A data profile of the people who buy, follow and care about Mass Effect 2 in United States — modelled from more than twelve digital signal sources. Mass Effect 2 has an estimated audience of 368,011 people in United States.
The average Mass Effect 2 fan in United States is 37.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Mass Effect, Micro Center, Devil May Cry, with strongest over-indexing on Mass Effect (106.99× the country average).
Demographically, the Mass Effect 2 audience skews more male with an average age of 37.0, and over-indexes on personality traits such as Patriotism, Early Adopter Mentality.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Mass Effect 2 fan in United States is more male, around 37.0 years old, with strong Patriotism tendencies and a notable affinity for Mass Effect.
The key figures that characterise the Mass Effect 2 profile in United States.
13.3% are female, 86.7% are male, average age 37.0.
| Metric | Value |
|---|---|
| Female | 13.3% |
| Male | 86.7% |
| Average age | 37.0 |
| Estimated audience size | 368,011 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 17% | |
| 20-29 | 28% | |
| 30-39 | 25% | |
| 40-49 | 16% | |
| 50+ | 13% |
of the worldwide Mass Effect 2 audience comes from United States.
| Country | Share |
|---|---|
| United States | 33.3% |
| United Kingdom | 10.4% |
| Germany | 7.5% |
Where the Mass Effect 2 audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Washington | ~10K | 1.46× | |
| 02 | Oregon | ~6K | 1.32× | |
| 03 | Oklahoma | ~5K | 1.15× | |
| 04 | Kentucky | ~5K | 1.12× | |
| 05 | Colorado | ~6K | 1.10× | |
| 06 | Ohio | ~10K | 1.09× | |
| 07 | Missouri | ~6K | 1.09× | |
| 08 | Idaho | ~2K | 1.09× | |
| 09 | Utah | ~4K | 1.08× | |
| 10 | Alaska | <1K | 1.08× | |
| 11 | Michigan | ~10K | 1.07× | |
| 12 | Virginia | ~9K | 1.05× | |
| 13 | Tennessee | ~8K | 1.04× | |
| 14 | Minnesota | ~5K | 1.04× | |
| 15 | Indiana | ~7K | 1.03× | |
| 16 | Arkansas | ~3K | 1.02× | |
| 17 | West Virginia | ~2K | 1.02× | |
| 18 | Connecticut | ~4K | 1.01× | |
| 19 | Nevada | ~4K | 1.01× | |
| 20 | Kansas | ~3K | 1.01× | |
| 21 | Montana | ~1K | 1.01× | |
| 22 | Illinois | ~10K | 1.00× | |
| 23 | Massachusetts | ~7K | 1.00× | |
| 24 | Iowa | ~3K | 1.00× | |
| 25 | New Hampshire | ~1K | 1.00× | |
| 26 | Maine | ~1K | 1.00× | |
| 27 | Arizona | ~7K | 0.99× | |
| 28 | Alabama | ~5K | 0.99× | |
| 29 | North Dakota | <1K | 0.99× | |
| 30 | Wisconsin | ~5K | 0.98× | |
| 31 | Rhode Island | ~1K | 0.98× | |
| 32 | South Dakota | <1K | 0.97× | |
| 33 | California | ~40K | 0.96× | |
| 34 | Pennsylvania | ~10K | 0.96× | |
| 35 | North Carolina | ~10K | 0.96× | |
| 36 | New Mexico | ~2K | 0.96× | |
| 37 | Nebraska | ~2K | 0.96× | |
| 38 | Vermont | <1K | 0.96× | |
| 39 | Georgia | ~10K | 0.94× | |
| 40 | Delaware | <1K | 0.94× | |
| 41 | Texas | ~30K | 0.93× | |
| 42 | New Jersey | ~9K | 0.93× | |
| 43 | Maryland | ~6K | 0.93× | |
| 44 | Louisiana | ~4K | 0.93× | |
| 45 | Washington, District of Columbia | ~1K | 0.93× | |
| 46 | Mississippi | ~3K | 0.92× | |
| 47 | Hawaii | ~1K | 0.89× | |
| 48 | New York | ~20K | 0.88× | |
| 49 | Florida | ~20K | 0.86× | |
| 50 | South Carolina | ~5K | 0.86× |
The strongest cross-interests of the Mass Effect 2 audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Lords of the Fallen | Games | 111.84× | ||
| 02 | Mass Effect | Games | 106.99× | ||
| 03 | Wii Sports | Games | 80.72× | ||
| 04 | Detroit: Become Human | Games | 61.84× | ||
| 05 | Devil May Cry | Games | 58.25× | ||
| 06 | Undertale | Games | 44.01× | ||
| 07 | Metal Gear Solid | Games | 43.87× | ||
| 08 | Borderlands (series) | Games | 40.01× | ||
| 09 | Warframe | Games | 32.99× | ||
| 10 | Dying Light | Games | 32.71× | ||
| 11 | Micro Center | Shopping | 24.40× | ||
| 12 | Mario Kart | Games | 18.37× | ||
| 13 | Diablo (series) | Games | 17.56× | ||
| 14 | Counter-Strike: Global Offensive | Games | 16.69× | ||
| 15 | The Legend of Zelda | Games | 12.99× | ||
| 16 | Steam | Games | 11.94× | ||
| 17 | Collectible card game | Games | 10.61× | ||
| 18 | World of Warcraft | Games | 8.66× | ||
| 19 | Pokémon | Games | 7.35× | ||
| 20 | Superman | Movies & TV | 5.74× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 1.89× | |
| Early Adopter Mentality | POWER | 1.83× | |
| Family Orientation | CONSERVATISM | 1.63× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.58× | |
| Healthy Lifestyle | BALANCE | 0.75× | |
| Sustainability | BALANCE | 0.76× |
Mass Effect 2 has an estimated audience of 368,011 people in United States, concentrated in California and Texas.
13.3% of Mass Effect 2 fans are female, 86.7% are male, with an average age of 37.0 years.
Mass Effect 2 fans show strongest brand affinity for Mass Effect (106.99×), Micro Center (24.4×), and Devil May Cry (58.25×) over the country average.
Mass Effect 2 fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Mass Effect 2 itself, the audience over-indexes on Micro Center (24.4×), Devil May Cry (58.25×), Superman (5.74×), and Steam (11.94×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Mass Effect 2. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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