A data profile of the people who buy, follow and care about Super Mario 3D World in United States — modelled from more than twelve digital signal sources. Super Mario 3D World has an estimated audience of 359,711 people in United States.
The average Super Mario 3D World fan in United States is 31.9 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Jumanji, Beverly Hills Cop, Avaya, with strongest over-indexing on Jumanji (60.91× the country average).
Demographically, the Super Mario 3D World audience skews more male with an average age of 31.9, and over-indexes on personality traits such as Convenience Orientation, Price Sensitivity.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Super Mario 3D World fan in United States is more male, around 31.9 years old, with strong Convenience Orientation tendencies and a notable affinity for Jumanji.
The key figures that characterise the Super Mario 3D World profile in United States.
29.1% are female, 70.9% are male, average age 31.9.
| Metric | Value |
|---|---|
| Female | 29.1% |
| Male | 70.9% |
| Average age | 31.9 |
| Estimated audience size | 359,711 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 23% | |
| 20-29 | 37% | |
| 30-39 | 29% | |
| 40-49 | 8% | |
| 50+ | 2% |
Where the Super Mario 3D World audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~4K | 1.28× | |
| 02 | Washington | ~9K | 1.21× | |
| 03 | California | ~50K | 1.20× | |
| 04 | Oklahoma | ~5K | 1.15× | |
| 05 | Texas | ~30K | 1.13× | |
| 06 | Oregon | ~5K | 1.12× | |
| 07 | Connecticut | ~4K | 1.12× | |
| 08 | Michigan | ~10K | 1.11× | |
| 09 | Kentucky | ~5K | 1.10× | |
| 10 | New Jersey | ~10K | 1.09× | |
| 11 | Indiana | ~7K | 1.08× | |
| 12 | Maryland | ~7K | 1.08× | |
| 13 | Illinois | ~10K | 1.07× | |
| 14 | Missouri | ~6K | 1.07× | |
| 15 | Ohio | ~10K | 1.06× | |
| 16 | Tennessee | ~8K | 1.06× | |
| 17 | Nevada | ~4K | 1.06× | |
| 18 | Idaho | ~2K | 1.06× | |
| 19 | North Carolina | ~10K | 1.05× | |
| 20 | Florida | ~30K | 1.04× | |
| 21 | Virginia | ~9K | 1.04× | |
| 22 | Arizona | ~8K | 1.04× | |
| 23 | West Virginia | ~2K | 1.03× | |
| 24 | New York | ~20K | 1.02× | |
| 25 | Pennsylvania | ~10K | 1.02× | |
| 26 | Wisconsin | ~5K | 1.02× | |
| 27 | Massachusetts | ~7K | 1.01× | |
| 28 | Arkansas | ~3K | 1.01× | |
| 29 | Kansas | ~3K | 1.00× | |
| 30 | Alaska | <1K | 1.00× | |
| 31 | Louisiana | ~5K | 0.99× | |
| 32 | New Mexico | ~2K | 0.99× | |
| 33 | Rhode Island | ~1K | 0.99× | |
| 34 | Nebraska | ~2K | 0.98× | |
| 35 | New Hampshire | ~1K | 0.98× | |
| 36 | Georgia | ~10K | 0.96× | |
| 37 | Minnesota | ~5K | 0.96× | |
| 38 | Colorado | ~5K | 0.95× | |
| 39 | North Dakota | <1K | 0.95× | |
| 40 | Iowa | ~3K | 0.94× | |
| 41 | Maine | ~1K | 0.94× | |
| 42 | South Carolina | ~5K | 0.93× | |
| 43 | Alabama | ~5K | 0.93× | |
| 44 | South Dakota | <1K | 0.93× | |
| 45 | Montana | <1K | 0.91× | |
| 46 | Vermont | <1K | 0.91× | |
| 47 | Mississippi | ~3K | 0.90× | |
| 48 | Delaware | <1K | 0.90× | |
| 49 | Hawaii | ~1K | 0.85× | |
| 50 | Washington, District of Columbia | <1K | 0.77× |
The strongest cross-interests of the Super Mario 3D World audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Avaya | Technology & Electronics | 88.17× | ||
| 02 | Super Mario Galaxy | Games | 64.09× | ||
| 03 | Beverly Hills Cop | Movies & TV | 62.21× | ||
| 04 | Jumanji | Movies & TV | 60.91× | ||
| 05 | GameCube | Games | 40.50× | ||
| 06 | Hay Day | Games | 21.07× | ||
| 07 | International education | Business & Career | 20.00× | ||
| 08 | Zachary Levi | Movies & TV | 19.50× | ||
| 09 | Idris Elba | Movies & TV | 18.60× | ||
| 10 | Austin Powers (film series) | Movies & TV | 18.55× | ||
| 11 | Mario Kart | Games | 17.14× | ||
| 12 | Einstein Bros. Bagels | Food & Beverages | 16.95× | ||
| 13 | Roblox | Games | 14.28× | ||
| 14 | Tropic Thunder | Movies & TV | 13.69× | ||
| 15 | Super Mario Bros. | Games | 13.09× | ||
| 16 | Steam | Games | 8.67× | ||
| 17 | Assassin's Creed | Games | 8.20× | ||
| 18 | The Legend of Zelda | Games | 7.33× | ||
| 19 | Pokémon | Games | 5.21× | ||
| 20 | Mobile game | Games | 3.23× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Convenience Orientation | PREMIUM | 1.48× | |
| Price Sensitivity | PREMIUM | 1.45× | |
| Family Orientation | CONSERVATISM | 1.44× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.80× | |
| Pet Ownership | JOY | 0.81× | |
| Travelling | THRILL | 0.84× |
Super Mario 3D World has an estimated audience of 359,711 people in United States, concentrated in California and Texas.
29.1% of Super Mario 3D World fans are female, 70.9% are male, with an average age of 31.9 years.
Super Mario 3D World fans show strongest brand affinity for Jumanji (60.91×), Beverly Hills Cop (62.21×), and Avaya (88.17×) over the country average.
Super Mario 3D World fans in United States are most concentrated in California (reach ~50K), Texas (reach ~30K), and Florida (reach ~30K). These three regions account for the largest share of the active audience.
Beyond Super Mario 3D World itself, the audience over-indexes on Beverly Hills Cop (62.21×), Avaya (88.17×), Roblox (14.28×), and Super Mario Galaxy (64.09×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Super Mario 3D World. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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