A data profile of the people who buy, follow and care about How to Train Your Dragon (video game) in United States — modelled from more than twelve digital signal sources. How to Train Your Dragon (video game) has an estimated audience of 613,304 people in United States.
The average How to Train Your Dragon (video game) fan in United States is 20.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include DreamWorks Animation, Mobile game, Steam, with strongest over-indexing on DreamWorks Animation (88.94× the country average).
Demographically, the How to Train Your Dragon (video game) audience skews more male with an average age of 20.9, and over-indexes on personality traits such as Family Orientation, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical How to Train Your Dragon (video game) fan in United States is more male, around 20.9 years old, with strong Family Orientation tendencies and a notable affinity for DreamWorks Animation.
The key figures that characterise the How to Train Your Dragon (video game) profile in United States.
26.3% are female, 73.7% are male, average age 20.9.
| Metric | Value |
|---|---|
| Female | 26.3% |
| Male | 73.7% |
| Average age | 20.9 |
| Estimated audience size | 613,304 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 81% | |
| 20-29 | 19% | |
| 30-39 | 0% | |
| 40-49 | 0% | |
| 50+ | 0% |
Where the How to Train Your Dragon (video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~20K | 1.78× | |
| 02 | Idaho | ~9K | 1.59× | |
| 03 | Alaska | ~3K | 1.33× | |
| 04 | Montana | ~4K | 1.27× | |
| 05 | Oklahoma | ~20K | 1.24× | |
| 06 | Wyoming | ~2K | 1.24× | |
| 07 | New Mexico | ~7K | 1.23× | |
| 08 | Arizona | ~30K | 1.20× | |
| 09 | Kansas | ~10K | 1.18× | |
| 10 | Colorado | ~20K | 1.17× | |
| 11 | Oregon | ~20K | 1.16× | |
| 12 | Washington | ~30K | 1.13× | |
| 13 | Arkansas | ~10K | 1.11× | |
| 14 | South Dakota | ~3K | 1.11× | |
| 15 | North Dakota | ~3K | 1.09× | |
| 16 | Missouri | ~20K | 1.07× | |
| 17 | Nebraska | ~6K | 1.07× | |
| 18 | Texas | ~100K | 1.06× | |
| 19 | Iowa | ~10K | 1.06× | |
| 20 | Hawaii | ~5K | 1.06× | |
| 21 | Indiana | ~20K | 1.03× | |
| 22 | Wisconsin | ~20K | 1.00× | |
| 23 | Kentucky | ~10K | 1.00× | |
| 24 | Minnesota | ~20K | 0.99× | |
| 25 | California | ~100K | 0.97× | |
| 26 | Michigan | ~30K | 0.96× | |
| 27 | Nevada | ~10K | 0.96× | |
| 28 | Florida | ~70K | 0.95× | |
| 29 | Alabama | ~20K | 0.95× | |
| 30 | Ohio | ~30K | 0.94× | |
| 31 | Tennessee | ~20K | 0.94× | |
| 32 | Maine | ~4K | 0.94× | |
| 33 | North Carolina | ~30K | 0.93× | |
| 34 | New Hampshire | ~4K | 0.93× | |
| 35 | Virginia | ~20K | 0.90× | |
| 36 | West Virginia | ~5K | 0.88× | |
| 37 | Georgia | ~30K | 0.87× | |
| 38 | Mississippi | ~8K | 0.87× | |
| 39 | South Carolina | ~10K | 0.86× | |
| 40 | Illinois | ~30K | 0.85× | |
| 41 | Pennsylvania | ~30K | 0.83× | |
| 42 | Louisiana | ~10K | 0.81× | |
| 43 | Connecticut | ~9K | 0.79× | |
| 44 | Massachusetts | ~20K | 0.75× | |
| 45 | Maryland | ~10K | 0.74× | |
| 46 | Rhode Island | ~3K | 0.72× | |
| 47 | Delaware | ~2K | 0.70× | |
| 48 | New Jersey | ~20K | 0.67× | |
| 49 | New York | ~40K | 0.66× | |
| 50 | Washington, District of Columbia | ~2K | 0.64× |
The strongest cross-interests of the How to Train Your Dragon (video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | DreamWorks Animation | Movies & TV | 88.94× | ||
| 02 | IGN | Movies & TV | 7.60× | ||
| 03 | Steam | Games | 6.86× | ||
| 04 | Action role-playing game | Games | 6.86× | ||
| 05 | Family car | Cars & Mobility | 6.86× | ||
| 06 | Assassin's Creed | Games | 6.86× | ||
| 07 | Monsters | Movies & TV | 6.86× | ||
| 08 | Zootopia | Movies & TV | 6.86× | ||
| 09 | Micro Center | Shopping | 6.76× | ||
| 10 | High-net-worth individual | Business & Career | 6.05× | ||
| 11 | Massively multiplayer online games | Games | 5.72× | ||
| 12 | Action-adventure game | Games | 5.63× | ||
| 13 | Fandom | Literature | 4.77× | ||
| 14 | Pokémon | Games | 4.76× | ||
| 15 | Call of Duty | Games | 4.74× | ||
| 16 | Scooby-Doo | Movies & TV | 4.35× | ||
| 17 | Mobile game | Games | 4.30× | ||
| 18 | Adventure game | Games | 3.91× | ||
| 19 | Pizza Hut | Food & Beverages | 2.85× | ||
| 20 | Subway | Food & Beverages | 2.66× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Family Orientation | CONSERVATISM | 2.05× | |
| Early Adopter Mentality | POWER | 1.69× | |
| Convenience Orientation | PREMIUM | 1.68× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.60× | |
| Creativity | OPEN | 0.69× | |
| DIY Mentality | THRILL | 0.71× |
How to Train Your Dragon (video game) has an estimated audience of 613,304 people in United States, concentrated in California and Texas.
26.3% of How to Train Your Dragon (video game) fans are female, 73.7% are male, with an average age of 20.9 years.
How to Train Your Dragon (video game) fans show strongest brand affinity for DreamWorks Animation (88.94×), Mobile game (4.3×), and Steam (6.86×) over the country average.
How to Train Your Dragon (video game) fans in United States are most concentrated in California (reach ~100K), Texas (reach ~100K), and Florida (reach ~70K). These three regions account for the largest share of the active audience.
Beyond How to Train Your Dragon (video game) itself, the audience over-indexes on Mobile game (4.3×), Steam (6.86×), Micro Center (6.76×), and Pokémon (4.76×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for How to Train Your Dragon (video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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