A data profile of the people who buy, follow and care about Pokémon (anime) in United States — modelled from more than twelve digital signal sources. Pokémon (anime) has an estimated audience of 577,111 people in United States.
The average Pokémon (anime) fan in United States is 29.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Pokémon, Anime and manga fandom, Superman, with strongest over-indexing on Pokémon (17.21× the country average).
Demographically, the Pokémon (anime) audience skews more male with an average age of 29.1, and over-indexes on personality traits such as Early Adopter Mentality, Urban Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Pokémon (anime) fan in United States is more male, around 29.1 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Pokémon.
The key figures that characterise the Pokémon (anime) profile in United States.
40.9% are female, 59.1% are male, average age 29.1.
| Metric | Value |
|---|---|
| Female | 40.9% |
| Male | 59.1% |
| Average age | 29.1 |
| Estimated audience size | 577,111 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 47% | |
| 20-29 | 24% | |
| 30-39 | 14% | |
| 40-49 | 9% | |
| 50+ | 5% |
Where the Pokémon (anime) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Indiana | ~10K | 1.27× | |
| 02 | Florida | ~50K | 1.21× | |
| 03 | Washington | ~10K | 1.18× | |
| 04 | Arkansas | ~6K | 1.17× | |
| 05 | Hawaii | ~3K | 1.16× | |
| 06 | New Hampshire | ~3K | 1.16× | |
| 07 | Kentucky | ~8K | 1.13× | |
| 08 | Virginia | ~20K | 1.12× | |
| 09 | California | ~70K | 1.11× | |
| 10 | Texas | ~60K | 1.11× | |
| 11 | Arizona | ~10K | 1.11× | |
| 12 | Oregon | ~7K | 1.09× | |
| 13 | Kansas | ~5K | 1.08× | |
| 14 | Pennsylvania | ~20K | 1.07× | |
| 15 | Oklahoma | ~7K | 1.07× | |
| 16 | Nevada | ~6K | 1.06× | |
| 17 | Maryland | ~10K | 1.05× | |
| 18 | Missouri | ~10K | 1.05× | |
| 19 | Michigan | ~20K | 1.04× | |
| 20 | Connecticut | ~6K | 1.04× | |
| 21 | Colorado | ~9K | 1.02× | |
| 22 | Alaska | ~1K | 1.02× | |
| 23 | Ohio | ~20K | 1.01× | |
| 24 | New Jersey | ~10K | 1.01× | |
| 25 | Georgia | ~20K | 1.00× | |
| 26 | North Carolina | ~20K | 1.00× | |
| 27 | New York | ~30K | 0.99× | |
| 28 | New Mexico | ~3K | 0.99× | |
| 29 | Illinois | ~20K | 0.97× | |
| 30 | Iowa | ~5K | 0.97× | |
| 31 | Maine | ~2K | 0.97× | |
| 32 | Delaware | ~2K | 0.97× | |
| 33 | Tennessee | ~10K | 0.96× | |
| 34 | Wisconsin | ~8K | 0.96× | |
| 35 | Idaho | ~3K | 0.96× | |
| 36 | West Virginia | ~3K | 0.96× | |
| 37 | Nebraska | ~3K | 0.95× | |
| 38 | Vermont | <1K | 0.95× | |
| 39 | Massachusetts | ~10K | 0.94× | |
| 40 | South Carolina | ~8K | 0.94× | |
| 41 | Minnesota | ~8K | 0.93× | |
| 42 | Alabama | ~8K | 0.93× | |
| 43 | Mississippi | ~4K | 0.93× | |
| 44 | Rhode Island | ~2K | 0.93× | |
| 45 | South Dakota | ~1K | 0.93× | |
| 46 | North Dakota | ~1K | 0.93× | |
| 47 | Wyoming | <1K | 0.93× | |
| 48 | Louisiana | ~7K | 0.92× | |
| 49 | Montana | ~1K | 0.90× | |
| 50 | Washington, District of Columbia | ~1K | 0.80× |
The strongest cross-interests of the Pokémon (anime) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Pokémon | Games | 17.21× | ||
| 02 | Anime and manga fandom | Literature | 10.03× | ||
| 03 | Pokémon Go | Games | 10.01× | ||
| 04 | Super Smash Bros. | Games | 9.38× | ||
| 05 | The Legend of Zelda | Games | 8.38× | ||
| 06 | Collectible card game | Games | 7.95× | ||
| 07 | Magic: The Gathering | Games | 7.80× | ||
| 08 | Zootopia | Movies & TV | 7.12× | ||
| 09 | Assassin's Creed | Games | 6.62× | ||
| 10 | Tokyo | Travel & Leisure | 5.85× | ||
| 11 | Otaku | Literature | 5.32× | ||
| 12 | Massively multiplayer online games | Games | 5.14× | ||
| 13 | GameStop | Games | 4.36× | ||
| 14 | Role-playing games | Games | 4.18× | ||
| 15 | Manga | Literature | 4.07× | ||
| 16 | Mobile game | Games | 3.77× | ||
| 17 | Comics | Literature | 3.27× | ||
| 18 | Bass guitar | Music & Radio | 3.10× | ||
| 19 | Superman | Movies & TV | 2.76× | ||
| 20 | Musical instrument | Music & Radio | 2.63× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.60× | |
| Urban Lifestyle | OPEN | 1.42× | |
| Mindfulness | BALANCE | 1.33× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Quality Awareness | PREMIUM | 0.60× | |
| Indulgence | JOY | 0.65× | |
| Need for Security | CONSERVATISM | 0.74× |
Pokémon (anime) has an estimated audience of 577,111 people in United States, concentrated in California and Texas.
40.9% of Pokémon (anime) fans are female, 59.1% are male, with an average age of 29.1 years.
Pokémon (anime) fans show strongest brand affinity for Pokémon (17.21×), Anime and manga fandom (10.03×), and Superman (2.76×) over the country average.
Pokémon (anime) fans in United States are most concentrated in California (reach ~70K), Texas (reach ~60K), and Florida (reach ~50K). These three regions account for the largest share of the active audience.
Beyond Pokémon (anime) itself, the audience over-indexes on Anime and manga fandom (10.03×), Superman (2.76×), Collectible card game (7.95×), and Mobile game (3.77×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Pokémon (anime). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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