Rascasse Audience Intelligence

Gadget Audience in Spain

A data profile of the people who buy, follow and care about Gadget in Spain — modelled from more than twelve digital signal sources. Gadget has an estimated audience of 3,504,089 people in Spain.

Gadget has an estimated audience of 3,504,089 people in Spain. 44.5% are female, 55.5% are male, average age 46.3. Top brand affinities: Mobile game, WhatsApp, Headphones, Innovation, Sustainable energy.

Top brand affinities include Mobile game, WhatsApp, Headphones, with strongest over-indexing on Mobile game (2.43× the country average).

Demographically, the Gadget audience skews more male with an average age of 46.3, and over-indexes on personality traits such as Early Adopter Mentality, Convenience Orientation.

The typical Gadget fan in Spain is more male, around 46.3 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Mobile game.

Category: Technology & Electronics · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Gadget profile in Spain.

Audience size
3.5M
in Spain
Gender
44.5%
55.5% male
Age
46.3
average years
Country rank
#1023
Topic in Spain
Fig. 01

Search interest · 12-month trend

+77%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Gadget fans

44.5% are female, 55.5% are male, average age 46.3.

Fig. 02

Gender split

44.5%
Female
55.5%
Male
Demographic split for Gadget audience in Spain
MetricValue
Female44.5%
Male55.5%
Average age46.3
Estimated audience size3,504,089
Fig. 03

Age distribution

Ø 46.3
average years
Age distribution of the Gadget audience in Spain
Age bracketShare%
16-197%
20-2912%
30-3918%
40-4926%
50+37%
Fig. 04

Worldwide distribution

2.5%

of the worldwide Gadget audience comes from Spain.

Worldwide audience distribution share by country for Gadget
CountryShare
United States16.7%
India9.2%
Italy6.6%
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Gadget audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Gadget audience
#·InterestCategoryAffinity×
01HeadphonesTechnology & Electronics4.51×
02Wearable technologyTechnology & Electronics3.91×
03Sustainable energyHome & Garden2.98×
04Home automationTechnology & Electronics2.96×
05Smart deviceTechnology & Electronics2.53×
06RefrigeratorHome & Garden2.48×
07Mobile gameGames2.43×
08SteamGames2.38×
09InnovationBusiness & Career2.33×
10Air conditioningTechnology & Electronics2.33×
11Solar energyHome & Garden2.12×
12Renewable energyBusiness & Career2.04×
13VolunteeringPolitics & Society2.02×
14Wedding dressFashion & Accessoires1.94×
15BPCars & Mobility1.83×
16TelegramInternet & Social Media1.73×
17CaixabankBusiness & Career1.71×
18IBEX 35Business & Career1.63×
19WhatsAppInternet & Social Media1.60×
20Loterías y Apuestas del EstadoGames1.53×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Gadget audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Gadget audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.90×
Convenience OrientationPREMIUM1.53×
Quality AwarenessPREMIUM1.42×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Gadget audience · Rather not
TraitClusterDeviationScore
MindfulnessBALANCE0.76×
Healthy LifestyleBALANCE0.80×
CreativityOPEN0.80×
1.00× baseline
Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Spain who actively search for Gadget. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Spain. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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