Rascasse Audience Intelligence

Harvest Moon (video game) Audience in United States

A data profile of the people who buy, follow and care about Harvest Moon (video game) in United States — modelled from more than twelve digital signal sources. Harvest Moon (video game) has an estimated audience of 529,739 people in United States.

The average Harvest Moon (video game) fan in United States is 28.5 years old, balanced, and lives primarily in California.

The audience is concentrated in California, New York, Texas.

Top brand affinities include Hay Day, Animal Crossing, Doraemon, with strongest over-indexing on Hay Day (71.01× the country average).

Demographically, the Harvest Moon (video game) audience skews balanced with an average age of 28.5, and over-indexes on personality traits such as Convenience Orientation, Family Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Harvest Moon (video game) fan in United States is balanced, around 28.5 years old, with strong Convenience Orientation tendencies and a notable affinity for Hay Day.

Category: Games · Type: Video / Board Game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Harvest Moon (video game) profile in United States.

Audience size
530K
in United States
Gender
51.1%
48.9% male
Age
28.5
average years
Country rank
#35445
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-3%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Harvest Moon (video game) fans

51.1% are female, 48.9% are male, average age 28.5.

Fig. 02

Gender split

51.1%
Female
48.9%
Male
Demographic split for Harvest Moon (video game) audience in United States
MetricValue
Female51.1%
Male48.9%
Average age28.5
Estimated audience size529,739
Fig. 03

Age distribution

Ø 28.5
average years
Age distribution of the Harvest Moon (video game) audience in United States
Age bracketShare%
16-1951%
20-2922%
30-3913%
40-498%
50+6%
Fig. 04

Worldwide distribution

24.7%

of the worldwide Harvest Moon (video game) audience comes from United States.

Worldwide audience distribution share by country for Harvest Moon (video game)
CountryShare
United States24.7%
Japan15.8%
Germany5.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Harvest Moon (video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Harvest Moon (video game) fans by region: top regions in United States
#RegionReachAffinity×
01Maine~9K4.97×
02New Hampshire~4K1.76×
03Pennsylvania~20K1.34×
04Connecticut~7K1.33×
05Massachusetts~10K1.26×
06New York~30K1.17×
07Vermont~1K1.15×
08Georgia~20K1.11×
09South Carolina~9K1.11×
10Indiana~10K1.10×
11Oregon~7K1.10×
12Arkansas~5K1.08×
13Ohio~20K1.07×
14Nebraska~3K1.07×
15Montana~1K1.02×
16Michigan~10K0.97×
17New Jersey~10K0.97×
18Iowa~4K0.95×
19Washington~10K0.94×
20Wisconsin~8K0.94×
21Alabama~7K0.93×
22Rhode Island~2K0.93×
23California~50K0.91×
24Alaska~1K0.91×
25Minnesota~7K0.90×
26Missouri~8K0.89×
27Illinois~20K0.88×
28Oklahoma~5K0.88×
29Colorado~7K0.87×
30Virginia~10K0.86×
31Kentucky~6K0.85×
32Idaho~2K0.85×
33West Virginia~2K0.85×
34Utah~4K0.83×
35Kansas~3K0.83×
36Hawaii~2K0.83×
37North Dakota<1K0.83×
38South Dakota~1K0.82×
39North Carolina~10K0.79×
40Tennessee~8K0.76×
41Delaware~1K0.74×
42Arizona~8K0.72×
43New Mexico~2K0.72×
44Washington, District of Columbia~1K0.72×
45Texas~30K0.71×
46Louisiana~5K0.70×
47Florida~20K0.69×
48Mississippi~3K0.68×
49Maryland~6K0.65×
50Nevada~3K0.64×
Fig. 06

Affinity by region

Affinity by region — Harvest Moon (video game), United States
0.64×1.00×4.97×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Harvest Moon (video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Harvest Moon (video game) audience
#·InterestCategoryAffinity×
01Hay DayGames71.01×
02DoraemonLiterature58.63×
03Ark: Survival EvolvedGames42.19×
04Animal CrossingGames27.50×
05Chrono TriggerGames27.40×
06Candy Crush Soda SagaGames25.69×
07Devil May CryGames21.31×
08International educationBusiness & Career20.00×
09Felicity JonesMovies & TV20.00×
10Alan TuringPolitics & Society20.00×
11Mario KartGames15.74×
12Urban DictionaryInternet & Social Media8.00×
13Garden centreHome & Garden7.60×
14Candy Crush SagaGames7.35×
15SolitaireGames7.12×
16Weather forecastingHome & Garden5.01×
17QVCMovies & TV4.64×
18FandomLiterature4.52×
19Sustainable energyHome & Garden4.42×
20PinterestInternet & Social Media2.49×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Harvest Moon (video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Harvest Moon (video game) audience · What stands out
TraitClusterDeviationScore
Convenience OrientationPREMIUM1.88×
Family OrientationCONSERVATISM1.85×
SustainabilityBALANCE1.79×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Harvest Moon (video game) audience · Rather not
TraitClusterDeviationScore
Luxury OrientationPREMIUM0.82×
Sports ActivityPOWER0.90×
Risk AppetiteTHRILL0.91×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Harvest Moon (video game) have in United States?

Harvest Moon (video game) has an estimated audience of 529,739 people in United States, concentrated in California and New York.

02

What is the gender split and age of Harvest Moon (video game) fans?

51.1% of Harvest Moon (video game) fans are female, 48.9% are male, with an average age of 28.5 years.

03

Which brands do Harvest Moon (video game) fans like most?

Harvest Moon (video game) fans show strongest brand affinity for Hay Day (71.01×), Animal Crossing (27.5×), and Doraemon (58.63×) over the country average.

04

Where do Harvest Moon (video game) fans live in United States?

Harvest Moon (video game) fans in United States are most concentrated in California (reach ~50K), New York (reach ~30K), and Texas (reach ~30K). These three regions account for the largest share of the active audience.

05

What other brands do Harvest Moon (video game) fans also like?

Beyond Harvest Moon (video game) itself, the audience over-indexes on Animal Crossing (27.5×), Doraemon (58.63×), International education (20×), and Candy Crush Soda Saga (25.69×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Harvest Moon (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

Scale & coverage
500,000+ ready-to-use audiences across 200+ countries

From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.

See pricing →