A data profile of the people who buy, follow and care about Anime world in Germany — modelled from more than twelve digital signal sources. Anime world has an estimated audience of 244,550 people in Germany.
The average Anime world fan in Germany is 27.6 years old, more male, and lives primarily in Nordrhein-Westfalen.
The audience is concentrated in Nordrhein-Westfalen, Niedersachsen, Bayern.
Top brand affinities include Games, Reading, Music, with strongest over-indexing on Games (2.53× the country average).
Demographically, the Anime world audience skews more male with an average age of 27.6, and over-indexes on personality traits such as Early Adopter Mentality, Healthy Lifestyle.
Compared to the country baseline, this audience shows distinctive patterns across 20 brand affinities and 16 regions tracked by Rascasse.
The typical Anime world fan in Germany is more male, around 27.6 years old, with strong Early Adopter Mentality tendencies and a notable affinity for Games.
The key figures that characterise the Anime world profile in Germany.
41.5% are female, 58.5% are male, average age 27.6.
| Metric | Value |
|---|---|
| Female | 41.5% |
| Male | 58.5% |
| Average age | 27.6 |
| Estimated audience size | 244,550 |
| Age bracket | Share | % |
|---|---|---|
| 16-19 | 54% | |
| 20-29 | 23% | |
| 30-39 | 12% | |
| 40-49 | 8% | |
| 50+ | 4% |
of the worldwide Anime world audience comes from Germany.
| Country | Share |
|---|---|
| Japan | 18.7% |
| China | 17.1% |
| United States | 15.7% |
Where the Anime world audience in Germany is strongest.
| # | Region | Reach | Affinity | × |
|---|---|---|---|---|
| 01 | Sachsen-Anhalt | ~10K | 1.57× | |
| 02 | Nordrhein-Westfalen | ~70K | 1.34× | |
| 03 | Brandenburg | ~9K | 1.22× | |
| 04 | Niedersachsen | ~30K | 1.21× | |
| 05 | Mecklenburg-Vorpommern | ~6K | 1.19× | |
| 06 | Bremen | ~2K | 1.07× | |
| 07 | Saarland | ~3K | 0.97× | |
| 08 | Berlin | ~10K | 0.95× | |
| 09 | Sachsen | ~10K | 0.90× | |
| 10 | Schleswig-Holstein | ~8K | 0.90× | |
| 11 | Rheinland-Pfalz | ~10K | 0.88× | |
| 12 | Thüringen | ~5K | 0.87× | |
| 13 | Hessen | ~20K | 0.83× | |
| 14 | Hamburg | ~4K | 0.81× | |
| 15 | Baden-Württemberg | ~20K | 0.71× | |
| 16 | Bayern | ~20K | 0.62× |
The strongest cross-interests of the Anime world audience — brands, topics and people combined.
| # | · | Interest | Category | Affinity | × |
|---|---|---|---|---|---|
| 01 | Electronic music | Music & Radio | 2.75× | ||
| 02 | Basketball | Sports | 2.74× | ||
| 03 | Spotify | Internet & Social Media | 2.57× | ||
| 04 | Games | Games | 2.53× | ||
| 05 | Motor vehicle | Cars & Mobility | 2.52× | ||
| 06 | Computers | Technology & Electronics | 2.33× | ||
| 07 | UEFA Champions League | Sports | 2.27× | ||
| 08 | Bundesliga | Sports | 2.24× | ||
| 09 | Reading | Literature | 2.22× | ||
| 10 | FC Bayern Munich | Sports | 2.15× | ||
| 11 | Harry Potter | Movies & TV | 2.15× | ||
| 12 | Movies | Movies & TV | 2.10× | ||
| 13 | Music | Business & Career | 2.09× | ||
| 14 | TikTok | Internet & Social Media | 2.06× | ||
| 15 | Arts and music | Arts & Culture | 1.95× | ||
| 16 | Entertainment | Movies & TV | 1.94× | ||
| 17 | Sports | Sports | 1.90× | ||
| 18 | Vehicles | Cars & Mobility | 1.89× | ||
| 19 | Outdoor recreation | Sports | 1.87× | ||
| 20 | Food and drink | Food & Beverages | 1.55× |
Values above 1.00× are above the country average, values below 1.00× below it.
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Early Adopter Mentality | POWER | 1.90× | |
| Healthy Lifestyle | BALANCE | 1.74× | |
| Urban Lifestyle | OPEN | 1.71× |
| Trait | Cluster | Deviation | Score |
|---|---|---|---|
| Creativity | OPEN | 0.83× | |
| Family Orientation | CONSERVATISM | 0.94× | |
| Price Sensitivity | PREMIUM | 0.94× |
Anime world has an estimated audience of 244,550 people in Germany, concentrated in Nordrhein-Westfalen and Niedersachsen.
41.5% of Anime world fans are female, 58.5% are male, with an average age of 27.6 years.
Anime world fans show strongest brand affinity for Games (2.53×), Reading (2.22×), and Music (2.09×) over the country average.
Anime world fans in Germany are most concentrated in Nordrhein-Westfalen (reach ~70K), Niedersachsen (reach ~30K), and Bayern (reach ~20K). These three regions account for the largest share of the active audience.
Beyond Anime world itself, the audience over-indexes on Reading (2.22×), Music (2.09×), FC Bayern Munich (2.15×), and Computers (2.33×) compared to the Germany average.
Related profiles, rankings and the same audience in other markets.
Audience size is the estimated number of people in Germany who actively search for Anime world. Affinity is an over-index ratio: 2.0× means the audience is twice as likely to engage with that brand or trait as the country average. Reach is the estimated number of audience members in a region. Regional and brand-affinity tables are sorted from strongest signal to weakest.
This audience profile is generated by Rascasse from anonymized search-behavior signals across Germany. For methodology see methodology. Affinity values are over-index ratios vs. the country average (1.0 = baseline). Audience sizes are estimated, not measured.
From global mass-market brands to niche local segments — explore the full library and see which intelligence layers are included.