A data profile of the people who buy, follow and care about The Game of Life in United States — modelled from more than twelve digital signal sources. The Game of Life has an estimated audience of 355,415 people in United States.
The average The Game of Life fan in United States is 36.1 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include My Little Pony, Giant Food, Scrabble, with strongest over-indexing on My Little Pony (22.98× the country average).
Demographically, the The Game of Life audience skews more male with an average age of 36.1, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical The Game of Life fan in United States is more male, around 36.1 years old, with strong Patriotism tendencies and a notable affinity for My Little Pony.
The key figures that characterise the The Game of Life profile in United States.
44.0% are female, 56.0% are male, average age 36.1.
| Metric | Value |
|---|---|
| Female | 44.0% |
| Male | 56.0% |
| Average age | 36.1 |
| Estimated audience size | 355,415 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 29% | |
| 20-29 | 20% | |
| 30-39 | 18% | |
| 40-49 | 19% | |
| 50+ | 14% |
Where the The Game of Life audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Utah | ~4K | 1.25× | |
| 02 | Rhode Island | ~1K | 1.23× | |
| 03 | Idaho | ~2K | 1.12× | |
| 04 | Missouri | ~6K | 1.10× | |
| 05 | Texas | ~30K | 1.07× | |
| 06 | Oklahoma | ~4K | 1.07× | |
| 07 | Washington | ~8K | 1.06× | |
| 08 | Indiana | ~7K | 1.06× | |
| 09 | Michigan | ~10K | 1.05× | |
| 10 | Kansas | ~3K | 1.05× | |
| 11 | Nebraska | ~2K | 1.05× | |
| 12 | New Jersey | ~9K | 1.04× | |
| 13 | Iowa | ~3K | 1.04× | |
| 14 | Kentucky | ~5K | 1.03× | |
| 15 | Oregon | ~4K | 1.03× | |
| 16 | North Dakota | <1K | 1.03× | |
| 17 | Pennsylvania | ~10K | 1.02× | |
| 18 | Ohio | ~10K | 1.02× | |
| 19 | Georgia | ~10K | 1.02× | |
| 20 | North Carolina | ~10K | 1.02× | |
| 21 | Arkansas | ~3K | 1.02× | |
| 22 | California | ~40K | 1.01× | |
| 23 | Tennessee | ~7K | 1.01× | |
| 24 | Connecticut | ~4K | 1.01× | |
| 25 | Vermont | <1K | 1.01× | |
| 26 | Massachusetts | ~7K | 1.00× | |
| 27 | Wisconsin | ~5K | 1.00× | |
| 28 | West Virginia | ~2K | 1.00× | |
| 29 | New Hampshire | ~1K | 1.00× | |
| 30 | Illinois | ~10K | 0.99× | |
| 31 | Arizona | ~7K | 0.99× | |
| 32 | Minnesota | ~5K | 0.99× | |
| 33 | Louisiana | ~5K | 0.99× | |
| 34 | Maine | ~1K | 0.99× | |
| 35 | New Mexico | ~2K | 0.98× | |
| 36 | Maryland | ~6K | 0.97× | |
| 37 | Alabama | ~5K | 0.97× | |
| 38 | Mississippi | ~3K | 0.97× | |
| 39 | South Dakota | <1K | 0.97× | |
| 40 | Alaska | <1K | 0.97× | |
| 41 | Nevada | ~3K | 0.96× | |
| 42 | New York | ~20K | 0.94× | |
| 43 | Virginia | ~8K | 0.94× | |
| 44 | South Carolina | ~5K | 0.94× | |
| 45 | Montana | <1K | 0.93× | |
| 46 | Colorado | ~5K | 0.92× | |
| 47 | Delaware | <1K | 0.92× | |
| 48 | Hawaii | ~1K | 0.90× | |
| 49 | Florida | ~20K | 0.89× | |
| 50 | Washington, District of Columbia | <1K | 0.88× |
The strongest cross-interests of the The Game of Life audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | E.T. the Extra-Terrestrial | Movies & TV | 41.53× | ||
| 02 | RuffleButts | Kids & Family | 35.81× | ||
| 03 | My Little Pony | Kids & Family | 22.98× | ||
| 04 | Soft Surroundings | Shopping | 20.34× | ||
| 05 | Waterworld | Movies & TV | 20.00× | ||
| 06 | Marina Abramović | Arts & Culture | 20.00× | ||
| 07 | Eva Green | Movies & TV | 15.06× | ||
| 08 | Giant Food | Food & Beverages | 14.02× | ||
| 09 | Scrabble | Games | 13.47× | ||
| 10 | Hot Wheels | Kids & Family | 11.14× | ||
| 11 | J.Jill | Shopping | 10.92× | ||
| 12 | Firefox | Internet & Social Media | 10.55× | ||
| 13 | Hasbro | Kids & Family | 8.38× | ||
| 14 | Urban Dictionary | Internet & Social Media | 6.97× | ||
| 15 | FedEx | Business & Career | 4.16× | ||
| 16 | Mortgage loans | Business & Career | 3.04× | ||
| 17 | Subway | Food & Beverages | 2.91× | ||
| 18 | Pizza Hut | Food & Beverages | 2.87× | ||
| 19 | McDonald's | Food & Beverages | 2.65× | ||
| 20 | Internet & Social Media | 2.23× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.16× | |
| Convenience Orientation | PREMIUM | 1.89× | |
| Family Orientation | CONSERVATISM | 1.72× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Design Affinity | PREMIUM | 0.67× | |
| Healthy Lifestyle | BALANCE | 0.80× | |
| DIY Mentality | THRILL | 0.80× |
The Game of Life has an estimated audience of 355,415 people in United States, concentrated in California and Texas.
44.0% of The Game of Life fans are female, 56.0% are male, with an average age of 36.1 years.
The Game of Life fans show strongest brand affinity for My Little Pony (22.98×), Giant Food (14.02×), and Scrabble (13.47×) over the country average.
The Game of Life fans in United States are most concentrated in California (reach ~40K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond The Game of Life itself, the audience over-indexes on Giant Food (14.02×), Scrabble (13.47×), Waterworld (20×), and Eva Green (15.06×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for The Game of Life. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
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