Rascasse Audience Intelligence

Wolfenstein (2009 video game) Audience in United States

A data profile of the people who buy, follow and care about Wolfenstein (2009 video game) in United States — modelled from more than twelve digital signal sources. Wolfenstein (2009 video game) has an estimated audience of 272,431 people in United States.

The average Wolfenstein (2009 video game) fan in United States is 31.0 years old, more male, and lives primarily in California.

The audience is concentrated in California, Texas, Florida.

Top brand affinities include Micro Center, Battlefield 4, Hearthstone, with strongest over-indexing on Micro Center (44.77× the country average).

Demographically, the Wolfenstein (2009 video game) audience skews more male with an average age of 31.0, and over-indexes on personality traits such as Patriotism, Convenience Orientation.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.

The typical Wolfenstein (2009 video game) fan in United States is more male, around 31.0 years old, with strong Patriotism tendencies and a notable affinity for Micro Center.

Category: Games · Type: Video / Board Game · Subtype: Shooter

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Wolfenstein (2009 video game) profile in United States.

Audience size
272K
in United States
Gender
13.6%
86.4% male
Age
31.0
average years
Country rank
#50758
Video / Board Game in United States
Fig. 01

Search interest · 12-month trend

-12%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Wolfenstein (2009 video game) fans

13.6% are female, 86.4% are male, average age 31.0.

Fig. 02

Gender split

13.6%
Female
86.4%
Male
Demographic split for Wolfenstein (2009 video game) audience in United States
MetricValue
Female13.6%
Male86.4%
Average age31.0
Estimated audience size272,431
Fig. 03

Age distribution

Ø 31.0
average years
Age distribution of the Wolfenstein (2009 video game) audience in United States
Age bracketShare%
16-1940%
20-2926%
30-3917%
40-4910%
50+8%
Fig. 04

Worldwide distribution

30.2%

of the worldwide Wolfenstein (2009 video game) audience comes from United States.

Worldwide audience distribution share by country for Wolfenstein (2009 video game)
CountryShare
United States30.2%
Japan5.8%
Spain5.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the United States average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Wolfenstein (2009 video game) audience in United States is strongest.

Fig. 05

Top regions by affinity

Wolfenstein (2009 video game) fans by region: top regions in United States
#RegionReachAffinity×
01Oklahoma~4K1.26×
02Washington~7K1.22×
03Oregon~4K1.22×
04Alaska<1K1.21×
05Utah~3K1.19×
06Arkansas~3K1.15×
07West Virginia~1K1.15×
08Kentucky~4K1.13×
09Idaho~2K1.13×
10Arizona~6K1.12×
11California~30K1.10×
12Missouri~5K1.10×
13New Mexico~2K1.10×
14Kansas~2K1.08×
15North Dakota<1K1.08×
16Texas~30K1.07×
17Montana<1K1.07×
18Indiana~5K1.04×
19Nevada~3K1.02×
20Iowa~2K1.02×
21New Hampshire~1K1.02×
22Maine~1K1.02×
23Colorado~4K1.01×
24Nebraska~1K1.01×
25Ohio~8K1.00×
26Virginia~7K0.99×
27Michigan~7K0.98×
28Illinois~9K0.97×
29Wisconsin~4K0.97×
30Alabama~4K0.96×
31Pennsylvania~9K0.95×
32Tennessee~5K0.95×
33South Dakota<1K0.95×
34Mississippi~2K0.94×
35Vermont<1K0.94×
36North Carolina~8K0.92×
37Louisiana~3K0.92×
38Minnesota~4K0.91×
39Connecticut~2K0.91×
40Florida~20K0.89×
41Maryland~4K0.89×
42Massachusetts~5K0.88×
43New York~10K0.85×
44Georgia~7K0.85×
45South Carolina~4K0.85×
46Rhode Island<1K0.85×
47Hawaii<1K0.83×
48Delaware<1K0.82×
49New Jersey~6K0.80×
50Washington, District of Columbia<1K0.79×
Fig. 06

Affinity by region

Affinity by region — Wolfenstein (2009 video game), United States
0.79×1.00×1.26×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Wolfenstein (2009 video game) audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Wolfenstein (2009 video game) audience
#·InterestCategoryAffinity×
01Battlefield 4Games134.44×
02HearthstoneGames107.05×
03Micro CenterShopping44.77×
04Nico RosbergSports44.44×
05HusqvarnaHome & Garden33.14×
06Need for SpeedGames26.61×
07The Salvation ArmyPolitics & Society25.56×
08Mario KartGames24.72×
09Humanoid robotTechnology & Electronics24.18×
10Mixed drinkFood & Beverages20.00×
11Vera FarmigaMovies & TV15.41×
12Charles LeclercSports15.40×
13Call of DutyGames5.71×
14Massively multiplayer online gamesGames5.71×
15Virtual realityTechnology & Electronics4.93×
16GameStopGames4.42×
17PokémonGames4.27×
18Mobile gameGames3.58×
19Pizza HutFood & Beverages3.21×
20SubwayFood & Beverages3.09×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Wolfenstein (2009 video game) audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Wolfenstein (2009 video game) audience · What stands out
TraitClusterDeviationScore
PatriotismCONSERVATISM2.52×
Convenience OrientationPREMIUM1.99×
Early Adopter MentalityPOWER1.94×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Wolfenstein (2009 video game) audience · Rather not
TraitClusterDeviationScore
DIY MentalityTHRILL0.47×
Design AffinityPREMIUM0.49×
CreativityOPEN0.52×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Wolfenstein (2009 video game) have in United States?

Wolfenstein (2009 video game) has an estimated audience of 272,431 people in United States, concentrated in California and Texas.

02

What is the gender split and age of Wolfenstein (2009 video game) fans?

13.6% of Wolfenstein (2009 video game) fans are female, 86.4% are male, with an average age of 31.0 years.

03

Which brands do Wolfenstein (2009 video game) fans like most?

Wolfenstein (2009 video game) fans show strongest brand affinity for Micro Center (44.77×), Battlefield 4 (134.44×), and Hearthstone (107.05×) over the country average.

04

Where do Wolfenstein (2009 video game) fans live in United States?

Wolfenstein (2009 video game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Wolfenstein (2009 video game) fans also like?

Beyond Wolfenstein (2009 video game) itself, the audience over-indexes on Battlefield 4 (134.44×), Hearthstone (107.05×), Mixed drink (20×), and Husqvarna (33.14×) compared to the United States average.

Appendix

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Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in United States who actively search for Wolfenstein (2009 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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