A data profile of the people who buy, follow and care about Dead Island: Riptide in United States — modelled from more than twelve digital signal sources. Dead Island: Riptide has an estimated audience of 355,280 people in United States.
The average Dead Island: Riptide fan in United States is 30.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Dead Island, Borderlands (series), Resident Evil 4, with strongest over-indexing on Dead Island (356.64× the country average).
Demographically, the Dead Island: Riptide audience skews more male with an average age of 30.9, and over-indexes on personality traits such as Patriotism, Family Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Dead Island: Riptide fan in United States is more male, around 30.9 years old, with strong Patriotism tendencies and a notable affinity for Dead Island.
The key figures that characterise the Dead Island: Riptide profile in United States.
33.7% are female, 66.3% are male, average age 30.9.
| Metric | Value |
|---|---|
| Female | 33.7% |
| Male | 66.3% |
| Average age | 30.9 |
| Estimated audience size | 355,280 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 39% | |
| 20-29 | 28% | |
| 30-39 | 15% | |
| 40-49 | 10% | |
| 50+ | 7% |
of the worldwide Dead Island: Riptide audience comes from United States.
| Country | Share |
|---|---|
| United States | 40.6% |
| Germany | 10.0% |
| United Kingdom | 7.7% |
Where the Dead Island: Riptide audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | West Virginia | ~2K | 1.23× | |
| 02 | Kentucky | ~5K | 1.21× | |
| 03 | Oklahoma | ~5K | 1.17× | |
| 04 | Ohio | ~10K | 1.14× | |
| 05 | Indiana | ~7K | 1.13× | |
| 06 | Missouri | ~6K | 1.08× | |
| 07 | Arkansas | ~3K | 1.07× | |
| 08 | Alaska | <1K | 1.05× | |
| 09 | Wisconsin | ~6K | 1.03× | |
| 10 | Alabama | ~5K | 1.03× | |
| 11 | Montana | ~1K | 1.03× | |
| 12 | North Dakota | <1K | 1.03× | |
| 13 | Vermont | <1K | 1.03× | |
| 14 | Oregon | ~4K | 1.02× | |
| 15 | Iowa | ~3K | 1.02× | |
| 16 | South Dakota | <1K | 1.02× | |
| 17 | Washington | ~7K | 1.01× | |
| 18 | Kansas | ~3K | 1.01× | |
| 19 | Louisiana | ~5K | 1.00× | |
| 20 | New Mexico | ~2K | 1.00× | |
| 21 | Nebraska | ~2K | 1.00× | |
| 22 | Michigan | ~9K | 0.99× | |
| 23 | South Carolina | ~5K | 0.99× | |
| 24 | Nevada | ~3K | 0.99× | |
| 25 | Mississippi | ~3K | 0.99× | |
| 26 | Idaho | ~2K | 0.99× | |
| 27 | New Hampshire | ~1K | 0.99× | |
| 28 | Maine | ~1K | 0.99× | |
| 29 | Tennessee | ~7K | 0.98× | |
| 30 | Rhode Island | ~1K | 0.98× | |
| 31 | Delaware | <1K | 0.98× | |
| 32 | Texas | ~30K | 0.97× | |
| 33 | Hawaii | ~1K | 0.97× | |
| 34 | Arizona | ~7K | 0.96× | |
| 35 | Pennsylvania | ~10K | 0.95× | |
| 36 | Connecticut | ~3K | 0.95× | |
| 37 | Washington, District of Columbia | ~1K | 0.95× | |
| 38 | Illinois | ~10K | 0.94× | |
| 39 | North Carolina | ~10K | 0.94× | |
| 40 | Utah | ~3K | 0.94× | |
| 41 | Minnesota | ~5K | 0.92× | |
| 42 | Virginia | ~8K | 0.91× | |
| 43 | Colorado | ~5K | 0.90× | |
| 44 | Georgia | ~10K | 0.89× | |
| 45 | Maryland | ~5K | 0.88× | |
| 46 | California | ~30K | 0.86× | |
| 47 | Massachusetts | ~6K | 0.85× | |
| 48 | Florida | ~20K | 0.82× | |
| 49 | New Jersey | ~7K | 0.82× | |
| 50 | New York | ~20K | 0.79× |
The strongest cross-interests of the Dead Island: Riptide audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Dead Island | Games | 356.64× | ||
| 02 | Borderlands (series) | Games | 134.29× | ||
| 03 | Kingdom Come: Deliverance | Games | 114.91× | ||
| 04 | Resident Evil 4 | Games | 77.53× | ||
| 05 | Dying Light | Games | 67.39× | ||
| 06 | Until Dawn | Games | 59.91× | ||
| 07 | Dippin' Dots | Food & Beverages | 53.69× | ||
| 08 | Splatoon | Games | 45.35× | ||
| 09 | Minecraft: Story Mode | Games | 43.48× | ||
| 10 | Resident Evil 2 | Games | 30.11× | ||
| 11 | Shane Company | Shopping | 29.34× | ||
| 12 | British comedy | Movies & TV | 22.47× | ||
| 13 | Watch Dogs | Games | 20.84× | ||
| 14 | International education | Business & Career | 20.00× | ||
| 15 | The Salvation Army | Politics & Society | 20.00× | ||
| 16 | Google Earth | Internet & Social Media | 19.18× | ||
| 17 | The Last of Us | Games | 10.28× | ||
| 18 | Action role-playing game | Games | 7.76× | ||
| 19 | Strategy games | Games | 5.90× | ||
| 20 | GameStop | Games | 4.80× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.78× | |
| Family Orientation | CONSERVATISM | 1.65× | |
| Early Adopter Mentality | POWER | 1.52× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.66× | |
| DIY Mentality | THRILL | 0.68× | |
| Creativity | OPEN | 0.74× |
Dead Island: Riptide has an estimated audience of 355,280 people in United States, concentrated in California and Texas.
33.7% of Dead Island: Riptide fans are female, 66.3% are male, with an average age of 30.9 years.
Dead Island: Riptide fans show strongest brand affinity for Dead Island (356.64×), Borderlands (series) (134.29×), and Resident Evil 4 (77.53×) over the country average.
Dead Island: Riptide fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Dead Island: Riptide itself, the audience over-indexes on Borderlands (series) (134.29×), Resident Evil 4 (77.53×), Dying Light (67.39×), and Kingdom Come: Deliverance (114.91×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Dead Island: Riptide. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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