A data profile of the people who buy, follow and care about Bookworm (video game) in United States — modelled from more than twelve digital signal sources. Bookworm (video game) has an estimated audience of 1,588,288 people in United States.
The average Bookworm (video game) fan in United States is 32.7 years old, more female, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Etsy, Do it yourself (DIY), FIFA World Cup, with strongest over-indexing on Etsy (2.45× the country average).
Demographically, the Bookworm (video game) audience skews more female with an average age of 32.7, and over-indexes on personality traits such as Mindfulness, Design Affinity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Bookworm (video game) fan in United States is more female, around 32.7 years old, with strong Mindfulness tendencies and a notable affinity for Etsy.
The key figures that characterise the Bookworm (video game) profile in United States.
72.4% are female, 27.6% are male, average age 32.7.
| Metric | Value |
|---|---|
| Female | 72.4% |
| Male | 27.6% |
| Average age | 32.7 |
| Estimated audience size | 1,588,288 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 30% | |
| 20-29 | 30% | |
| 30-39 | 20% | |
| 40-49 | 14% | |
| 50+ | 6% |
of the worldwide Bookworm (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 50.8% |
| Germany | 5.3% |
| United Kingdom | 5.0% |
Where the Bookworm (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | South Dakota | ~10K | 3.59× | |
| 02 | Maine | ~10K | 1.90× | |
| 03 | Nebraska | ~10K | 1.86× | |
| 04 | Connecticut | ~30K | 1.59× | |
| 05 | Arkansas | ~20K | 1.55× | |
| 06 | West Virginia | ~10K | 1.41× | |
| 07 | Vermont | ~3K | 1.24× | |
| 08 | Michigan | ~50K | 1.15× | |
| 09 | New Jersey | ~40K | 1.11× | |
| 10 | Iowa | ~10K | 1.10× | |
| 11 | Massachusetts | ~30K | 1.09× | |
| 12 | Rhode Island | ~5K | 1.06× | |
| 13 | Ohio | ~50K | 1.04× | |
| 14 | Indiana | ~30K | 1.04× | |
| 15 | Oklahoma | ~20K | 1.03× | |
| 16 | North Dakota | ~3K | 1.03× | |
| 17 | Louisiana | ~20K | 1.02× | |
| 18 | North Carolina | ~50K | 1.01× | |
| 19 | Tennessee | ~30K | 0.98× | |
| 20 | Kentucky | ~20K | 0.98× | |
| 21 | Colorado | ~20K | 0.94× | |
| 22 | South Carolina | ~20K | 0.94× | |
| 23 | Mississippi | ~10K | 0.93× | |
| 24 | Virginia | ~40K | 0.92× | |
| 25 | Hawaii | ~6K | 0.92× | |
| 26 | Delaware | ~4K | 0.92× | |
| 27 | Pennsylvania | ~50K | 0.90× | |
| 28 | Missouri | ~20K | 0.89× | |
| 29 | Alabama | ~20K | 0.88× | |
| 30 | New Hampshire | ~5K | 0.88× | |
| 31 | New York | ~80K | 0.86× | |
| 32 | Alaska | ~3K | 0.85× | |
| 33 | Georgia | ~40K | 0.83× | |
| 34 | Oregon | ~20K | 0.83× | |
| 35 | Illinois | ~40K | 0.82× | |
| 36 | Maryland | ~20K | 0.81× | |
| 37 | Texas | ~100K | 0.80× | |
| 38 | Kansas | ~10K | 0.80× | |
| 39 | California | ~100K | 0.78× | |
| 40 | Florida | ~80K | 0.78× | |
| 41 | Wisconsin | ~20K | 0.78× | |
| 42 | Montana | ~3K | 0.78× | |
| 43 | Minnesota | ~20K | 0.77× | |
| 44 | Washington, District of Columbia | ~4K | 0.75× | |
| 45 | Arizona | ~20K | 0.74× | |
| 46 | Idaho | ~6K | 0.74× | |
| 47 | New Mexico | ~6K | 0.72× | |
| 48 | Nevada | ~10K | 0.71× | |
| 49 | Washington | ~20K | 0.69× | |
| 50 | Utah | ~10K | 0.69× |
The strongest cross-interests of the Bookworm (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Luxury real estate | Business & Career | 2.72× | ||
| 02 | Urban Outfitters | Shopping | 2.61× | ||
| 03 | Etsy | Fashion & Accessoires | 2.45× | ||
| 04 | Vintage clothing | Fashion & Accessoires | 2.36× | ||
| 05 | Mindfulness | Health | 2.31× | ||
| 06 | Contemporary art | Arts & Culture | 2.26× | ||
| 07 | Innovation | Business & Career | 2.25× | ||
| 08 | Adventure travel | Travel & Leisure | 2.11× | ||
| 09 | Alternative medicine | Business & Career | 2.08× | ||
| 10 | Organic farming | Food & Beverages | 2.08× | ||
| 11 | Taylor Swift | Music & Radio | 2.02× | ||
| 12 | Local food | Food & Beverages | 1.97× | ||
| 13 | Museum | Arts & Culture | 1.91× | ||
| 14 | Fine art | Business & Career | 1.89× | ||
| 15 | Personal care | Health | 1.82× | ||
| 16 | Cocktail | Food & Beverages | 1.75× | ||
| 17 | Pet food | Pets & Animals | 1.73× | ||
| 18 | Do it yourself (DIY) | Home & Garden | 1.69× | ||
| 19 | Nordstrom | Shopping | 1.60× | ||
| 20 | FIFA World Cup | Sports | 1.54× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Mindfulness | BALANCE | 2.31× | |
| Design Affinity | PREMIUM | 2.21× | |
| Luxury Orientation | PREMIUM | 1.90× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 0.53× | |
| Convenience Orientation | PREMIUM | 0.62× | |
| Family Orientation | CONSERVATISM | 0.67× |
Bookworm (video game) has an estimated audience of 1,588,288 people in United States, concentrated in California and Texas.
72.4% of Bookworm (video game) fans are female, 27.6% are male, with an average age of 32.7 years.
Bookworm (video game) fans show strongest brand affinity for Etsy (2.45×), Do it yourself (DIY) (1.69×), and FIFA World Cup (1.54×) over the country average.
Bookworm (video game) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~80K). These three regions account for the largest share of the active audience.
Beyond Bookworm (video game) itself, the audience over-indexes on Do it yourself (DIY) (1.69×), FIFA World Cup (1.54×), Taylor Swift (2.02×), and Vintage clothing (2.36×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Bookworm (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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