A data profile of the people who buy, follow and care about Comic book in Indonesia — modelled from more than twelve digital signal sources. Comic book has an estimated audience of 2,604,859 people in Indonesia.
Comic book has an estimated audience of 2,604,859 people in Indonesia. 46.1% are female, 53.9% are male, average age 30.4. Top brand affinities: Roblox, Traveloka, Radio, Linux, Kebaya.
Top brand affinities include Roblox, Traveloka, Radio, with strongest over-indexing on Roblox (2.29× the country average).
Demographically, the Comic book audience skews balanced with an average age of 30.4, and over-indexes on personality traits such as Spirituality, Extroversion.
The typical Comic book fan in Indonesia is balanced, around 30.4 years old, with strong Spirituality tendencies and a notable affinity for Roblox.
The key figures that characterise the Comic book profile in Indonesia.
46.1% are female, 53.9% are male, average age 30.4.
| Metric | Value |
|---|---|
| Female | 46.1% |
| Male | 53.9% |
| Average age | 30.4 |
| Estimated audience size | 2,604,859 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 34% | |
| 20-29 | 37% | |
| 30-39 | 16% | |
| 40-49 | 8% | |
| 50+ | 6% |
of the worldwide Comic book audience comes from Indonesia.
| Country | Share |
|---|---|
| United States | 23.4% |
| China | 17.5% |
| Japan | 13.6% |
The strongest cross-interests of the Comic book audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Vikings (TV series) | Movies & TV | 5.92× | ||
| 02 | Emma Watson | Movies & TV | 3.33× | ||
| 03 | Judaism | Politics & Society | 3.24× | ||
| 04 | romantic comedies | Movies & TV | 3.13× | ||
| 05 | Radio | Technology & Electronics | 2.75× | ||
| 06 | Casual game | Games | 2.56× | ||
| 07 | Superman | Movies & TV | 2.43× | ||
| 08 | Roblox | Games | 2.29× | ||
| 09 | Linux | Technology & Electronics | 2.28× | ||
| 10 | Cosplay | Games | 2.23× | ||
| 11 | Scholarship | Kids & Family | 1.87× | ||
| 12 | Allkpop | Music & Radio | 1.85× | ||
| 13 | Traveloka | Travel & Leisure | 1.80× | ||
| 14 | Digital photography | Business & Career | 1.80× | ||
| 15 | Astro (Malaysian satellite television) | Movies & TV | 1.77× | ||
| 16 | FamilyMart | Shopping | 1.73× | ||
| 17 | Maybank | Business & Career | 1.69× | ||
| 18 | Online chat | Technology & Electronics | 1.67× | ||
| 19 | Buddhism | Health | 1.62× | ||
| 20 | Kebaya | Fashion & Accessoires | 1.51× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Spirituality | BALANCE | 1.64× | |
| Extroversion | THRILL | 1.60× | |
| Early Adopter Mentality | POWER | 1.42× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Indulgence | JOY | 0.60× | |
| Need for Security | CONSERVATISM | 0.63× | |
| Price Sensitivity | PREMIUM | 0.76× |
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Indonesia who actively search for Comic book. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Indonesia. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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