Rascasse Audience Intelligence

CrossFire (game) Audience in United States

A data profile of the people who buy, follow and care about CrossFire (game) in United States — modelled from more than twelve digital signal sources. CrossFire (game) has an estimated audience of 328,103 people in United States.

The average CrossFire (game) fan in United States is 28.3 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Tom Clancy's Rainbow Six Siege, Alice: Madness Returns, Dying Light, with strongest over-indexing on Tom Clancy's Rainbow Six Siege (51.48× the country average).

Demographically, the CrossFire (game) audience skews more male with an average age of 28.3, and over-indexes on personality traits such as Patriotism, Need for Security.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical CrossFire (game) fan in United States is more male, around 28.3 years old, with strong Patriotism tendencies and a notable affinity for Tom Clancy's Rainbow Six Siege.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the CrossFire (game) profile in United States.

Audience size
328K
in United States
Gender
33.5%
66.5% male
Age
28.3
average years
Country rank
#46157
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

+24%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of CrossFire (game) fans

33.5% are female, 66.5% are male, average age 28.3.

Fig. 02

Gender split

33.5%
Female
66.5%
Male
Demographic split for CrossFire (game) audience in United States
MetricValue
Female33.5%
Male66.5%
Average age28.3
Estimated audience size328,103
Fig. 03

Age distribution

Ø 28.3
average years
Age distribution of the CrossFire (game) audience in United States
Age bracketShare%
16-1951%
20-2922%
30-3915%
40-497%
50+5%
Fig. 04

Worldwide distribution

19.2%

of the worldwide CrossFire (game) audience comes from United States.

Worldwide audience distribution share by country for CrossFire (game)
CountryShare
United States19.2%
Spain12.0%
Japan9.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the CrossFire (game) audience in United States is strongest.

Fig. 05

Top regions by affinity

CrossFire (game) fans by region: top regions in United States
#RegionReachAffinity×
01Washington~10K1.75×
02Minnesota~8K1.61×
03Missouri~8K1.43×
04Colorado~7K1.37×
05Alaska<1K1.26×
06Oklahoma~5K1.25×
07Oregon~5K1.24×
08New Mexico~2K1.12×
09California~40K1.09×
10Hawaii~2K1.09×
11Kansas~3K1.07×
12North Dakota<1K1.07×
13Nevada~3K1.04×
14Utah~3K1.04×
15Arkansas~3K1.04×
16Idaho~2K1.04×
17Texas~30K1.03×
18Arizona~7K1.03×
19North Carolina~10K1.01×
20Kentucky~4K1.01×
21Indiana~6K1.00×
22Montana<1K0.99×
23Michigan~8K0.98×
24Tennessee~6K0.98×
25Nebraska~2K0.98×
26Virginia~8K0.96×
27Ohio~9K0.94×
28Alabama~4K0.94×
29West Virginia~1K0.94×
30Louisiana~4K0.93×
31South Carolina~5K0.92×
32Iowa~2K0.92×
33New York~20K0.91×
34Pennsylvania~10K0.90×
35Wisconsin~4K0.90×
36Washington, District of Columbia<1K0.90×
37Illinois~10K0.89×
38Massachusetts~6K0.89×
39Florida~20K0.88×
40South Dakota<1K0.88×
41Georgia~9K0.87×
42Mississippi~2K0.87×
43New Hampshire~1K0.87×
44Maryland~5K0.84×
45Maine<1K0.84×
46Connecticut~3K0.82×
47Rhode Island<1K0.81×
48New Jersey~7K0.80×
49Vermont<1K0.79×
50Delaware<1K0.77×
Fig. 06

Affinity by region

Affinity by region — CrossFire (game), United States
0.77×1.00×1.75×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the CrossFire (game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for CrossFire (game) audience
#·InterestCategoryAffinity×
01Alice: Madness ReturnsGames156.64×
02Path of ExileGames56.34×
03Cooler MasterTechnology & Electronics51.79×
04Tom Clancy's Rainbow Six SiegeGames51.48×
05TP-LinkTechnology & Electronics47.06×
06Dying LightGames46.19×
07Borderlands (series)Games33.67×
08Paula AbdulMusic & Radio28.66×
09RuneScapeGames24.70×
10Diablo (series)Games21.02×
11Watch DogsGames19.62×
12Grand Theft Auto VGames17.41×
13Battlefield (series)Games17.41×
14NeweggShopping16.37×
15Orlando BloomMovies & TV11.84×
16Strategy gamesGames9.36×
17Micro CenterShopping9.07×
18League of LegendsGames8.79×
19GameStopGames5.00×
20Mobile gameGames4.48×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the CrossFire (game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by CrossFire (game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.06×
Need for SecurityCONSERVATISM1.81×
Family OrientationCONSERVATISM1.75×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by CrossFire (game) audience · Rather not
TraitClusterDeviationScore
Community OrientationOPEN0.61×
CreativityOPEN0.62×
Design AffinityPREMIUM0.66×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does CrossFire (game) have in United States?

CrossFire (game) has an estimated audience of 328,103 people in United States, concentrated in California and Texas.

02

What is the gender split and age of CrossFire (game) fans?

33.5% of CrossFire (game) fans are female, 66.5% are male, with an average age of 28.3 years.

03

Which brands do CrossFire (game) fans like most?

CrossFire (game) fans show strongest brand affinity for Tom Clancy's Rainbow Six Siege (51.48×), Alice: Madness Returns (156.64×), and Dying Light (46.19×) over the country average.

04

Where do CrossFire (game) fans live in United States?

CrossFire (game) fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do CrossFire (game) fans also like?

Beyond CrossFire (game) itself, the audience over-indexes on Alice: Madness Returns (156.64×), Dying Light (46.19×), Grand Theft Auto V (17.41×), and Diablo (series) (21.02×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for CrossFire (game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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