A data profile of the people who buy, follow and care about Wolfenstein (2009 video game) in United States — modelled from more than twelve digital signal sources. Wolfenstein (2009 video game) has an estimated audience of 272,431 people in United States.
The average Wolfenstein (2009 video game) fan in United States is 31.0 years old, more male, and lives primarily in California.
The audience is concentrated in California, Texas, Florida.
Top brand affinities include Micro Center, Battlefield 4, Hearthstone, with strongest over-indexing on Micro Center (44.77× the country average).
Demographically, the Wolfenstein (2009 video game) audience skews more male with an average age of 31.0, and over-indexes on personality traits such as Patriotism, Convenience Orientation.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 50 regions tracked by Rascasse.
The typical Wolfenstein (2009 video game) fan in United States is more male, around 31.0 years old, with strong Patriotism tendencies and a notable affinity for Micro Center.
The key figures that characterise the Wolfenstein (2009 video game) profile in United States.
13.6% are female, 86.4% are male, average age 31.0.
| Metric | Value |
|---|---|
| Female | 13.6% |
| Male | 86.4% |
| Average age | 31.0 |
| Estimated audience size | 272,431 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 40% | |
| 20-29 | 26% | |
| 30-39 | 17% | |
| 40-49 | 10% | |
| 50+ | 8% |
Where the Wolfenstein (2009 video game) audience in United States is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Oklahoma | ~4K | 1.26× | |
| 02 | Washington | ~7K | 1.22× | |
| 03 | Oregon | ~4K | 1.22× | |
| 04 | Alaska | <1K | 1.21× | |
| 05 | Utah | ~3K | 1.19× | |
| 06 | Arkansas | ~3K | 1.15× | |
| 07 | West Virginia | ~1K | 1.15× | |
| 08 | Kentucky | ~4K | 1.13× | |
| 09 | Idaho | ~2K | 1.13× | |
| 10 | Arizona | ~6K | 1.12× | |
| 11 | California | ~30K | 1.10× | |
| 12 | Missouri | ~5K | 1.10× | |
| 13 | New Mexico | ~2K | 1.10× | |
| 14 | Kansas | ~2K | 1.08× | |
| 15 | North Dakota | <1K | 1.08× | |
| 16 | Texas | ~30K | 1.07× | |
| 17 | Montana | <1K | 1.07× | |
| 18 | Indiana | ~5K | 1.04× | |
| 19 | Nevada | ~3K | 1.02× | |
| 20 | Iowa | ~2K | 1.02× | |
| 21 | New Hampshire | ~1K | 1.02× | |
| 22 | Maine | ~1K | 1.02× | |
| 23 | Colorado | ~4K | 1.01× | |
| 24 | Nebraska | ~1K | 1.01× | |
| 25 | Ohio | ~8K | 1.00× | |
| 26 | Virginia | ~7K | 0.99× | |
| 27 | Michigan | ~7K | 0.98× | |
| 28 | Illinois | ~9K | 0.97× | |
| 29 | Wisconsin | ~4K | 0.97× | |
| 30 | Alabama | ~4K | 0.96× | |
| 31 | Pennsylvania | ~9K | 0.95× | |
| 32 | Tennessee | ~5K | 0.95× | |
| 33 | South Dakota | <1K | 0.95× | |
| 34 | Mississippi | ~2K | 0.94× | |
| 35 | Vermont | <1K | 0.94× | |
| 36 | North Carolina | ~8K | 0.92× | |
| 37 | Louisiana | ~3K | 0.92× | |
| 38 | Minnesota | ~4K | 0.91× | |
| 39 | Connecticut | ~2K | 0.91× | |
| 40 | Florida | ~20K | 0.89× | |
| 41 | Maryland | ~4K | 0.89× | |
| 42 | Massachusetts | ~5K | 0.88× | |
| 43 | New York | ~10K | 0.85× | |
| 44 | Georgia | ~7K | 0.85× | |
| 45 | South Carolina | ~4K | 0.85× | |
| 46 | Rhode Island | <1K | 0.85× | |
| 47 | Hawaii | <1K | 0.83× | |
| 48 | Delaware | <1K | 0.82× | |
| 49 | New Jersey | ~6K | 0.80× | |
| 50 | Washington, District of Columbia | <1K | 0.79× |
The strongest cross-interests of the Wolfenstein (2009 video game) audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Battlefield 4 | Games | 134.44× | ||
| 02 | Hearthstone | Games | 107.05× | ||
| 03 | Micro Center | Shopping | 44.77× | ||
| 04 | Nico Rosberg | Sports | 44.44× | ||
| 05 | Husqvarna | Home & Garden | 33.14× | ||
| 06 | Need for Speed | Games | 26.61× | ||
| 07 | The Salvation Army | Politics & Society | 25.56× | ||
| 08 | Mario Kart | Games | 24.72× | ||
| 09 | Humanoid robot | Technology & Electronics | 24.18× | ||
| 10 | Mixed drink | Food & Beverages | 20.00× | ||
| 11 | Vera Farmiga | Movies & TV | 15.41× | ||
| 12 | Charles Leclerc | Sports | 15.40× | ||
| 13 | Call of Duty | Games | 5.71× | ||
| 14 | Massively multiplayer online games | Games | 5.71× | ||
| 15 | Virtual reality | Technology & Electronics | 4.93× | ||
| 16 | GameStop | Games | 4.42× | ||
| 17 | Pokémon | Games | 4.27× | ||
| 18 | Mobile game | Games | 3.58× | ||
| 19 | Pizza Hut | Food & Beverages | 3.21× | ||
| 20 | Subway | Food & Beverages | 3.09× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Patriotism | CONSERVATISM | 2.52× | |
| Convenience Orientation | PREMIUM | 1.99× | |
| Early Adopter Mentality | POWER | 1.94× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| DIY Mentality | THRILL | 0.47× | |
| Design Affinity | PREMIUM | 0.49× | |
| Creativity | OPEN | 0.52× |
Wolfenstein (2009 video game) has an estimated audience of 272,431 people in United States, concentrated in California and Texas.
13.6% of Wolfenstein (2009 video game) fans are female, 86.4% are male, with an average age of 31.0 years.
Wolfenstein (2009 video game) fans show strongest brand affinity for Micro Center (44.77×), Battlefield 4 (134.44×), and Hearthstone (107.05×) over the country average.
Wolfenstein (2009 video game) fans in United States are most concentrated in California (reach ~30K), Texas (reach ~30K), and Florida (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Wolfenstein (2009 video game) itself, the audience over-indexes on Battlefield 4 (134.44×), Hearthstone (107.05×), Mixed drink (20×), and Husqvarna (33.14×) compared to the United States average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in United States who actively search for Wolfenstein (2009 video game). Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across United States. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.