A data profile of the people who buy, follow and care about Call of Cthulhu (role-playing game) in United States — modelled from more than twelve digital signal sources. Call of Cthulhu (role-playing game) has an estimated audience of 299,360 people in United States.
The average Call of Cthulhu (role-playing game) fan in United States is 34.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include The Lord of the Rings, Fantastic Beasts and Where to Find Them, International education, with strongest over-indexing on The Lord of the Rings (48.17× the country average).
Demographically, the Call of Cthulhu (role-playing game) audience skews more male with an average age of 34.2, and over-indexes on personality traits such as Pet Ownership, Community Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Call of Cthulhu (role-playing game) fan in United States is more male, around 34.2 years old, with strong Pet Ownership tendencies and a notable affinity for The Lord of the Rings.
The key figures that characterise the Call of Cthulhu (role-playing game) profile in United States.
27.9% are female, 72.1% are male, average age 34.2.
| Metric | Value |
|---|---|
| Female | 27.9% |
| Male | 72.1% |
| Average age | 34.2 |
| Estimated audience size | 299,360 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 28% | |
| 20-29 | 26% | |
| 30-39 | 20% | |
| 40-49 | 16% | |
| 50+ | 9% |
of the worldwide Call of Cthulhu (role-playing game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 30.0% |
| Japan | 7.4% |
| United Kingdom | 6.5% |
Where the Call of Cthulhu (role-playing game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~5K | 1.45× | |
| 02 | Washington | ~9K | 1.43× | |
| 03 | Utah | ~4K | 1.39× | |
| 04 | Idaho | ~2K | 1.28× | |
| 05 | Vermont | <1K | 1.20× | |
| 06 | Maine | ~1K | 1.18× | |
| 07 | Kentucky | ~4K | 1.16× | |
| 08 | Alaska | <1K | 1.16× | |
| 09 | Indiana | ~6K | 1.12× | |
| 10 | Oklahoma | ~4K | 1.12× | |
| 11 | West Virginia | ~2K | 1.12× | |
| 12 | Missouri | ~5K | 1.11× | |
| 13 | New Hampshire | ~1K | 1.11× | |
| 14 | Colorado | ~5K | 1.10× | |
| 15 | Kansas | ~3K | 1.08× | |
| 16 | Rhode Island | ~1K | 1.08× | |
| 17 | Wisconsin | ~5K | 1.06× | |
| 18 | Massachusetts | ~6K | 1.05× | |
| 19 | Ohio | ~10K | 1.04× | |
| 20 | Arkansas | ~3K | 1.04× | |
| 21 | Montana | <1K | 1.04× | |
| 22 | Tennessee | ~6K | 1.03× | |
| 23 | Minnesota | ~4K | 1.03× | |
| 24 | Michigan | ~8K | 1.02× | |
| 25 | New Mexico | ~2K | 1.01× | |
| 26 | North Dakota | <1K | 1.00× | |
| 27 | Nebraska | ~1K | 0.99× | |
| 28 | Virginia | ~7K | 0.98× | |
| 29 | South Dakota | <1K | 0.97× | |
| 30 | Iowa | ~2K | 0.96× | |
| 31 | Pennsylvania | ~10K | 0.94× | |
| 32 | Arizona | ~6K | 0.91× | |
| 33 | Illinois | ~9K | 0.89× | |
| 34 | Alabama | ~4K | 0.89× | |
| 35 | Connecticut | ~3K | 0.87× | |
| 36 | Maryland | ~4K | 0.86× | |
| 37 | Nevada | ~2K | 0.86× | |
| 38 | Washington, District of Columbia | <1K | 0.86× | |
| 39 | North Carolina | ~8K | 0.85× | |
| 40 | California | ~30K | 0.83× | |
| 41 | Louisiana | ~3K | 0.83× | |
| 42 | Delaware | <1K | 0.83× | |
| 43 | Georgia | ~8K | 0.82× | |
| 44 | Mississippi | ~2K | 0.81× | |
| 45 | Hawaii | ~1K | 0.81× | |
| 46 | Texas | ~20K | 0.79× | |
| 47 | South Carolina | ~4K | 0.79× | |
| 48 | New York | ~10K | 0.74× | |
| 49 | Florida | ~10K | 0.71× | |
| 50 | New Jersey | ~5K | 0.70× |
The strongest cross-interests of the Call of Cthulhu (role-playing game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Fantastic Beasts and Where to Find Them | Pets & Animals | 110.93× | ||
| 02 | International education | Business & Career | 62.95× | ||
| 03 | The Lord of the Rings | Movies & TV | 48.17× | ||
| 04 | H. P. Lovecraft | Literature | 38.20× | ||
| 05 | What We Do in the Shadows | Movies & TV | 31.32× | ||
| 06 | Scale model | Kids & Family | 27.42× | ||
| 07 | Checkers | Food & Beverages | 25.45× | ||
| 08 | Alien (franchise) | Movies & TV | 24.04× | ||
| 09 | Patreon | Internet & Social Media | 20.46× | ||
| 10 | Magic: The Gathering | Games | 17.71× | ||
| 11 | Extraterrestrial life | Politics & Society | 15.56× | ||
| 12 | Cate Blanchett | Movies & TV | 14.61× | ||
| 13 | Collectible card game | Games | 11.28× | ||
| 14 | Graphic novel | Literature | 10.88× | ||
| 15 | The Legend of Zelda | Games | 10.63× | ||
| 16 | Vikings (TV series) | Movies & TV | 7.90× | ||
| 17 | DC Comics | Literature | 6.76× | ||
| 18 | Pokémon | Games | 5.87× | ||
| 19 | Internet & Social Media | 4.56× | |||
| 20 | Superman | Movies & TV | 3.13× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Pet Ownership | JOY | 3.09× | |
| Community Orientation | OPEN | 2.96× | |
| Patriotism | CONSERVATISM | 2.77× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.63× | |
| Sustainability | BALANCE | 0.77× | |
| Travelling | THRILL | 0.79× |
Call of Cthulhu (role-playing game) has an estimated audience of 299,360 people in United States, concentrated in California and Texas.
27.9% of Call of Cthulhu (role-playing game) fans are female, 72.1% are male, with an average age of 34.2 years.
Call of Cthulhu (role-playing game) fans show strongest brand affinity for The Lord of the Rings (48.17×), Fantastic Beasts and Where to Find Them (110.93×), and International education (62.95×) over the country average.
Call of Cthulhu (role-playing game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~20K), and Florida (reach ~10K). These three regions account for the largest share of the active audience.
Beyond Call of Cthulhu (role-playing game) itself, the audience over-indexes on Fantastic Beasts and Where to Find Them (110.93×), International education (62.95×), Patreon (20.46×), and Scale model (27.42×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Call of Cthulhu (role-playing game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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