DayZ (video game) Audience in United States

DayZ (video game) has an estimated audience of 529,279 people in United States. 39.4% are female, 60.6% are male, average age 32.9. Top brand affinities: The Salvation Army, 7 Days to Die, Autism Awareness, Diabetes mellitus awareness, Mobile game.

Top brand affinities include The Salvation Army, 7 Days to Die, Autism Awareness, with strongest over-indexing on The Salvation Army (140.92× the country average). Demographically, the DayZ (video game) audience skews more male with an average age of 32.9, and over-indexes on personality traits such as Early Adopter Mentality, Luxury Orientation.

Category: Games · Type: Video / Board Game

Demographics of DayZ (video game) fans

Demographic split for DayZ (video game) audience in United States
MetricValue
Female39.4%
Male60.6%
Average age32.9
Estimated audience size529,279

Audience persona

The typical DayZ (video game) fan in United States is more male, around 32.9 years old, with strong Early Adopter Mentality tendencies and a notable affinity for The Salvation Army.

Top brand affinities

Brands and entities this audience over-indexes on, vs. the country average.

Top brand affinities (over-index vs. country average) for DayZ (video game) audience
BrandAffinityCategory
The Salvation Army140.92×Politics & Society
7 Days to Die144.33×Games
Autism Awareness19.03×Health
Diabetes mellitus awareness12.48×Health
Mobile game6.64×Games
Simulation games12.94×Games
Microblogging12.67×Technology & Electronics
Singer-songwriter5.51×Music & Radio
Fear the Walking Dead28.46×Movies & TV
Role-playing games6.36×Games
Income tax13.19×Business & Career
Action role-playing game9.38×Games
Anime and manga fandom6.63×Literature
Resident Evil 227.9×Games
Subnautica57.7×Games
Rick and Morty7.52×Movies & TV
Collectible card game9.03×Games
Halifax (United Kingdom bank)41.98×Business & Career
Massively multiplayer online games7.9×Games
Red Dead Redemption15.63×Games

Psychographic profile

Top six personality traits over-indexed by this audience (1.0 = country average).

Top personality traits over-indexed by DayZ (video game) audience
TraitClusterScore
Early Adopter MentalityPOWER1.92
Luxury OrientationPREMIUM1.87
LGBTQ+ IdentityOPEN1.62
Need for SecurityCONSERVATISM1.61
SustainabilityBALANCE1.44
Risk AppetiteTHRILL1.42

Worldwide distribution

Worldwide audience distribution share by country for DayZ (video game)
CountryShare
United States40.0%
United Kingdom9.0%
China5.1%

See DayZ (video game) audiences in other countries

More Games audiences in United States

How to read this data

Audience size is the estimated number of people in United States who actively search for DayZ (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.