A data profile of the people who buy, follow and care about DayZ (video game) in United States — modelled from more than twelve digital signal sources. DayZ (video game) has an estimated audience of 529,319 people in United States.
The average DayZ (video game) fan in United States is 32.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include The Salvation Army, 7 Days to Die, Fear the Walking Dead, with strongest over-indexing on The Salvation Army (167.63× the country average).
Demographically, the DayZ (video game) audience skews more male with an average age of 32.9, and over-indexes on personality traits such as Need for Security, Risk Appetite.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical DayZ (video game) fan in United States is more male, around 32.9 years old, with strong Need for Security tendencies and a notable affinity for The Salvation Army.
The key figures that characterise the DayZ (video game) profile in United States.
39.4% are female, 60.6% are male, average age 32.9.
| Metric | Value |
|---|---|
| Female | 39.4% |
| Male | 60.6% |
| Average age | 32.9 |
| Estimated audience size | 529,319 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 27% | |
| 20-29 | 34% | |
| 30-39 | 20% | |
| 40-49 | 11% | |
| 50+ | 8% |
of the worldwide DayZ (video game) audience comes from United States.
| Country | Share |
|---|---|
| United States | 39.8% |
| United Kingdom | 9.0% |
| China | 5.1% |
Where the DayZ (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oregon | ~7K | 1.13× | |
| 02 | Oklahoma | ~7K | 1.13× | |
| 03 | Kentucky | ~7K | 1.11× | |
| 04 | West Virginia | ~3K | 1.11× | |
| 05 | Arkansas | ~5K | 1.10× | |
| 06 | Alaska | ~1K | 1.10× | |
| 07 | Texas | ~50K | 1.08× | |
| 08 | Washington | ~10K | 1.07× | |
| 09 | Indiana | ~10K | 1.07× | |
| 10 | Missouri | ~9K | 1.06× | |
| 11 | Arizona | ~10K | 1.05× | |
| 12 | Tennessee | ~10K | 1.04× | |
| 13 | Ohio | ~20K | 1.03× | |
| 14 | Colorado | ~9K | 1.03× | |
| 15 | Idaho | ~3K | 1.03× | |
| 16 | Alabama | ~8K | 1.02× | |
| 17 | Nevada | ~5K | 1.02× | |
| 18 | Mississippi | ~4K | 1.02× | |
| 19 | New Hampshire | ~2K | 1.02× | |
| 20 | North Carolina | ~20K | 1.01× | |
| 21 | Michigan | ~10K | 1.01× | |
| 22 | Utah | ~5K | 1.01× | |
| 23 | Montana | ~1K | 1.01× | |
| 24 | Nebraska | ~3K | 1.00× | |
| 25 | North Dakota | ~1K | 1.00× | |
| 26 | Louisiana | ~7K | 0.99× | |
| 27 | Kansas | ~4K | 0.99× | |
| 28 | Maine | ~2K | 0.99× | |
| 29 | South Dakota | ~1K | 0.99× | |
| 30 | Vermont | <1K | 0.99× | |
| 31 | Iowa | ~4K | 0.98× | |
| 32 | South Carolina | ~8K | 0.97× | |
| 33 | New Mexico | ~3K | 0.97× | |
| 34 | Rhode Island | ~2K | 0.97× | |
| 35 | Wisconsin | ~8K | 0.96× | |
| 36 | Delaware | ~1K | 0.96× | |
| 37 | California | ~60K | 0.95× | |
| 38 | Connecticut | ~5K | 0.95× | |
| 39 | Hawaii | ~2K | 0.95× | |
| 40 | Virginia | ~10K | 0.94× | |
| 41 | Minnesota | ~7K | 0.94× | |
| 42 | Illinois | ~20K | 0.93× | |
| 43 | Georgia | ~20K | 0.93× | |
| 44 | Washington, District of Columbia | ~1K | 0.93× | |
| 45 | Pennsylvania | ~20K | 0.92× | |
| 46 | Massachusetts | ~9K | 0.91× | |
| 47 | Florida | ~30K | 0.90× | |
| 48 | Maryland | ~8K | 0.88× | |
| 49 | New Jersey | ~10K | 0.85× | |
| 50 | New York | ~20K | 0.84× |
The strongest cross-interests of the DayZ (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | The Salvation Army | Politics & Society | 167.63× | ||
| 02 | 7 Days to Die | Games | 103.29× | ||
| 03 | Subnautica | Games | 35.30× | ||
| 04 | Drain cleaner | Home & Garden | 30.18× | ||
| 05 | Fear the Walking Dead | Movies & TV | 29.77× | ||
| 06 | Halifax (United Kingdom bank) | Business & Career | 28.23× | ||
| 07 | Resident Evil 4 | Games | 20.39× | ||
| 08 | Resident Evil 2 | Games | 20.23× | ||
| 09 | Eva Green | Movies & TV | 19.74× | ||
| 10 | Simulation games | Games | 9.21× | ||
| 11 | The Last of Us | Games | 9.11× | ||
| 12 | Massively multiplayer online games | Games | 7.70× | ||
| 13 | Graphic novel | Literature | 7.25× | ||
| 14 | Collectible card game | Games | 6.85× | ||
| 15 | Action role-playing game | Games | 6.57× | ||
| 16 | Steam | Games | 6.44× | ||
| 17 | Mobile game | Games | 5.58× | ||
| 18 | Action-adventure game | Games | 5.02× | ||
| 19 | Anime and manga fandom | Literature | 4.75× | ||
| 20 | Pokémon | Games | 4.16× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Need for Security | CONSERVATISM | 2.03× | |
| Risk Appetite | THRILL | 1.60× | |
| Luxury Orientation | PREMIUM | 1.47× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Price Sensitivity | PREMIUM | 0.62× | |
| Creativity | OPEN | 0.66× | |
| Individualism | JOY | 0.76× |
DayZ (video game) has an estimated audience of 529,319 people in United States, concentrated in California and Texas.
39.4% of DayZ (video game) fans are female, 60.6% are male, with an average age of 32.9 years.
DayZ (video game) fans show strongest brand affinity for The Salvation Army (167.63×), 7 Days to Die (103.29×), and Fear the Walking Dead (29.77×) over the country average.
DayZ (video game) fans in United States are most concentrated in California (reach ~60K), Texas (reach ~50K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond DayZ (video game) itself, the audience over-indexes on 7 Days to Die (103.29×), Fear the Walking Dead (29.77×), Mobile game (5.58×), and Eva Green (19.74×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for DayZ (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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