A data profile of the people who buy, follow and care about Mario in United States — modelled from more than twelve digital signal sources. Mario has an estimated audience of 1,897,139 people in United States.
The average Mario fan in United States is 31.2 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include August Alsina, Superman, Super Smash Bros., with strongest over-indexing on August Alsina (36.53× the country average).
Demographically, the Mario audience skews more male with an average age of 31.2, and over-indexes on personality traits such as Early Adopter Mentality, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Mario fan in United States is more male, around 31.2 years old, with strong Early Adopter Mentality tendencies and a notable affinity for August Alsina.
The key figures that characterise the Mario profile in United States.
43.7% are female, 56.3% are male, average age 31.2.
| Metric | Value |
|---|---|
| Female | 43.7% |
| Male | 56.3% |
| Average age | 31.2 |
| Estimated audience size | 1,897,139 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 25% | |
| 30-39 | 16% | |
| 40-49 | 10% | |
| 50+ | 9% |
Where the Mario audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | New Mexico | ~20K | 2.62× | |
| 02 | North Carolina | ~70K | 1.25× | |
| 03 | Arizona | ~50K | 1.22× | |
| 04 | Kentucky | ~30K | 1.17× | |
| 05 | New Jersey | ~50K | 1.16× | |
| 06 | Connecticut | ~20K | 1.15× | |
| 07 | Texas | ~200K | 1.14× | |
| 08 | West Virginia | ~10K | 1.14× | |
| 09 | Mississippi | ~20K | 1.13× | |
| 10 | Nevada | ~20K | 1.11× | |
| 11 | New York | ~100K | 1.09× | |
| 12 | Alabama | ~30K | 1.09× | |
| 13 | Utah | ~20K | 1.09× | |
| 14 | Oregon | ~20K | 1.07× | |
| 15 | Oklahoma | ~20K | 1.07× | |
| 16 | Pennsylvania | ~70K | 1.05× | |
| 17 | Florida | ~100K | 1.04× | |
| 18 | Michigan | ~50K | 1.04× | |
| 19 | Washington | ~40K | 1.04× | |
| 20 | Massachusetts | ~40K | 1.04× | |
| 21 | Alaska | ~4K | 1.04× | |
| 22 | California | ~200K | 1.03× | |
| 23 | Louisiana | ~20K | 1.03× | |
| 24 | Arkansas | ~20K | 1.03× | |
| 25 | Indiana | ~30K | 1.02× | |
| 26 | South Carolina | ~30K | 1.01× | |
| 27 | Illinois | ~60K | 0.99× | |
| 28 | Maryland | ~30K | 0.98× | |
| 29 | Missouri | ~30K | 0.97× | |
| 30 | Minnesota | ~30K | 0.97× | |
| 31 | Georgia | ~50K | 0.96× | |
| 32 | Iowa | ~10K | 0.95× | |
| 33 | Rhode Island | ~6K | 0.95× | |
| 34 | Ohio | ~50K | 0.94× | |
| 35 | Virginia | ~40K | 0.94× | |
| 36 | Tennessee | ~30K | 0.92× | |
| 37 | Kansas | ~10K | 0.90× | |
| 38 | Nebraska | ~8K | 0.89× | |
| 39 | Wisconsin | ~20K | 0.87× | |
| 40 | Idaho | ~8K | 0.87× | |
| 41 | Delaware | ~4K | 0.83× | |
| 42 | North Dakota | ~3K | 0.83× | |
| 43 | South Dakota | ~3K | 0.81× | |
| 44 | Colorado | ~20K | 0.78× | |
| 45 | Hawaii | ~6K | 0.77× | |
| 46 | New Hampshire | ~5K | 0.74× | |
| 47 | Maine | ~5K | 0.69× | |
| 48 | Montana | ~4K | 0.68× | |
| 49 | Vermont | ~2K | 0.68× | |
| 50 | Washington, District of Columbia | ~4K | 0.64× |
The strongest cross-interests of the Mario audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | August Alsina | Music & Radio | 36.53× | ||
| 02 | Gunna | Music & Radio | 13.61× | ||
| 03 | International education | Business & Career | 12.66× | ||
| 04 | Super Smash Bros. | Games | 11.73× | ||
| 05 | The Salvation Army | Politics & Society | 9.86× | ||
| 06 | The Legend of Zelda | Games | 6.92× | ||
| 07 | Teyana Taylor | Movies & TV | 5.09× | ||
| 08 | Shōnen manga | Literature | 5.01× | ||
| 09 | League of Legends | Games | 4.97× | ||
| 10 | Action role-playing game | Games | 3.92× | ||
| 11 | Nintendo | Games | 3.90× | ||
| 12 | Arcade game | Games | 3.80× | ||
| 13 | Micro Center | Shopping | 3.79× | ||
| 14 | Action-adventure game | Games | 3.34× | ||
| 15 | Beetlejuice | Movies & TV | 2.90× | ||
| 16 | Computer hardware | Technology & Electronics | 2.82× | ||
| 17 | Role-playing games | Games | 2.61× | ||
| 18 | Superman | Movies & TV | 2.56× | ||
| 19 | Harry Potter | Movies & TV | 1.81× | ||
| 20 | Do it yourself (DIY) | Home & Garden | 1.54× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.56× | |
| Urban Lifestyle | OPEN | 1.41× | |
| Community Orientation | OPEN | 1.39× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.60× | |
| Family Orientation | CONSERVATISM | 0.80× | |
| Tradition | CONSERVATISM | 0.82× |
Mario has an estimated audience of 1,897,139 people in United States, concentrated in California and Texas.
43.7% of Mario fans are female, 56.3% are male, with an average age of 31.2 years.
Mario fans show strongest brand affinity for August Alsina (36.53×), Superman (2.56×), and Super Smash Bros. (11.73×) over the country average.
Mario fans in United States are most concentrated in California (reach ~200K), Texas (reach ~200K), and Florida (reach ~100K). These three regions account for the largest share of the active audience.
Beyond Mario itself, the audience over-indexes on Superman (2.56×), Super Smash Bros. (11.73×), International education (12.66×), and The Legend of Zelda (6.92×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Mario. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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