Rascasse Audience Intelligence

Virtual learning environment Audience in United States

A data profile of the people who buy, follow and care about Virtual learning environment in United States — modelled from more than twelve digital signal sources. Virtual learning environment has an estimated audience of 1,002,042 people in United States.

The average Virtual learning environment fan in United States is 32.7 years old, balanced, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Online learning community, Savings bank, Distance education, with strongest over-indexing on Online learning community (33.72× the country average).

Demographically, the Virtual learning environment audience skews balanced with an average age of 32.7, and over-indexes on personality traits such as Indulgence, Career Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Virtual learning environment fan in United States is balanced, around 32.7 years old, with strong Indulgence tendencies and a notable affinity for Online learning community.

Category: Business & Career · Type: Topic

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Virtual learning environment profile in United States.

Audience size
1M
in United States
Gender
48.3%
51.7% male
Age
32.7
average years
Country rank
#23638
Topic in United States
Fig. 01

Search interest · 12-month trend

-36%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Virtual learning environment fans

48.3% are female, 51.7% are male, average age 32.7.

Fig. 02

Gender split

48.3%
Female
51.7%
Male
Demographic split for Virtual learning environment audience in United States
MetricValue
Female48.3%
Male51.7%
Average age32.7
Estimated audience size1,002,042
Fig. 03

Age distribution

Ø 32.7
average years
Age distribution of the Virtual learning environment audience in United States
Age bracketShare%
16-1940%
20-2919%
30-3917%
40-4915%
50+10%
Fig. 04

Worldwide distribution

20.5%

of the worldwide Virtual learning environment audience comes from United States.

Worldwide audience distribution share by country for Virtual learning environment
CountryShare
United States20.5%
India11.6%
Japan7.5%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Virtual learning environment audience in United States is strongest.

Fig. 05

Top regions by affinity

Virtual learning environment fans by region: top regions in United States
#RegionReachAffinity×
01Hawaii~6K1.28×
02Washington, District of Columbia~4K1.24×
03Nebraska~6K1.15×
04Arkansas~9K1.13×
05New Hampshire~4K1.11×
06Oklahoma~10K1.09×
07Kansas~9K1.09×
08Iowa~9K1.06×
09Louisiana~10K1.05×
10Oregon~10K1.05×
11South Dakota~2K1.05×
12Kentucky~10K1.04×
13Alabama~10K1.02×
14Nevada~10K1.02×
15Utah~9K1.02×
16Alaska~2K1.02×
17Vermont~2K1.02×
18Colorado~20K1.01×
19South Carolina~20K1.01×
20Connecticut~10K1.01×
21Idaho~5K1.01×
22Mississippi~8K1.00×
23New Mexico~5K1.00×
24West Virginia~5K1.00×
25Maine~4K1.00×
26Montana~3K1.00×
27Delaware~3K1.00×
28North Dakota~2K1.00×
29Wyoming~1K1.00×
30Missouri~20K0.98×
31Wisconsin~10K0.97×
32Minnesota~10K0.97×
33Tennessee~20K0.96×
34Indiana~20K0.96×
35Arizona~20K0.95×
36Massachusetts~20K0.95×
37Maryland~20K0.95×
38Michigan~20K0.93×
39Virginia~20K0.93×
40Washington~20K0.93×
41New Jersey~20K0.92×
42Georgia~30K0.91×
43Ohio~30K0.91×
44North Carolina~30K0.91×
45Pennsylvania~30K0.90×
46Illinois~30K0.89×
47New York~50K0.88×
48Florida~60K0.86×
49Texas~70K0.84×
50California~90K0.82×
Fig. 06

Affinity by region

Affinity by region — Virtual learning environment, United States
0.82×1.00×1.28×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Virtual learning environment audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Virtual learning environment audience
#·InterestCategoryAffinity×
01Savings bankBusiness & Career48.36×
02Online learning communityBusiness & Career33.72×
03Massive open online courseBusiness & Career21.55×
04Christian PulisicSports20.00×
05Astro (Malaysian satellite television)Movies & TV20.00×
06Kevin De BruyneSports16.52×
07Distance educationBusiness & Career12.90×
08Brittany SnowMovies & TV5.74×
09InnovationBusiness & Career3.73×
10Career developmentBusiness & Career3.63×
11IKEAHome & Garden3.03×
12Financial servicesBusiness & Career2.81×
13Nonprofit organizationPolitics & Society2.06×
14Home improvementHome & Garden1.89×
15FurnitureHome & Garden1.83×
16PinterestInternet & Social Media1.82×
17RecipesFood & Beverages1.67×
18SmartphonesTechnology & Electronics1.67×
19CookingFood & Beverages1.63×
20Alcoholic beveragesFood & Beverages1.57×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Virtual learning environment audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Virtual learning environment audience · What stands out
TraitClusterDeviationScore
IndulgenceJOY2.19×
Career OrientationPOWER1.89×
Need for SecurityCONSERVATISM1.77×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Virtual learning environment audience · Rather not
TraitClusterDeviationScore
ExtroversionTHRILL0.77×
Quality AwarenessPREMIUM0.99×
PatriotismCONSERVATISM1.02×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Virtual learning environment have in United States?

Virtual learning environment has an estimated audience of 1,002,042 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Virtual learning environment fans?

48.3% of Virtual learning environment fans are female, 51.7% are male, with an average age of 32.7 years.

03

Which brands do Virtual learning environment fans like most?

Virtual learning environment fans show strongest brand affinity for Online learning community (33.72×), Savings bank (48.36×), and Distance education (12.9×) over the country average.

04

Where do Virtual learning environment fans live in United States?

Virtual learning environment fans in United States are most concentrated in California (reach ~90K), Texas (reach ~70K), and Florida (reach ~60K). These three regions account for the largest share of the active audience.

05

What other brands do Virtual learning environment fans also like?

Beyond Virtual learning environment itself, the audience over-indexes on Savings bank (48.36×), Distance education (12.9×), Christian Pulisic (20×), and Massive open online course (21.55×) compared to the United States average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Virtual learning environment. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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