A data profile of the people who buy, follow and care about CrossFire (game) in United States — modelled from more than twelve digital signal sources. CrossFire (game) has an estimated audience of 328,103 people in United States.
The average CrossFire (game) fan in United States is 28.3 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Tom Clancy's Rainbow Six Siege, Alice: Madness Returns, Dying Light, with strongest over-indexing on Tom Clancy's Rainbow Six Siege (51.48× the country average).
Demographically, the CrossFire (game) audience skews more male with an average age of 28.3, and over-indexes on personality traits such as Patriotism, Need for Security.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical CrossFire (game) fan in United States is more male, around 28.3 years old, with strong Patriotism tendencies and a notable affinity for Tom Clancy's Rainbow Six Siege.
The key figures that characterise the CrossFire (game) profile in United States.
33.5% are female, 66.5% are male, average age 28.3.
| Metric | Value |
|---|---|
| Female | 33.5% |
| Male | 66.5% |
| Average age | 28.3 |
| Estimated audience size | 328,103 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 51% | |
| 20-29 | 22% | |
| 30-39 | 15% | |
| 40-49 | 7% | |
| 50+ | 5% |
Where the CrossFire (game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~10K | 1.75× | |
| 02 | Minnesota | ~8K | 1.61× | |
| 03 | Missouri | ~8K | 1.43× | |
| 04 | Colorado | ~7K | 1.37× | |
| 05 | Alaska | <1K | 1.26× | |
| 06 | Oklahoma | ~5K | 1.25× | |
| 07 | Oregon | ~5K | 1.24× | |
| 08 | New Mexico | ~2K | 1.12× | |
| 09 | California | ~40K | 1.09× | |
| 10 | Hawaii | ~2K | 1.09× | |
| 11 | Kansas | ~3K | 1.07× | |
| 12 | North Dakota | <1K | 1.07× | |
| 13 | Nevada | ~3K | 1.04× | |
| 14 | Utah | ~3K | 1.04× | |
| 15 | Arkansas | ~3K | 1.04× | |
| 16 | Idaho | ~2K | 1.04× | |
| 17 | Texas | ~30K | 1.03× | |
| 18 | Arizona | ~7K | 1.03× | |
| 19 | North Carolina | ~10K | 1.01× | |
| 20 | Kentucky | ~4K | 1.01× | |
| 21 | Indiana | ~6K | 1.00× | |
| 22 | Montana | <1K | 0.99× | |
| 23 | Michigan | ~8K | 0.98× | |
| 24 | Tennessee | ~6K | 0.98× | |
| 25 | Nebraska | ~2K | 0.98× | |
| 26 | Virginia | ~8K | 0.96× | |
| 27 | Ohio | ~9K | 0.94× | |
| 28 | Alabama | ~4K | 0.94× | |
| 29 | West Virginia | ~1K | 0.94× | |
| 30 | Louisiana | ~4K | 0.93× | |
| 31 | South Carolina | ~5K | 0.92× | |
| 32 | Iowa | ~2K | 0.92× | |
| 33 | New York | ~20K | 0.91× | |
| 34 | Pennsylvania | ~10K | 0.90× | |
| 35 | Wisconsin | ~4K | 0.90× | |
| 36 | Washington, District of Columbia | <1K | 0.90× | |
| 37 | Illinois | ~10K | 0.89× | |
| 38 | Massachusetts | ~6K | 0.89× | |
| 39 | Florida | ~20K | 0.88× | |
| 40 | South Dakota | <1K | 0.88× | |
| 41 | Georgia | ~9K | 0.87× | |
| 42 | Mississippi | ~2K | 0.87× | |
| 43 | New Hampshire | ~1K | 0.87× | |
| 44 | Maryland | ~5K | 0.84× | |
| 45 | Maine | <1K | 0.84× | |
| 46 | Connecticut | ~3K | 0.82× | |
| 47 | Rhode Island | <1K | 0.81× | |
| 48 | New Jersey | ~7K | 0.80× | |
| 49 | Vermont | <1K | 0.79× | |
| 50 | Delaware | <1K | 0.77× |
The strongest cross-interests of the CrossFire (game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Alice: Madness Returns | Games | 156.64× | ||
| 02 | Path of Exile | Games | 56.34× | ||
| 03 | Cooler Master | Technology & Electronics | 51.79× | ||
| 04 | Tom Clancy's Rainbow Six Siege | Games | 51.48× | ||
| 05 | TP-Link | Technology & Electronics | 47.06× | ||
| 06 | Dying Light | Games | 46.19× | ||
| 07 | Borderlands (series) | Games | 33.67× | ||
| 08 | Paula Abdul | Music & Radio | 28.66× | ||
| 09 | RuneScape | Games | 24.70× | ||
| 10 | Diablo (series) | Games | 21.02× | ||
| 11 | Watch Dogs | Games | 19.62× | ||
| 12 | Grand Theft Auto V | Games | 17.41× | ||
| 13 | Battlefield (series) | Games | 17.41× | ||
| 14 | Newegg | Shopping | 16.37× | ||
| 15 | Orlando Bloom | Movies & TV | 11.84× | ||
| 16 | Strategy games | Games | 9.36× | ||
| 17 | Micro Center | Shopping | 9.07× | ||
| 18 | League of Legends | Games | 8.79× | ||
| 19 | GameStop | Games | 5.00× | ||
| 20 | Mobile game | Games | 4.48× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.06× | |
| Need for Security | CONSERVATISM | 1.81× | |
| Family Orientation | CONSERVATISM | 1.75× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Community Orientation | OPEN | 0.61× | |
| Creativity | OPEN | 0.62× | |
| Design Affinity | PREMIUM | 0.66× |
CrossFire (game) has an estimated audience of 328,103 people in United States, concentrated in California and Texas.
33.5% of CrossFire (game) fans are female, 66.5% are male, with an average age of 28.3 years.
CrossFire (game) fans show strongest brand affinity for Tom Clancy's Rainbow Six Siege (51.48×), Alice: Madness Returns (156.64×), and Dying Light (46.19×) over the country average.
CrossFire (game) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond CrossFire (game) itself, the audience over-indexes on Alice: Madness Returns (156.64×), Dying Light (46.19×), Grand Theft Auto V (17.41×), and Diablo (series) (21.02×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for CrossFire (game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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