Rascasse Audience Intelligence

Call of Cthulhu (role-playing game) Audience in United States

A data profile of the people who buy, follow and care about Call of Cthulhu (role-playing game) in United States — modelled from more than twelve digital signal sources. Call of Cthulhu (role-playing game) has an estimated audience of 299,360 people in United States.

The average Call of Cthulhu (role-playing game) fan in United States is 34.2 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include The Lord of the Rings, Fantastic Beasts and Where to Find Them, International education, with strongest over-indexing on The Lord of the Rings (48.17× the country average).

Demographically, the Call of Cthulhu (role-playing game) audience skews more male with an average age of 34.2, and over-indexes on personality traits such as Pet Ownership, Community Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Call of Cthulhu (role-playing game) fan in United States is more male, around 34.2 years old, with strong Pet Ownership tendencies and a notable affinity for The Lord of the Rings.

Category: Games · Type: Video / Board Game · Subtype: Role playing

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Call of Cthulhu (role-playing game) profile in United States.

Audience size
299K
in United States
Gender
27.9%
72.1% male
Age
34.2
average years
Country rank
#48456
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+2%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Call of Cthulhu (role-playing game) fans

27.9% are female, 72.1% are male, average age 34.2.

Fig. 02

Gender split

27.9%
Female
72.1%
Male
Demographic split for Call of Cthulhu (role-playing game) audience in United States
MetricValue
Female27.9%
Male72.1%
Average age34.2
Estimated audience size299,360
Fig. 03

Age distribution

Ø 34.2
average years
Age distribution of the Call of Cthulhu (role-playing game) audience in United States
Age bracketShare%
16-1928%
20-2926%
30-3920%
40-4916%
50+9%
Fig. 04

Worldwide distribution

30.0%

of the worldwide Call of Cthulhu (role-playing game) audience comes from United States.

Worldwide audience distribution share by country for Call of Cthulhu (role-playing game)
CountryShare
United States30.0%
Japan7.4%
United Kingdom6.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Call of Cthulhu (role-playing game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Call of Cthulhu (role-playing game) fans by region: top regions in United States
#RegionReachAffinity×
01Oregon~5K1.45×
02Washington~9K1.43×
03Utah~4K1.39×
04Idaho~2K1.28×
05Vermont<1K1.20×
06Maine~1K1.18×
07Kentucky~4K1.16×
08Alaska<1K1.16×
09Indiana~6K1.12×
10Oklahoma~4K1.12×
11West Virginia~2K1.12×
12Missouri~5K1.11×
13New Hampshire~1K1.11×
14Colorado~5K1.10×
15Kansas~3K1.08×
16Rhode Island~1K1.08×
17Wisconsin~5K1.06×
18Massachusetts~6K1.05×
19Ohio~10K1.04×
20Arkansas~3K1.04×
21Montana<1K1.04×
22Tennessee~6K1.03×
23Minnesota~4K1.03×
24Michigan~8K1.02×
25New Mexico~2K1.01×
26North Dakota<1K1.00×
27Nebraska~1K0.99×
28Virginia~7K0.98×
29South Dakota<1K0.97×
30Iowa~2K0.96×
31Pennsylvania~10K0.94×
32Arizona~6K0.91×
33Illinois~9K0.89×
34Alabama~4K0.89×
35Connecticut~3K0.87×
36Maryland~4K0.86×
37Nevada~2K0.86×
38Washington, District of Columbia<1K0.86×
39North Carolina~8K0.85×
40California~30K0.83×
41Louisiana~3K0.83×
42Delaware<1K0.83×
43Georgia~8K0.82×
44Mississippi~2K0.81×
45Hawaii~1K0.81×
46Texas~20K0.79×
47South Carolina~4K0.79×
48New York~10K0.74×
49Florida~10K0.71×
50New Jersey~5K0.70×
Fig. 06

Affinity by region

Affinity by region — Call of Cthulhu (role-playing game), United States
0.70×1.00×1.45×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Call of Cthulhu (role-playing game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Call of Cthulhu (role-playing game) audience
#·InterestCategoryAffinity×
01Fantastic Beasts and Where to Find ThemPets & Animals110.93×
02International educationBusiness & Career62.95×
03The Lord of the RingsMovies & TV48.17×
04H. P. LovecraftLiterature38.20×
05What We Do in the ShadowsMovies & TV31.32×
06Scale modelKids & Family27.42×
07CheckersFood & Beverages25.45×
08Alien (franchise)Movies & TV24.04×
09PatreonInternet & Social Media20.46×
10Magic: The GatheringGames17.71×
11Extraterrestrial lifePolitics & Society15.56×
12Cate BlanchettMovies & TV14.61×
13Collectible card gameGames11.28×
14Graphic novelLiterature10.88×
15The Legend of ZeldaGames10.63×
16Vikings (TV series)Movies & TV7.90×
17DC ComicsLiterature6.76×
18PokémonGames5.87×
19RedditInternet & Social Media4.56×
20SupermanMovies & TV3.13×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Call of Cthulhu (role-playing game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Call of Cthulhu (role-playing game) audience · What stands out
TraitClusterDeviationScore
Pet OwnershipJOY3.09×
Community OrientationOPEN2.96×
PatriotismCONSERVATISM2.77×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Call of Cthulhu (role-playing game) audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.63×
SustainabilityBALANCE0.77×
TravellingTHRILL0.79×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Call of Cthulhu (role-playing game) have in United States?

Call of Cthulhu (role-playing game) has an estimated audience of 299,360 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Call of Cthulhu (role-playing game) fans?

27.9% of Call of Cthulhu (role-playing game) fans are female, 72.1% are male, with an average age of 34.2 years.

03

Which brands do Call of Cthulhu (role-playing game) fans like most?

Call of Cthulhu (role-playing game) fans show strongest brand affinity for The Lord of the Rings (48.17×), Fantastic Beasts and Where to Find Them (110.93×), and International education (62.95×) over the country average.

04

Where do Call of Cthulhu (role-playing game) fans live in United States?

Call of Cthulhu (role-playing game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~10K). These three regions account for the largest share of the active audience.

05

What other brands do Call of Cthulhu (role-playing game) fans also like?

Beyond Call of Cthulhu (role-playing game) itself, the audience over-indexes on Fantastic Beasts and Where to Find Them (110.93×), International education (62.95×), Patreon (20.46×), and Scale model (27.42×) compared to the United States average.

Appendix

Explore more audiences

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How to read this data

Audience size is the estimated number of people in United States who actively search for Call of Cthulhu (role-playing game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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