movies & TV | 5.76× | ||
| 05 | Massively multiplayer online games | Games | 5.53× | ||
| 06 | Nvidia | Technology & Electronics | 5.36× | ||
| 07 | Final Fantasy | Games | 5.14× | ||
| 08 | Mobile game | Games | 5.08× | ||
| 09 | League of Legends | Games | 4.71× | ||
| 10 | Gaming computer | Technology & Electronics | 4.30× | ||
| 11 | Action role-playing game | Games | 3.89× | ||
| 12 | Pokémon | Games | 3.62× | ||
| 13 | Anime and manga fandom | Literature | 3.45× | ||
| 14 | Action-adventure game | Games | 3.33× | ||
| 15 | Game consoles | Technology & Electronics | 2.87× | ||
| 16 | Online games | Games | 2.21× | ||
| 17 | Radio | Technology & Electronics | 2.05× | ||
| 18 | Superman | Movies & TV | 1.79× | ||
| 19 | FIFA World Cup | Sports | 1.65× | ||
| 20 | Android (operating system) | Technology & Electronics | 1.64× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.60× | |
| Early Adopter Mentality | POWER | 1.58× | |
| Risk Appetite | THRILL | 1.26× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.82× | |
| Quality Awareness | PREMIUM | 0.82× | |
| Travelling | THRILL | 0.87× |
Fall Guys has an estimated audience of 2,044,957 people in United States, concentrated in California and Texas.
28.0% of Fall Guys fans are female, 72.0% are male, with an average age of 32.1 years.
Fall Guys fans show strongest brand affinity for Bounce TV (30.22×), Mobile game (5.08×), and Massively multiplayer online games (5.53×) over the country average.
Fall Guys fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Fall Guys itself, the audience over-indexes on Mobile game (5.08×), Massively multiplayer online games (5.53×), Superman (1.79×), and Pokémon (3.62×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Fall Guys. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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