Rascasse Audience Intelligence

Anime world Audience in Germany

A data profile of the people who buy, follow and care about Anime world in Germany — modelled from more than twelve digital signal sources. Anime world has an estimated audience of 244,550 people in Germany.

The average Anime world fan in Germany is 27.6 years old, more male, and lives primarily in Nordrhein-Westfalen.

The audience is concentrated in Nordrhein-Westfalen, Niedersachsen, Bayern.

Top brand affinities include Games, Reading, Music, with strongest over-indexing on Games (2.53× the country average).

Demographically, the Anime world audience skews more male with an average age of 27.6, and over-indexes on personality traits such as Early Adopter Mentality, Healthy Lifestyle.

Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.

The typical Anime world fan in Germany is more male, around 27.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Games.

Category: Games · Type: Topic · Subtype: Video game

The data on this page comes from the Rascasse audience panel and is refreshed monthly from search, social and browsing signals. As of 2026-08-10.

Section 01

At a glance

The key figures that characterise the Anime world profile in Germany.

Audience size
245K
in Germany
Gender
41.5%
58.5% male
Age
27.6
average years
Country rank
#19962
Topic in Germany
Fig. 01

Search interest · 12-month trend

+10%
vs. last year
JanMarMayJulSepNov
Monthly searches · Source: Rascasse Audience Intelligence
Section 02

Demographics of Anime world fans

41.5% are female, 58.5% are male, average age 27.6.

Fig. 02

Gender split

41.5%
Female
58.5%
Male
Demographic split for Anime world audience in Germany
MetricValue
Female41.5%
Male58.5%
Average age27.6
Estimated audience size244,550
Fig. 03

Age distribution

Ø 27.6
average years
Age distribution of the Anime world audience in Germany
Age bracketShare%
16-1954%
20-2923%
30-3912%
40-498%
50+4%
Fig. 04

Worldwide distribution

2.7%

of the worldwide Anime world audience comes from Germany.

Worldwide audience distribution share by country for Anime world
CountryShare
Japan18.7%
China17.1%
United States15.7%
Section 03
Affinity (×) = how much more likely a member of this audience is to live in a region than the Germany average. Example: 2.0× means twice as concentrated as the national baseline.

Geography

Where the Anime world audience in Germany is strongest.

Fig. 05

Top regions by affinity

Anime world fans by region: top regions in Germany
#RegionReachAffinity×
01Sachsen-Anhalt~10K1.57×
02Nordrhein-Westfalen~70K1.34×
03Brandenburg~9K1.22×
04Niedersachsen~30K1.21×
05Mecklenburg-Vorpommern~6K1.19×
06Bremen~2K1.07×
07Saarland~3K0.97×
08Berlin~10K0.95×
09Sachsen~10K0.90×
10Schleswig-Holstein~8K0.90×
11Rheinland-Pfalz~10K0.88×
12Thüringen~5K0.87×
13Hessen~20K0.83×
14Hamburg~4K0.81×
15Baden-Württemberg~20K0.71×
16Bayern~20K0.62×
Fig. 06

Affinity by region

Affinity by region — Anime world, Germany
0.62×1.00×1.57×
Section 04
Brands and entities this audience over-indexes on, vs. the country average.

Audience interests & affinities

The strongest cross-interests of the Anime world audience — brands, topics and people combined.

Fig. 07

Top cross-interests, ranked by affinity

Top brand affinities (over-index vs. country average) for Anime world audience
#·InterestCategoryAffinity×
01Electronic musicMusic & Radio2.75×
02BasketballSports2.74×
03SpotifyInternet & Social Media2.57×
04GamesGames2.53×
05Motor vehicleCars & Mobility2.52×
06ComputersTechnology & Electronics2.33×
07UEFA Champions LeagueSports2.27×
08BundesligaSports2.24×
09ReadingLiterature2.22×
10FC Bayern MunichSports2.15×
11Harry PotterMovies & TV2.15×
12MoviesMovies & TV2.10×
13MusicBusiness & Career2.09×
14TikTokInternet & Social Media2.06×
15Arts and musicArts & Culture1.95×
16EntertainmentMovies & TV1.94×
17SportsSports1.90×
18VehiclesCars & Mobility1.89×
19Outdoor recreationSports1.87×
20Food and drinkFood & Beverages1.55×
Section 05
Top six personality traits over-indexed by this audience (1.0 = country average).

Personality of the Anime world audience

Values above 1.00× are above the country average, values below 1.00× below it.

Fig. 08

Deviation from the national baseline

What stands out
The strongest tendencies
Top personality traits over-indexed by Anime world audience · What stands out
TraitClusterDeviationScore
Early Adopter MentalityPOWER1.90×
Healthy LifestyleBALANCE1.74×
Urban LifestyleOPEN1.71×
1.00× baseline
Rather not
The weakest tendencies
Top personality traits over-indexed by Anime world audience · Rather not
TraitClusterDeviationScore
CreativityOPEN0.83×
Family OrientationCONSERVATISM0.94×
Price SensitivityPREMIUM0.94×
1.00× baseline
Section 06

Frequently asked questions

01

How many fans does Anime world have in Germany?

Anime world has an estimated audience of 244,550 people in Germany, concentrated in Nordrhein-Westfalen and Niedersachsen.

02

What is the gender split and age of Anime world fans?

41.5% of Anime world fans are female, 58.5% are male, with an average age of 27.6 years.

03

Which brands do Anime world fans like most?

Anime world fans show strongest brand affinity for Games (2.53×), Reading (2.22×), and Music (2.09×) over the country average.

04

Where do Anime world fans live in Germany?

Anime world fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~70K), Niedersachsen (reach ~30K), and Bayern (reach ~20K). These three regions account for the largest share of the active audience.

05

What other brands do Anime world fans also like?

Beyond Anime world itself, the audience over-indexes on Reading (2.22×), Music (2.09×), FC Bayern Munich (2.15×), and Computers (2.33×) compared to the Germany average.

Appendix

Explore more audiences

Related profiles, rankings and the same audience in other markets.

How to read this data

Audience size is the estimated number of people in Germany who actively search for Anime world. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.

About this audience profile

This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.

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